Смешно. Насчет логов я знаю.
Хочешь - лови:
** Executing...
** Command: "C:\SourceSDK\bin\vbsp.exe"
** Parameters: -game "D:\Program Files\VALVe\Steam\steamapps\Kvasiliy\Counter-Strike Source\cstrike" "C:\sourcesdk_content\cstrike\mapsrc\undercity"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: D:\Program Files\VALVe\Steam\steamapps\Kvasiliy\Counter-Strike Source\cstrike\materials
Loading C:\sourcesdk_content\cstrike\mapsrc\undercity.vmf
"materials/Nature/gravelfloor001a.vtf": cached version doesn't exist
"materials/halflife/+alab1_w6.vtf": cached version doesn't exist
"materials/Metal/metalladder001a.vtf": cached version doesn't exist
"materials/Metal/metalwall091a.vtf": cached version doesn't exist
"materials/Effects/Combineshield/comshieldwall.vtf": cached version doesn't exist
"materials/models/Weapons/V_Stunbaton/W_Shaft01a.vtf": cached version doesn't exist
"materials/Nature/gravelfloor003a.vtf": cached version doesn't exist
"materials/models/Weapons/rifle_shell/black.vtf": cached version doesn't exist
"materials/Effects/com_shield002a.vtf": cached version doesn't exist
"materials/metal/metaldoor003a.vtf": cached version doesn't exist
"materials/concrete/concretewall053a.vtf": cached version doesn't exist
fixing up env_cubemap materials on brush sides...
KeyValues Error: LoadFromBuffer: missing { in file materials/OVERLAYS/SLIMEOVERLAY002A.vmt
KeyValues Error: LoadFromBuffer: missing { in file materials/OVERLAYS/SLIMEOVERLAY002A.vmt
KeyValues Error: LoadFromBuffer: missing { in file materials/OVERLAYS/SLIMEOVERLAY002A.vmt
KeyValues Error: LoadFromBuffer: missing { in file materials/OVERLAYS/SLIMEOVERLAY002A.vmt
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 12 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\sourcesdk_content\cstrike\mapsrc\undercity.prt...done (0)
error: material OVERLAYS/SLIMEOVERLAY002A doesn't have a $bottommaterial
error: material OVERLAYS/SLIMEOVERLAY002A doesn't have a $bottommaterial
error: material OVERLAYS/SLIMEOVERLAY002A doesn't have a $bottommaterial
error: material OVERLAYS/SLIMEOVERLAY002A doesn't have a $bottommaterial
error: material OVERLAYS/SLIMEOVERLAY002A doesn't have a $bottommaterial
error: material OVERLAYS/SLIMEOVERLAY002A doesn't have a $bottommaterial
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (56259 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error loading studio model ""!
10
Compacting texture/material tables...
Reduced 299 texinfos to 235
Reduced 23 texdatas to 21 (591 bytes to 520)
Writing C:\sourcesdk_content\cstrike\mapsrc\undercity.bsp
1 second elapsed
[ADDED=Kvasiliy]1291562677[/ADDED]
** Executing...
** Command: "C:\SourceSDK\bin\vvis.exe"
** Parameters: -game "D:\Program Files\VALVe\Steam\steamapps\Kvasiliy\Counter-Strike Source\cstrike" "C:\sourcesdk_content\cstrike\mapsrc\undercity"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\sourcesdk_content\cstrike\mapsrc\undercity.bsp
reading c:\sourcesdk_content\cstrike\mapsrc\undercity.prt
389 portalclusters
1450 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (367)
Optimized: 776 visible clusters (0.00

Total clusters visible: 90851
Average clusters visible: 233
Building PAS...
Average clusters audible: 388
visdatasize:40525 compressed from 43568
writing c:\sourcesdk_content\cstrike\mapsrc\undercity.bsp
6 minutes, 7 seconds elapsed