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Вопрос по поводу текстур

AHTu6uoTuK

New member
Mar 10, 2012
794
26
2 Skaarj: я обращаю его внимание не на название текстуры, а на ошибку. :)
Warning: ::: Larger than expected texture (348972 bytes)
2 ProfessorYA: , ты вообще чем и как комплируешь?
 

ProfessorYA

New member
Nov 5, 2013
45
0
0
Нашёл инфу , что кол-во текстур на карте не должно превышать 512, у меня если 40 наберется, уже удивлюсь)

[ADDED=ProfessorYA]1384255339[/ADDED]
Компилятором через саму прогу = "скомпилировать"..
 
Last edited:

AHTu6uoTuK

New member
Mar 10, 2012
794
26
2 Skaarj: Оффтоп
Ну дык по логу ему вообще надо искать дырку на карте, не? %)
 

AHTu6uoTuK

New member
Mar 10, 2012
794
26
2 ProfessorYA: юзай bat-файл и компиляторы от Vluzach'а.
З.Ы. Здесь про бат-файл:
http://cs-mapping.com.ua/forum/showthread.php?t=424
http://cs-mapping.com.ua/forum/showpost.php?p=836050&postcount=15
Здесь про китайские компиляторы: http://cs-mapping.com.ua/forum/showthread.php?t=30209

[ADDED=AHTu6uoTuK]1384255678[/ADDED]
2 ProfessorYA: у тебя банально карта не скомплируется, если есть дырки. :facepalm:
 
Last edited:

ProfessorYA

New member
Nov 5, 2013
45
0
0
Блин.. Всё у меня нормально компилируется, всё работает , пока не добавлю новые текстуры в программу .. Как добавлю- выдает ошибку.. В ней прочитал- НЕ ХВАТАЕТ МЕСТА ДЛЯ НОВЫХ ТЕКСТУР ( не дословно , но смысл тот же)

[ADDED=ProfessorYA]1384256022[/ADDED]
Сначала вот что..Это ещё не добавил новые текстуры.. Компилирует нормально , играть можно..




** Executing...
** Command: Change Directory
** Parameters: "F:\Counter-strike"


** Executing...
** Command: F:\COUNTE~2\tools\hlcsg.exe
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: F:\COUNTE~2\tools\hlcsg.exe f:\counter-strike\cstrike\maps\dorogak_domy

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering f:\counter-strike\cstrike\maps\dorogak_domy.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.26 seconds)
Using WAD File: \counter-strike\cstrike\zm_winter1992_f.wad
Using WAD File: \counter-strike\cstrike\arctic.wad
Using WAD File: \counter-strike\cstrike\as_riverside.wad
Using WAD File: \counter-strike\cstrike\cs_woodz.wad
Using WAD File: \counter-strike\cstrike\as_rising_sun.wad
Using WAD File: \counter-strike\cstrike\as_porn.wad
Using WAD File: \counter-strike\cstrike\as_tundra.wad
Using WAD File: \counter-strike\cstrike\cs_havana.wad
Using WAD File: \counter-strike\cstrike\cs_thunder.wad
Using WAD File: \counter-strike\cstrike\czcs_italy.wad
Using WAD File: \counter-strike\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\de_aztec.wad] Texture[574:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\de_aztec.wad] Texture[575:THANKS]

Using WAD File: \counter-strike\cstrike\chateau.wad
Using WAD File: \counter-strike\cstrike\de_dust2.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\de_dust2.wad] Texture[759:512]

Using WAD File: \counter-strike\cstrike\de_vertigo.wad
Using WAD File: \counter-strike\cstrike\de_vegas.wad
Using WAD File: \counter-strike\cstrike\zm_icefight.wad
Using WAD File: \counter-strike\cstrike\zm_ilc_silent_hill.wad
Using WAD File: \counter-strike\cstrike\zm_mario_world_new.wad
Using WAD File: \counter-strike\cstrike\zm_mba.wad
Warning: ::: Larger than expected texture (227646 bytes) Wad:wad[\counter-strike\cstrike\zm_mba.wad] Texture[1067:ZM_TEAM2]

Using WAD File: \counter-strike\cstrike\zm_mountains.wad
Using WAD File: \counter-strike\cstrike\zm_vintage.wad
Using WAD File: \counter-strike\cstrike\zm_zumbiifrag.wad
Using WAD File: \counter-strike\valve\liquids.wad
Using WAD File: \counter-strike\cstrike\doroga.wad
Using WAD File: \counter-strike\cstrike\animal.wad
Using WAD File: \counter-strike\cstrike\fy_pool_day.wad
Warning: ::: Larger than expected texture (15154966 bytes) Wad:wad[\counter-strike\cstrike\fy_pool_day.wad] Texture[1177:]

Warning: ::: Larger than expected texture (15154966 bytes) Wad:wad[\counter-strike\cstrike\fy_pool_day.wad] Texture[1183:]

Texture usage is at 1.39 mb (of 4.00 mb MAX)
0.49 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: F:\COUNTE~2\tools\hlbsp.exe
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: F:\COUNTE~2\tools\hlbsp.exe f:\counter-strike\cstrike\maps\dorogak_domy

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity func_door_rotating @ ( -96,-2196, 156)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ (-677, 221, 324)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ (-908, 232, 168)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ (-908, 232, 168)
0.73 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: F:\COUNTE~2\tools\hlvis.exe
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: F:\COUNTE~2\tools\hlvis.exe f:\counter-strike\cstrike\maps\dorogak_domy
>> There was a problem compiling the map.
>> Check the file f:\counter-strike\cstrike\maps\dorogak_domy.log for the cause.

----- END hlvis -----




** Executing...
** Command: F:\COUNTE~2\tools\hlrad.exe
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: F:\COUNTE~2\tools\hlrad.exe f:\counter-strike\cstrike\maps\dorogak_domy
>> There was a problem compiling the map.
>> Check the file f:\counter-strike\cstrike\maps\dorogak_domy.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy.bsp" "F:\Counter-strike\cstrike\maps\dorogak_domy.bsp"


** Executing...
** Command: Copy File
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy.pts" "F:\Counter-strike\cstrike\maps\dorogak_domy.pts"


** Executing...
** Command: F:\COUNTE~2\hl.exe
** Parameters: +map "dorogak_domy" -game cstrike -dev -console +deathmatch 1
 
Last edited:

ProfessorYA

New member
Nov 5, 2013
45
0
0
А вот после того как добавил ЛЮБУЮ ТЕКСТУРУ С ЛЮБЫМ НАЗВАНИЕМ И ВЕСОМ ! Ошибка..




** Executing...
** Command: Change Directory
** Parameters: "F:\Counter-strike"


** Executing...
** Command: F:\COUNTE~2\tools\hlcsg.exe
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: F:\COUNTE~2\tools\hlcsg.exe f:\counter-strike\cstrike\maps\dorogak_domy

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering f:\counter-strike\cstrike\maps\dorogak_domy.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.18 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
Using WAD File: \counter-strike\cstrike\zm_winter1992_f.wad
Using WAD File: \counter-strike\cstrike\arctic.wad
Using WAD File: \counter-strike\cstrike\as_riverside.wad
Using WAD File: \counter-strike\cstrike\cs_woodz.wad
Using WAD File: \counter-strike\cstrike\as_rising_sun.wad
Using WAD File: \counter-strike\cstrike\as_porn.wad
Using WAD File: \counter-strike\cstrike\as_tundra.wad
Using WAD File: \counter-strike\cstrike\cs_havana.wad
Using WAD File: \counter-strike\cstrike\cs_thunder.wad
Using WAD File: \counter-strike\cstrike\czcs_italy.wad
Using WAD File: \counter-strike\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\de_aztec.wad] Texture[574:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\de_aztec.wad] Texture[575:THANKS]

Using WAD File: \counter-strike\cstrike\chateau.wad
Using WAD File: \counter-strike\cstrike\de_dust2.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\de_dust2.wad] Texture[759:512]

Using WAD File: \counter-strike\cstrike\de_vertigo.wad
Using WAD File: \counter-strike\cstrike\de_vegas.wad
Using WAD File: \counter-strike\cstrike\zm_icefight.wad
Using WAD File: \counter-strike\cstrike\zm_ilc_silent_hill.wad
Using WAD File: \counter-strike\cstrike\zm_mario_world_new.wad
Using WAD File: \counter-strike\cstrike\zm_mba.wad
Warning: ::: Larger than expected texture (227646 bytes) Wad:wad[\counter-strike\cstrike\zm_mba.wad] Texture[1067:ZM_TEAM2]

Using WAD File: \counter-strike\cstrike\zm_mountains.wad
Using WAD File: \counter-strike\cstrike\zm_vintage.wad
Using WAD File: \counter-strike\cstrike\zm_zumbiifrag.wad
Using WAD File: \counter-strike\valve\liquids.wad
Using WAD File: \counter-strike\cstrike\doroga.wad
Using WAD File: \counter-strike\cstrike\animal.wad
Using WAD File: \counter-strike\cstrike\fy_pool_day.wad
Warning: ::: Larger than expected texture (15154966 bytes) Wad:wad[\counter-strike\cstrike\fy_pool_day.wad] Texture[1177:]

Warning: ::: Larger than expected texture (15154966 bytes) Wad:wad[\counter-strike\cstrike\fy_pool_day.wad] Texture[1183:]

Using WAD File: \counter-strike\cstrike\0soup0_simpsons.wad
Warning: ::: Larger than expected texture (251052 bytes) Wad:wad[\counter-strike\cstrike\0soup0_simpsons.wad] Texture[1216:CAR]

Warning: ::: Larger than expected texture (270092 bytes) Wad:wad[\counter-strike\cstrike\0soup0_simpsons.wad] Texture[1259:{BURNSWINDOW]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\0soup0_simpsons.wad] Texture[1265:NUKEOUTSIDE]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\0soup0_simpsons.wad] Texture[1268:TRAILER]

Warning: ::: Larger than expected texture (261932 bytes) Wad:wad[\counter-strike\cstrike\0soup0_simpsons.wad] Texture[1270:{PLEXFLASH]

Warning: ::: Larger than expected texture (196652 bytes) Wad:wad[\counter-strike\cstrike\0soup0_simpsons.wad] Texture[1282:COMICSTORE]

Warning: ::: Larger than expected texture (261932 bytes) Wad:wad[\counter-strike\cstrike\0soup0_simpsons.wad] Texture[1287:{RADIO]

Texture usage is at 1.39 mb (of 4.00 mb MAX)
1.00 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: F:\COUNTE~2\tools\hlbsp.exe
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: F:\COUNTE~2\tools\hlbsp.exe f:\counter-strike\cstrike\maps\dorogak_domy

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity func_door_rotating @ ( -96,-2196, 156)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ (-908, 232, 168)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ (-908, 232, 168)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ (-908, 232, 168)
0.73 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: F:\COUNTE~2\tools\hlvis.exe
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: F:\COUNTE~2\tools\hlvis.exe f:\counter-strike\cstrike\maps\dorogak_domy
>> There was a problem compiling the map.
>> Check the file f:\counter-strike\cstrike\maps\dorogak_domy.log for the cause.

----- END hlvis -----




** Executing...
** Command: F:\COUNTE~2\tools\hlrad.exe
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: F:\COUNTE~2\tools\hlrad.exe f:\counter-strike\cstrike\maps\dorogak_domy
>> There was a problem compiling the map.
>> Check the file f:\counter-strike\cstrike\maps\dorogak_domy.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy.bsp" "F:\Counter-strike\cstrike\maps\dorogak_domy.bsp"


** Executing...
** Command: Copy File
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy.pts" "F:\Counter-strike\cstrike\maps\dorogak_domy.pts"


** Executing...
** Command: F:\COUNTE~2\hl.exe
** Parameters: +map "dorogak_domy" -game cstrike -dev -console +deathmatch 1
 

AHTu6uoTuK

New member
Mar 10, 2012
794
26
Ты понимаешь, что у тебя и без новых текстур дырка на карте? :facepalm:
Warning: === LEAK in hull 0 ===
Entity func_door_rotating @ ( -96,-2196, 156)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
 

ProfessorYA

New member
Nov 5, 2013
45
0
0
ОРА , получается так- папку tools я оставляю со старыми компиляторами , в проге оставляю пути к ним , а папку "mapping" как мы говорили , создаю где угодно и проделываю это всё именно с ней ? или содержимое tools удаляю , файлы компилятора и батник закидываю в него ?
 

AHTu6uoTuK

New member
Mar 10, 2012
794
26
И зачем ты подключил столько вадников? :shock:
Оффтоп
 

ProfessorYA

New member
Nov 5, 2013
45
0
0
Антибиотик , эту ошибку исправлю , отношения к тому что я хочу узнать она по-моему не имеет ? или я не прав ?

[ADDED=ProfessorYA]1384256566[/ADDED]
Не знаю.. Думал чем больше ВАД-ников тем больше возможностей)
 
Last edited:

OPA

Соперничество — пища для гения.
Feb 6, 2012
796
Вообще не пойму,в чём твоя проблема.Вадников может быть сколько угодно,главное nowadtextures что б был дописан к компилятору hlcsg.Он сам вошьет те текстуры,которые используются,прямо в .bsp
 

St.Snoop

New member
Feb 10, 2012
1,933
76
0
2 ProfessorYA:
Для начала обнови версию компиляторов до 3.4 Final или скачай от китайца.
 

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