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VHE 3.5 что за leaves?

VORON

New member
Feb 4, 2014
3
0
0
VHE 3.5 что за leaves?

не компилируется карта, вылетает на компиляторе VIS. Я на hlbsp поставил параметр -chart и увидил, что превысил какой-то leaves. Вот кусок лога:

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 306/400 19584/25600 (76.5)
planes 12878/32767 257560/655340 (39.3)
vertexes 28467/65535 341604/786420 (43.4)
nodes 12469/32767 299256/786408 (38.1)
texinfos 3504/32767 140160/1310680 (10.7)
faces 21161/65535 423220/1310700 (32.3)
clipnodes 21702/32767 173616/262136 (66.2)
leaves 8557/8192 239596/229376 (104.5)
marksurfaces 28294/65535 56588/131070 (43.2)
surfedges 97683/512000 390732/2048000 (19.1)
edges 49753/256000 199012/1024000 (19.4)
texdata [variable] 2842540/4194304 (67.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 44205/524288 ( 8.4)
186 textures referenced
=== Total BSP file data space used: 5427673 bytes ===
12.15 seconds elapsed

----- END hlbsp -----

так что это?
 

Scream

aw
Oct 29, 2005
6,857
38
2 VORON:
Добавь подробностей:
- полностью параметры компила
- полный лог
- данные по карте (map info)
 

VORON

New member
Feb 4, 2014
3
0
0
Вот лог. У меня большая карта и я старался делать по всем правилам.

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: E:\AA9E~1\VHE\ZONNER~1\hlcsg.exe e:\игры\vhe\school_attack -nowadtextures -chart

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering e:\игры\vhe\school_attack.map
CreateBrush:
(7.83 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.32 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0)
planes 12878/32767 257560/655340 (39.3)
vertexes 0/65535 0/786420 ( 0.0)
nodes 0/32767 0/786408 ( 0.0)
texinfos 3504/32767 140160/1310680 (10.7)
faces 0/65535 0/1310700 ( 0.0)
clipnodes 0/32767 0/262136 ( 0.0)
leaves 0/8192 0/229376 ( 0.0)
marksurfaces 0/65535 0/131070 ( 0.0)
surfedges 0/512000 0/2048000 ( 0.0)
edges 0/256000 0/1024000 ( 0.0)
texdata [variable] 0/4194304 ( 0.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 0/524288 ( 0.0)
0 textures referenced
=== Total BSP file data space used: 397720 bytes ===
Using WAD File: \игры\cs\cstrike\cstrike.wad
Using WAD File: \игры\cs\cstrike\tswad.wad
Using WAD File: \игры\cs\cstrike\cs_assault.wad
Using WAD File: \игры\cs\valve\halflife.wad
Using WAD File: \игры\cs\cstrike\cs_cbble.wad
Using WAD File: \игры\cs\cstrike\cs_office.wad
Using WAD File: \игры\cs\cstrike\chateau.wad
Using WAD File: \игры\cs\cstrike\school_attack.wad
added 34 additional animating textures.
Texture usage is at 2.71 mb (of 4.00 mb MAX)
12.19 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: E:\AA9E~1\VHE\ZONNER~1\hlbsp.exe e:\игры\vhe\school_attack -chart

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'e:\игры\vhe\school_attack.prt'

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 306/400 19584/25600 (76.5)
planes 12878/32767 257560/655340 (39.3)
vertexes 28467/65535 341604/786420 (43.4)
nodes 12469/32767 299256/786408 (38.1)
texinfos 3504/32767 140160/1310680 (10.7)
faces 21161/65535 423220/1310700 (32.3)
clipnodes 21702/32767 173616/262136 (66.2)
leaves 8557/8192 239596/229376 (104.5)
marksurfaces 28294/65535 56588/131070 (43.2)
surfedges 97683/512000 390732/2048000 (19.1)
edges 49753/256000 199012/1024000 (19.4)
texdata [variable] 2842540/4194304 (67.8)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 44205/524288 ( 8.4)
186 textures referenced
=== Total BSP file data space used: 5427673 bytes ===
12.15 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: E:\AA9E~1\VHE\ZONNER~1\hlvis.exe e:\игры\vhe\school_attack

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: E:\AA9E~1\VHE\ZONNER~1\hlrad.exe e:\игры\vhe\school_attack

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


Warning: No vis information, direct lighting only.
21161 faces
Create Patches : 57353 base patches
0 opaque faces
0 square feet [1.#J square inches]
3 direct lights

BuildFacelights:
--------------------------------------------------------------------------

MAP Information

Solids: 3677
Faces: 22172
PointEntities: 37
SolidEntities: 305
Unique textures: 152
Texture memory: 5650176 bytes (5.52 MB)

WAD-файлы в логе

[ADDED=VORON]1391587780[/ADDED]
а как уменьшить leaves?
 
Last edited:

Scream

aw
Oct 29, 2005
6,857
38
Отрежь кусок карты - они и убавятся. Вроде как можно ещё -chop 64 сделать, но это не труЪ. А да и вроде это другое.

И почему вис не знает, кто он?
Code:
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
В строке прописано -full или -fast?

*попробуй вот ЭТИ компиляторы.
 

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