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Вопрос по поводу текстур

ProfessorYA

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Nov 5, 2013
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Вопрос по поводу текстур

Ошибку компиляции скинул ниже..Подскажите если не трудно)
[ADDED=ProfessorYA]1383678517[/ADDED]
эх ((
 
Last edited:

ProfessorYA

New member
Nov 5, 2013
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А ещё оказывается не добавляются все текстуры что были , вобщем на 3D видно всё , а в игре ничего... И теперь можно ботов написать при компиляции

[ADDED=ProfessorYA]1383738063[/ADDED]
hlcsg.exe -estimate "%mapname%"
hlbsp.exe -estimate "%mapname%"
hlvis.exe -estimate -full "%mapname%"
hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 "%mapname%"
вот что я сделал

[ADDED=ProfessorYA]1383741892[/ADDED]
Нууу же))

[ADDED=ProfessorYA]1383742308[/ADDED]
ох и знатоки ((
 
Last edited:

Scream

aw
Oct 29, 2005
6,857
38
Ещё раз, пжалста. С 3-го раза обычно получается. А то я ничего не понял, что не так и что тебе нужно.
 

ProfessorYA

New member
Nov 5, 2013
45
0
0
** Executing...
** Command: Change Directory
** Parameters: "F:\Counter-strike"


** Executing...
** Command: F:\COUNTE~2\tools\hlcsg.exe
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: F:\COUNTE~2\tools\hlcsg.exe f:\counter-strike\cstrike\maps\dorogak_domy

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering f:\counter-strike\cstrike\maps\dorogak_domy.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)
SetModelCenters:
10%...20%...40%...50%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)
Using WAD File: \counter-strike\cstrike\zm_winter1992_f.wad
Using WAD File: \counter-strike\cstrike\arctic.wad
Using WAD File: \counter-strike\cstrike\as_riverside.wad
Using WAD File: \counter-strike\cstrike\cs_woodz.wad
Using WAD File: \counter-strike\cstrike\as_rising_sun.wad
Using WAD File: \counter-strike\cstrike\as_porn.wad
Using WAD File: \counter-strike\cstrike\as_tundra.wad
Using WAD File: \counter-strike\cstrike\cs_havana.wad
Using WAD File: \counter-strike\cstrike\cs_thunder.wad
Using WAD File: \counter-strike\cstrike\czcs_italy.wad
Using WAD File: \counter-strike\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\de_aztec.wad] Texture[574:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\de_aztec.wad] Texture[575:THANKS]

Using WAD File: \counter-strike\cstrike\chateau.wad
Using WAD File: \counter-strike\cstrike\de_dust2.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\de_dust2.wad] Texture[759:512]

Using WAD File: \counter-strike\cstrike\de_vertigo.wad
Using WAD File: \counter-strike\cstrike\de_vegas.wad
Using WAD File: \counter-strike\cstrike\zm_icefight.wad
Using WAD File: \counter-strike\cstrike\zm_ilc_silent_hill.wad
Using WAD File: \counter-strike\cstrike\zm_mario_world_new.wad
Using WAD File: \counter-strike\cstrike\zm_mba.wad
Warning: ::: Larger than expected texture (227646 bytes) Wad:wad[\counter-strike\cstrike\zm_mba.wad] Texture[1067:ZM_TEAM2]

Using WAD File: \counter-strike\cstrike\zm_mountains.wad
Using WAD File: \counter-strike\cstrike\zm_vintage.wad
Using WAD File: \counter-strike\cstrike\zm_zumbiifrag.wad
Using WAD File: \counter-strike\valve\liquids.wad
Using WAD File: \counter-strike\cstrike\doroga.wad
Using WAD File: \counter-strike\cstrike\animal.wad
Using WAD File: \counter-strike\cstrike\fy_pool_day.wad
Warning: ::: Larger than expected texture (15154966 bytes) Wad:wad[\counter-strike\cstrike\fy_pool_day.wad] Texture[1177:]

Warning: ::: Larger than expected texture (15154966 bytes) Wad:wad[\counter-strike\cstrike\fy_pool_day.wad] Texture[1183:]

Using WAD File: \counter-strike\cstrike\doors.wad
Texture usage is at 1.21 mb (of 4.00 mb MAX)
0.49 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: F:\COUNTE~2\tools\hlbsp.exe
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: F:\COUNTE~2\tools\hlbsp.exe f:\counter-strike\cstrike\maps\dorogak_domy

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-908, 232, 168)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ (-677, 221, 324)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ (-908, 232, 168)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ (-677, 221, 324)
0.60 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: F:\COUNTE~2\tools\hlvis.exe
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: F:\COUNTE~2\tools\hlvis.exe f:\counter-strike\cstrike\maps\dorogak_domy
>> There was a problem compiling the map.
>> Check the file f:\counter-strike\cstrike\maps\dorogak_domy.log for the cause.

----- END hlvis -----




** Executing...
** Command: F:\COUNTE~2\tools\hlrad.exe
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: F:\COUNTE~2\tools\hlrad.exe f:\counter-strike\cstrike\maps\dorogak_domy
>> There was a problem compiling the map.
>> Check the file f:\counter-strike\cstrike\maps\dorogak_domy.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy.bsp" "F:\Counter-strike\cstrike\maps\dorogak_domy.bsp"


** Executing...
** Command: Copy File
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy.pts" "F:\Counter-strike\cstrike\maps\dorogak_domy.pts"


** Executing...
** Command: F:\COUNTE~2\hl.exe
** Parameters: +map "dorogak_domy" -game cstrike -dev -console +deathmatch 1

[ADDED=ProfessorYA]1384194411[/ADDED]
Это появляется когда я добавляю новые текстуры..
 
Last edited:

ProfessorYA

New member
Nov 5, 2013
45
0
0
А ещё оказывается не добавляются все текстуры что были , вобщем на 3D видно всё , а в игре ничего... И теперь можно ботов написать при компиляции

ProfessorYA почесав затылок, добавил 06.11.2013 в 13:41
hlcsg.exe -estimate "%mapname%"
hlbsp.exe -estimate "%mapname%"
hlvis.exe -estimate -full "%mapname%"
hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 "%mapname%"
вот что я сделал


а вот это не правильно?

[ADDED=ProfessorYA]1384195345[/ADDED]
** Executing...
** Command: Change Directory
** Parameters: "F:\Counter-strike"


** Executing...
** Command: Change Directory
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy"

* Could not execute the command:
Change Directory "f:\counter-strike\cstrike\maps\dorogak_domy"
* Windows gave the error message:
"Îòêàçàíî â äîñòóïå."

** Executing...
** Command: F:\COUNTE~2\tools\hlbsp.exe
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: F:\COUNTE~2\tools\hlbsp.exe f:\counter-strike\cstrike\maps\dorogak_domy
>> There was a problem compiling the map.
>> Check the file f:\counter-strike\cstrike\maps\dorogak_domy.log for the cause.

----- END hlbsp -----




** Executing...
** Command: F:\COUNTE~2\tools\hlvis.exe
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: F:\COUNTE~2\tools\hlvis.exe f:\counter-strike\cstrike\maps\dorogak_domy
>> There was a problem compiling the map.
>> Check the file f:\counter-strike\cstrike\maps\dorogak_domy.log for the cause.

----- END hlvis -----




** Executing...
** Command: F:\COUNTE~2\tools\hlrad.exe
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: F:\COUNTE~2\tools\hlrad.exe f:\counter-strike\cstrike\maps\dorogak_domy
>> There was a problem compiling the map.
>> Check the file f:\counter-strike\cstrike\maps\dorogak_domy.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy.bsp" "F:\Counter-strike\cstrike\maps\dorogak_domy.bsp"


** Executing...
** Command: Copy File
** Parameters: "f:\counter-strike\cstrike\maps\dorogak_domy.pts" "F:\Counter-strike\cstrike\maps\dorogak_domy.pts"


** Executing...
** Command: F:\COUNTE~2\hl.exe
** Parameters: +map "dorogak_domy" -game cstrike -dev -console +deathmatch 1





Теперь вот что(
 
Last edited:

ProfessorYA

New member
Nov 5, 2013
45
0
0
и дырок совсем нет...если использую текстуры которыми работал ранее -то всё нормально..как только добавлю новые-сразу такая ошибка при компиляции :agy:
 

ProfessorYA

New member
Nov 5, 2013
45
0
0
Блин..Капееец.. Начну с начала..Делал карту. Использовал определенные текстуры.. Всё работало на ура.. Попробовал добавить новые текстуры(любые) , запускаю компиляцию-и выскакивает ошибка что писал сверху..Как понятнее объяснить я уже не знаю..
 

AHTu6uoTuK

New member
Mar 10, 2012
794
26
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\de_aztec.wad] Texture[574:SPECIAL_THANKS]
Это раз.

Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-908, 232, 16
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Это два.
И сколько у тебя таких ошибок? Исправляй. :)

[ADDED=AHTu6uoTuK]1384197372[/ADDED]
Здесь погляди, может что-нибудь похожее отчебучил? :D
http://cs-mapping.com.ua/forum/showthread.php?t=24161
 
Last edited:

Skaarj

Супер Модератор
Aug 12, 2004
18,747
AHTu6uoTuK said:
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\de_aztec.wad] Texture[574:SPECIAL_THANKS]
Это раз.
И зачем это ты привёл?
Стандартная текстура из стандартного вадника.
Давай ты напишешь валве, что у них неправильные текстуры в игре?
 

qpAHToMAS

New member
Oct 22, 2006
9,289
33
ProfessorYA said:
Блин..Капееец.. Начну с начала..Делал карту. Использовал определенные текстуры.. Всё работало на ура.. Попробовал добавить новые текстуры(любые) , запускаю компиляцию-и выскакивает ошибка что писал сверху..Как понятнее объяснить я уже не знаю..
Если всё именно так, в чем я конечно сомневаюсь, то чисто логически, ты добавляешь новую спец. текстуру (будь это вода "!name", или полупрозрачная "{name"), создаешь из неё браш на краю карты, а компилятор её автоматически переводит в ентитю, отсюда и LEAK.
 

Pops

レズビアン
Mar 20, 2009
2,610
30
мне кажется просто кол0во вадов чуть более чем туча куев, вот и не дает навые подключить, забивается память или что там у хамера

[ADDED=Pops]1384218271[/ADDED]
27 вадиков, да в вовке текстур меньше чем на этой карте
 
Last edited:

ProfessorYA

New member
Nov 5, 2013
45
0
0
Текстур относительно не много , даже в сравнении например с de_train .. В разы меньше.. Вот именно , какая-то память забита.. Читал в ин-нете что её можно спокойно расширить , дописав некоторые слова в формате " - .... " в название файлов компиляции.. именно это я и хочу узнать..ЧТО ДОПИСЫВАТЬ?
 

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