vrad вылетает
Лог:
** Executing...
** Command: "D:\SDK3\bin\vbsp.exe"
** Parameters: -game "D:\SDK3\hl2" "D:\sourcesdk_content\hl2\mapsrc\gm_superbuildings"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: D:\SDK3\hl2\materials
Loading D:\sourcesdk_content\hl2\mapsrc\gm_superbuildings.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 794 detail faces...done (0)
Merging details...done (2)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\sourcesdk_content\hl2\mapsrc\gm_superbuildings.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (391722 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1447 texinfos to 876
Reduced 311 texdatas to 267 (19429 bytes to 17745)
Writing D:\sourcesdk_content\hl2\mapsrc\gm_superbuildings.bsp
14 seconds elapsed
** Executing...
** Command: "D:\SDK3\bin\vvis.exe"
** Parameters: -game "D:\SDK3\hl2" "D:\sourcesdk_content\hl2\mapsrc\gm_superbuildings"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading d:\sourcesdk_content\hl2\mapsrc\gm_superbuildings.bsp
reading d:\sourcesdk_content\hl2\mapsrc\gm_superbuildings.prt
2138 portalclusters
4239 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (26322)
Optimized: 333 visible clusters (0.00% )
Total clusters visible: 2508259
Average clusters visible: 1173
Building PAS...
Average clusters audible: 2138
visdatasize:1162779 compressed from 1163072
writing d:\sourcesdk_content\hl2\mapsrc\gm_superbuildings.bsp
7 hours, 18 minutes, 47 seconds elapsed
** Executing...
** Command: "D:\SDK3\bin\vrad.exe"
** Parameters: -game "D:\SDK3\hl2" "D:\sourcesdk_content\hl2\mapsrc\gm_superbuildings"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\sourcesdk_content\hl2\mapsrc\gm_superbuildings.bsp
47617 faces
18 degenerate faces
76767261 square feet [11054485504.00 square inches]
0 displacements
0 square feet [0.00 square inches]
47599 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
** Executing...
** Command: Copy File
** Parameters: "D:\sourcesdk_content\hl2\mapsrc\gm_superbuildings.bsp" "D:\SDK3\hl2\maps\gm_superbuildings.bsp"
Помогите плз
Скрин:
Лог:
** Executing...
** Command: "D:\SDK3\bin\vbsp.exe"
** Parameters: -game "D:\SDK3\hl2" "D:\sourcesdk_content\hl2\mapsrc\gm_superbuildings"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: D:\SDK3\hl2\materials
Loading D:\sourcesdk_content\hl2\mapsrc\gm_superbuildings.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 794 detail faces...done (0)
Merging details...done (2)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\sourcesdk_content\hl2\mapsrc\gm_superbuildings.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (391722 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1447 texinfos to 876
Reduced 311 texdatas to 267 (19429 bytes to 17745)
Writing D:\sourcesdk_content\hl2\mapsrc\gm_superbuildings.bsp
14 seconds elapsed
** Executing...
** Command: "D:\SDK3\bin\vvis.exe"
** Parameters: -game "D:\SDK3\hl2" "D:\sourcesdk_content\hl2\mapsrc\gm_superbuildings"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading d:\sourcesdk_content\hl2\mapsrc\gm_superbuildings.bsp
reading d:\sourcesdk_content\hl2\mapsrc\gm_superbuildings.prt
2138 portalclusters
4239 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (26322)
Optimized: 333 visible clusters (0.00% )
Total clusters visible: 2508259
Average clusters visible: 1173
Building PAS...
Average clusters audible: 2138
visdatasize:1162779 compressed from 1163072
writing d:\sourcesdk_content\hl2\mapsrc\gm_superbuildings.bsp
7 hours, 18 minutes, 47 seconds elapsed
** Executing...
** Command: "D:\SDK3\bin\vrad.exe"
** Parameters: -game "D:\SDK3\hl2" "D:\sourcesdk_content\hl2\mapsrc\gm_superbuildings"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\sourcesdk_content\hl2\mapsrc\gm_superbuildings.bsp
47617 faces
18 degenerate faces
76767261 square feet [11054485504.00 square inches]
0 displacements
0 square feet [0.00 square inches]
47599 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
** Executing...
** Command: Copy File
** Parameters: "D:\sourcesdk_content\hl2\mapsrc\gm_superbuildings.bsp" "D:\SDK3\hl2\maps\gm_superbuildings.bsp"
Помогите плз
Скрин:
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