** Выполнение...
** Команда: Сменить директорию
** Параметры: C:/P2Savior/base
** Выполнение...
** Команда: C:/p2_tool/tools/hlcsg31.exe
** Параметры: "C:\P2Savior\base\maps\43"
hlcsg v3.4 VL34 (Sep 17 2015)
- special edition for Xash with change in bsp format
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: C:/p2_tool/tools/hlcsg31.exe C:\P2Savior\base\maps\43
Arguments: C:\P2Savior\base\maps\43
Entering C:\P2Savior\base\maps\43.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
CreateBrush:
30%...40%...50%...80%...90%... (0.01 seconds)
CSGBrush:
10%...50%...60%... (0.03 seconds)
Using Wadfile: \P2Savior\base\avtor3.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \P2Savior\base\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \P2Savior\base\cs_KVARTAL2.wad
- Contains 2 used textures, 15.38 percent of map (217 textures in wad)
Using Wadfile: \P2Savior\base\cs_bbicotka.wad
- Contains 6 used textures, 46.15 percent of map (235 textures in wad)
Using Wadfile: \P2Savior\base\de_pripyat.wad
- Contains 0 used textures, 0.00 percent of map (188 textures in wad)
Using Wadfile: \P2Savior\base\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \P2Savior\base\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \P2Savior\base\halflife.wad
- Contains 2 used textures, 15.38 percent of map (3116 textures in wad)
Using Wadfile: \P2Savior\base\jp_dev.wad
- Contains 0 used textures, 0.00 percent of map (113 textures in wad)
Using Wadfile: \P2Savior\base\paranoia.wad
- Contains 1 used texture, 7.69 percent of map (634 textures in wad)
Using Wadfile: \P2Savior\base\ps.wad
- Contains 0 used textures, 0.00 percent of map (713 textures in wad)
Using Wadfile: \P2Savior\base\qstyle.wad
- Contains 0 used textures, 0.00 percent of map (77 textures in wad)
Using Wadfile: \P2Savior\base\avtor5.wad
- Contains 1 used texture, 7.69 percent of map (9 textures in wad)
Using Wadfile: \P2Savior\base\oboika4.wad
- Contains 1 used texture, 7.69 percent of map (7 textures in wad)
Wad files required to run the map: "avtor3.wad;cached.wad;cs_KVARTAL2.wad;cs_bbicotka.wad;de_pripyat.wad;fonts.wad;gfx.wad;halflife.wad;jp_dev.wad;paranoia.wad;ps.wad;qstyle.wad;avtor5.wad;oboika4.wad;"
Texture usage is at 0.58 mb (of 32.00 mb MAX)
num extra faces 0, num faces 0
0.07 seconds elapsed
----- END hlcsg -----
** Выполнение...
** Команда: C:/p2_tool/tools/hlbsp31.exe
** Параметры: "C:\P2Savior\base\maps\43"
hlbsp v3.4 VL34 (Sep 17 2015)
- special edition for Xash with change in bsp format
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: C:/p2_tool/tools/hlbsp31.exe C:\P2Savior\base\maps\43
Arguments: C:\P2Savior\base\maps\43
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 504 ] [ 504 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 93 (0.01 seconds)
BSP generation successful, writing portal file 'C:\P2Savior\base\maps\43.prt'
SolidBSP [hull 1] 65 (0.00 seconds)
SolidBSP [hull 2] 54 (0.00 seconds)
SolidBSP [hull 3] 72 (0.01 seconds)
Reduced 173 clipnodes to 164
Reduced 59 texinfos to 55
Reduced 13 texdatas to 13 (576 bytes to 576)
Reduced 506 planes to 159
FixBrinks:
Increased 164 clipnodes to 164.
num extra faces 0, num faces 129
0.09 seconds elapsed
----- END hlbsp -----
** Выполнение...
** Команда: C:/p2_tool/tools/hlvis31.exe
** Параметры: "C:\P2Savior\base\maps\43"
hlvis v3.4 VL34 (Sep 17 2015)
- special edition for Xash with change in bsp format
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: C:/p2_tool/tools/hlvis31.exe C:\P2Savior\base\maps\43
Arguments: C:\P2Savior\base\maps\43
45 portalleafs
122 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
average leafs visible: 30
g_visdatasize:255 compressed from 270
num extra faces 0, num faces 129
0.01 seconds elapsed
----- END hlvis -----
** Выполнение...
** Команда: C:/p2_tool/tools/hlrad31.exe
** Параметры: "C:\P2Savior\base\maps\43"
hlrad v3.4 VL34 (Sep 17 2015)
- special edition for Xash with change in bsp format
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlrad -----
Command line: C:/p2_tool/tools/hlrad31.exe C:\P2Savior\base\maps\43
Arguments: C:\P2Savior\base\maps\43
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Normal ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
Using Wadfile: C:\P2Savior\base\maps\43.wa_
13 textures referenced
Reading texlights from 'C:\p2_tool\tools\lights.rad'
0 opaque models
0 opaque faces
129 faces
Create Patches : 419 base patches
5291 square feet [762032.69 square inches]
Warning: light at (-88 75 201) has missing target
2 direct lights and 0 fast direct lights
1 light styles
FindFacePositions:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.40 seconds)
BuildVisLeafs:
20%...40%...60%...80%... (0.04 seconds)
visibility matrix : 0.0 megs
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 44850 : 44.85k transfers
Indices : 20540 : 20.06k bytes
Data : 90957 : 88.83k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Bounce 2 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Bounce 3 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Bounce 4 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Bounce 5 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Bounce 6 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Bounce 7 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Bounce 8 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CreateTriangulations:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
AddPatchLights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.79 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
num extra faces 129, num faces 129
1.76 seconds elapsed
----- END hlrad -----
** Выполнение...
** Команда: Сменить директорию
** Параметры: C:/P2Savior
** Выполнение...
** Команда: C:/P2Savior/Paranoia2.exe
** Параметры: -dev 5 -log +map 43