hlcsg v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: HLcsg.exe sigma-3.map -estimate -cliptype precise -nowadtextures
Arguments: sigma-3.map -estimate -cliptype precise -nowadtextures -low -wadautodetect
Entering sigma-3.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ precise ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.68 seconds)
CSGBrush:
(0.53 seconds)
Including Wadfile: \mapping\vhe\valve hammer editor\textures\colorize2.wad
- Contains 18 used textures, 33.96 percent of map (119 textures in wad)
Including Wadfile: \mapping\vhe\valve hammer editor\textures\runes2.wad
- Contains 1 used texture, 1.89 percent of map (31 textures in wad)
Including Wadfile: \mapping\vhe\valve hammer editor\textures\shadows.wad
- Contains 1 used texture, 1.89 percent of map (21 textures in wad)
Including Wadfile: \mapping\vhe\valve hammer editor\textures\grid.wad
- Warning: Larger than expected texture (523052 bytes): 'CONGRATS'
- Contains 16 used textures, 30.19 percent of map (61 textures in wad)
Including Wadfile: \mapping\vhe\valve hammer editor\textures\x-signs.wad
- Contains 17 used textures, 32.08 percent of map (132 textures in wad)
Wad files required to run the map: (None)
added 1 additional animating textures.
Texture usage is at 2.22 mb (of 32.00 mb MAX)
2.34 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: HLbsp.exe sigma-3.map -estimate
Arguments: sigma-3.map -estimate -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2430,-8,904)-(-2419,5,1080) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2437,-6,904)-(-2427,7,1080) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2487,-39,904)-(-2477,-26,1080) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2495,-37,904)-(-2484,-24,1080) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2613,-95,904)-(-2603,-82,1080) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2620,-93,904)-(-2610,-81,1080) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2000...2194 (0.24 seconds)
BSP generation successful, writing portal file 'sigma-3.prt'
SolidBSP [hull 1] 500...893 (0.06 seconds)
SolidBSP [hull 2] 500...874 (0.06 seconds)
SolidBSP [hull 3] 500...945 (0.09 seconds)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2826,-32,872)-(-2823,-20,936) in hull 2 of model 117 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2962,40,872)-(-2959,52,936) in hull 2 of model 119 (entity: classname "func_wall", origin "", targetname "")
Reduced 15647 clipnodes to 15296
Reduced 1054 texinfos to 1025
Reduced 53 texdatas to 53 (2327032 bytes to 2327032)
Reduced 17242 planes to 5897
FixBrinks:
Increased 15296 clipnodes to 15306.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 442/512 28288/32768 (86.3%)
planes 5897/32768 117940/655360 (18.0%)
vertexes 23694/65535 284328/786420 (36.2%)
nodes 6769/32767 162456/786408 (20.7%)
texinfos 1025/32767 41000/1310680 ( 3.1%)
faces 16155/65535 323100/1310700 (24.7%)
* worldfaces 9869/32768 0/0 (30.1%)
clipnodes 15306/32767 122448/262136 (46.7%)
leaves 5113/32760 143164/917280 (15.6%)
* visleafs 967/8192 0/0 (11.8%)
marksurfaces 17159/65535 34318/131070 (26.2%)
surfedges 74098/512000 296392/2048000 (14.5%)
edges 40773/256000 163092/1024000 (15.9%)
texdata [variable] 2327032/33554432 ( 6.9%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 96645/2097152 ( 4.6%)
* AllocBlock 74/64 0/0 (115.6%)
53 textures referenced
=== Total BSP file data space used: 4140203 bytes ===
Wad files required to run the map: (None)
4.25 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: HLvis.exe sigma-3.map -estimate -full
Arguments: sigma-3.map -estimate -full -low
967 portalleafs
2569 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.39 seconds)
LeafThread:
(13.13 seconds)
average leafs visible: 114
g_visdatasize:38222 compressed from 117007
13.58 seconds elapsed
----- END hlvis -----
hlrad v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: HLrad.exe sigma-3.map -estimate -sparse -smooth 180 -dscale 1 -extra -bounce 4 -chop 64 -texchop 32
Arguments: sigma-3.map -estimate -smooth 180 -dscale 1 -extra -bounce 4 -chop 64 -texchop 32 -low -vismatrix sparse
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 4 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 180.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.001 ] [ 0.001 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.000 ] [ 1.000 ]
no emitter range [ off ] [ off ]
Load Textures:
53 textures referenced
Reading texlights from 'lights.rad'
0 opaque models
0 opaque faces
16155 faces
Create Patches : 77397 base patches
419582 square feet [60419828.00 square inches]
5014 direct lights and 0 fast direct lights
1 light styles
BuildFacelights:
(1597.31 seconds)
BuildVisLeafs:
(219.77 seconds)
visibility matrix : 92.9 megs
MakeScales:
(313.59 seconds)
Transfer Lists : 249482189 : 249.48M transfers
Indices : 71344368 : 68.04M bytes
Data : 499194616 : 476.07M bytes
Bounce 1 GatherLight:
(12.79 seconds)
Bounce 2 GatherLight:
(12.27 seconds)
Bounce 3 GatherLight:
(11.78 seconds)
Bounce 4 GatherLight:
(11.03 seconds)
FinalLightFace:
(8.92 seconds)
2188.80 seconds elapsed [36m 28s]
----- END hlrad -----