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ZHLT не компилит

breNnor

New member
Feb 9, 2009
160
32
ZHLT не компилит

Code:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: "C:\Program Files\Worldcraft\hlcsg.exe""C:\Program Files\Worldcraft\maps\ka_planet"
Entering C:\Program Files\Worldcraft\maps\ka_planet.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

3 brushes (totalling 18 sides) discarded from clipping hulls
CreateBrush:
 (0.25 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.52 seconds)

Using Wadfile: \documents and settings\justlovetanya\рабочий стол\игры\counter-strike 1.6\valve\halflife.wad
 - Contains 10 used textures, 35.71 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\justlovetanya\рабочий стол\игры\counter-strike 1.6\valve\xeno.wad
 - Contains 10 used textures, 35.71 percent of map (264 textures in wad)
Using Wadfile: \documents and settings\justlovetanya\рабочий стол\ka_planet_xen1.wad
 - Contains 7 used textures, 25.00 percent of map (8 textures in wad)
Including Wadfile: \program files\worldcraft\zhlt.wad
 - Contains 1 used texture, 3.57 percent of map (8 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.57 mb (of 4.00 mb MAX)
2.98 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: "C:\Program Files\Worldcraft\hlbsp.exe""C:\Program Files\Worldcraft\maps\ka_planet"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1005 (0.05 seconds)
Warning: === LEAK in hull 0 ===
Entity path_corner @ (2568,-3440, 233)
Error: 
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1374 (0.08 seconds)
Warning: === LEAK in hull 1 ===
Entity path_corner @ (2568,-3440, 233)
SolidBSP [hull 2] 500...1000...1397 (0.06 seconds)
Warning: === LEAK in hull 2 ===
Entity path_corner @ (2568,-3440, 233)
SolidBSP [hull 3] 500...1000...1497 (0.08 seconds)
Warning: === LEAK in hull 3 ===
Entity path_corner @ (2568,-3440, 233)
3.42 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: "C:\Program Files\Worldcraft\hlvis.exe""C:\Program Files\Worldcraft\maps\ka_planet"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Worldcraft\maps\ka_planet.log for the cause.

-----   END   hlvis -----

в 1 раз ими попробывать решил скомпилить. а так всегда quake1
 

breNnor

New member
Feb 9, 2009
160
32
а вот и сама карта

Ренфилд said:
Дырка на карте

Да я еле как с переводчиком понял)) что он ругается на path_corner за картой все исправил!
null заинтиресовал)

дырок небыло было 12 path_corner'ов за ней.
ну и спасибо за ответ.

[ADDED=breNnor]1257184996[/ADDED]
вот карта http://cs-mapping.com.ua/forum/showthread.php?t=20395
 
Last edited:

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