Test.CSM.Dev

Зависание cs после запуска карты

После запуска откомпилированной карты CS зависает и не хочет развисать(
Причин не знаю, вроде бы при компиляции все было нормально за исключением нескольких ошибок Ambigous leafnode contents, которые вроде как (?) ни на что не влияют
Лог компиляции:
Code:
hlcsg v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: HLcsg.exe sigma-3.map -estimate -cliptype precise -nowadtextures 
Arguments: sigma-3.map -estimate -cliptype precise -nowadtextures -low -wadautodetect 
Entering sigma-3.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
reset logfile         [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory   [ 33554432 ] [ 33554432 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [     off ] [     off ]
clip hull type        [ precise ] [  simple ]
onlyents              [     off ] [     off ]
wadtextures           [     off ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
wadcfg by file        [    None ] [    None ]
wadcfg by name        [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger       [      on ] [      on ]
min surface area      [   0.000 ] [   0.000 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]
light name optimize   [      on ] [      on ]
UTF8 game_text        [      on ] [      on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
 (0.68 seconds)
CSGBrush:
 (0.53 seconds)

Including Wadfile: \mapping\vhe\valve hammer editor\textures\colorize2.wad
 - Contains 18 used textures, 33.96 percent of map (119 textures in wad)
Including Wadfile: \mapping\vhe\valve hammer editor\textures\runes2.wad
 - Contains 1 used texture, 1.89 percent of map (31 textures in wad)
Including Wadfile: \mapping\vhe\valve hammer editor\textures\shadows.wad
 - Contains 1 used texture, 1.89 percent of map (21 textures in wad)
Including Wadfile: \mapping\vhe\valve hammer editor\textures\grid.wad
 - Warning: Larger than expected texture (523052 bytes): 'CONGRATS'
 - Contains 16 used textures, 30.19 percent of map (61 textures in wad)
Including Wadfile: \mapping\vhe\valve hammer editor\textures\x-signs.wad
 - Contains 17 used textures, 32.08 percent of map (132 textures in wad)

Wad files required to run the map: (None)

added 1 additional animating textures.
Texture usage is at 2.22 mb (of 32.00 mb MAX)
2.34 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: HLbsp.exe sigma-3.map -estimate 
Arguments: sigma-3.map -estimate -low -chart 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
no clipnode merging [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
nobrink             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]


SolidBSP [hull 0] 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2430,-8,904)-(-2419,5,1080) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2437,-6,904)-(-2427,7,1080) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2487,-39,904)-(-2477,-26,1080) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2495,-37,904)-(-2484,-24,1080) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2613,-95,904)-(-2603,-82,1080) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2620,-93,904)-(-2610,-81,1080) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2000...2194 (0.24 seconds)
BSP generation successful, writing portal file 'sigma-3.prt'
SolidBSP [hull 1] 500...893 (0.06 seconds)
SolidBSP [hull 2] 500...874 (0.06 seconds)
SolidBSP [hull 3] 500...945 (0.09 seconds)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2826,-32,872)-(-2823,-20,936) in hull 2 of model 117 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2962,40,872)-(-2959,52,936) in hull 2 of model 119 (entity: classname "func_wall", origin "", targetname "")
Reduced 15647 clipnodes to 15296
Reduced 1054 texinfos to 1025
Reduced 53 texdatas to 53 (2327032 bytes to 2327032)
Reduced 17242 planes to 5897
FixBrinks:
Increased 15296 clipnodes to 15306.

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            442/512        28288/32768    (86.3%)
planes           5897/32768     117940/655360   (18.0%)
vertexes        23694/65535     284328/786420   (36.2%)
nodes            6769/32767     162456/786408   (20.7%)
texinfos         1025/32767      41000/1310680  ( 3.1%)
faces           16155/65535     323100/1310700  (24.7%)
* worldfaces     9869/32768          0/0        (30.1%)
clipnodes       15306/32767     122448/262136   (46.7%)
leaves           5113/32760     143164/917280   (15.6%)
* visleafs        967/8192           0/0        (11.8%)
marksurfaces    17159/65535      34318/131070   (26.2%)
surfedges       74098/512000    296392/2048000  (14.5%)
edges           40773/256000    163092/1024000  (15.9%)
texdata          [variable]    2327032/33554432  ( 6.9%)
lightdata        [variable]          0/33554432  ( 0.0%)
visdata          [variable]          0/8388608  ( 0.0%)
entdata          [variable]      96645/2097152  ( 4.6%)
* AllocBlock       74/64             0/0        (115.6%)
53 textures referenced
=== Total BSP file data space used: 4140203 bytes ===
Wad files required to run the map: (None)
4.25 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: HLvis.exe sigma-3.map -estimate -full 
Arguments: sigma-3.map -estimate -full -low 
 967 portalleafs
2569 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
max vis distance    [       0 ] [       0 ]
priority            [     Low ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


BasePortalVis:
 (0.39 seconds)
LeafThread:
 (13.13 seconds)
average leafs visible: 114
g_visdatasize:38222  compressed from 117007
13.58 seconds elapsed

-----   END   hlvis -----



hlrad v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: HLrad.exe sigma-3.map -estimate -sparse -smooth 180 -dscale 1 -extra -bounce 4 -chop 64 -texchop 32 
Arguments: sigma-3.map -estimate -smooth 180 -dscale 1 -extra -bounce 4 -chop 64 -texchop 32 -low -vismatrix sparse 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 4 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [                on ] [               off ]
max texture memory   [          33554432 ] [          33554432 ]
max lighting memory  [          33554432 ] [          33554432 ]
priority             [               Low ] [            Normal ]

fast rad             [               off ] [               off ]
vismatrix algorithm  [            Sparse ] [            Sparse ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 4 ] [                 8 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [           180.000 ] [            50.000 ]
smoothing threshold 2[         no change ] [         no change ]
direct threshold     [            10.000 ] [            10.000 ]
direct light scale   [             1.000 ] [             1.000 ]
coring threshold     [             0.001 ] [             0.001 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global light scale   [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma         [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale   [             2.000 ] [             2.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

spread angles        [                on ] [                on ]
opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
minimum final light  [                 0 ] [                 0 ]
size of transfer     [         1 (16bit) ] [         1 (16bit) ]
size of rgbtransfer  [         2 (32bit) ] [         2 (32bit) ]
soft sky             [                on ] [                on ]
translucent depth    [             2.000 ] [             2.000 ]
block opaque         [                on ] [                on ]
ignore textures      [               off ] [               off ]
reflectivity gamma   [             1.760 ] [             1.760 ]
reflectivity scale   [             0.700 ] [             0.700 ]
blur size            [             1.000 ] [             1.000 ]
no emitter range     [               off ] [               off ]


Load Textures:
53 textures referenced
Reading texlights from 'lights.rad'
0 opaque models
0 opaque faces
16155 faces
Create Patches : 77397 base patches
419582 square feet [60419828.00 square inches]
5014 direct lights and 0 fast direct lights
1 light styles

BuildFacelights:
 (1597.31 seconds)
BuildVisLeafs:
 (219.77 seconds)
visibility matrix   :  92.9 megs
MakeScales:
 (313.59 seconds)
Transfer Lists :   249482189 :  249.48M transfers
       Indices :    71344368 :   68.04M bytes
          Data :   499194616 :  476.07M bytes
Bounce 1 GatherLight:
 (12.79 seconds)
Bounce 2 GatherLight:
 (12.27 seconds)
Bounce 3 GatherLight:
 (11.78 seconds)
Bounce 4 GatherLight:
 (11.03 seconds)
FinalLightFace:
 (8.92 seconds)
2188.80 seconds elapsed [36m 28s]

-----   END   hlrad -----

...есть подозрения, что это из-за слишком большой поверхности освещения - я юзал множество светящихся текстур, и свет просчитывался довольно долго, но вроде бы ошибок компиляторы не выдали