Sidebar

Valve Hummer ! HELP ME!!!

[FragNaT1c]

Бездельник
May 20, 2010
15
70
Valve Hummer ! HELP ME!!!

ЛЮДИ пожалуйста помогите мне решит одну проблему.!.! Вот допустим у меня в настройках хамера в текстурах стоят 2 вада: half.wad + cs_bdog.wad (DE_TRAIN) все работает все текстуры пушит норм но когда я добовляю еще вад (РАБОЧИЙ ОРИГИНАЛЬНЫЙ) CS_HAVANA и закрашу один браш текстурой из хаваны то у меня карта не компилируется ((((
захожу в хамер изменяю эту текстуру на др.(НЕ ИЗ ХАВАНЫ) все снова работает.
ЧТО МНЕ ДЕЛАТЬ ХЕЛП
 

Dr.Katz

New member
Feb 3, 2010
740
0
0
2 [FragNaT1c]:
:facepalm:
не капси, у меня итак голова болит.

И скинь лог компиляции, а то из твоих слов ничего не понятно.
 

HeMe3iC

:(
Sep 3, 2007
3,263
34
0
Питер
ты там случаем не красишь сторону браша водой? или фейс браша с водной текстурой текстурой не воды?

не Hummer а Hammer и не half.wad скорее всего а halflife.wad
 

[FragNaT1c]

Бездельник
May 20, 2010
15
70
Щас скину все и воды мля нету у меня вад с рабочими текстурыми вставляю рабобие текстуры из др вада и они не работают ща скину ошибки в хаммере и в консоле кс
VALVE HAMER LOG

Code:
** Executing...
** Command: Change Directory
** Parameters: "H:\Games\Valve"


** Executing...
** Command: H:\Games\FORCOU~1\VHE\hlcsg.exe
** Parameters: "h:\games\valve\cstrike\maps\hot22"

hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: H:\Games\FORCOU~1\VHE\hlcsg.exe h:\games\valve\cstrike\maps\hot22 
Entering h:\games\valve\cstrike\maps\hot22.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

19 brushes (totalling 106 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)
SetModelCenters:
20%...40%...50%...70%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.30 seconds)

Using Wadfile: \games\valve\valve\halflife.wad
 - Contains 21 used textures, 25.93 percent of map (3116 textures in wad)
Using Wadfile: \games\valve\cstrike\orig.wad
 - Warning: Larger than expected texture (348972 bytes): 'BRICKWALL003A'
 - Contains 58 used textures, 71.60 percent of map (113 textures in wad)
Using Wadfile: \games\valve\cstrike\cs_bdog.wad
 - Contains 2 used textures, 2.47 percent of map (132 textures in wad)

Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map


-----   END   hlcsg -----




** Executing...
** Command: H:\Games\FORCOU~1\VHE\hlbsp.exe
** Parameters: "h:\games\valve\cstrike\maps\hot22"

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: H:\Games\FORCOU~1\VHE\hlbsp.exe h:\games\valve\cstrike\maps\hot22 
>> There was a problem compiling the map.
>> Check the file h:\games\valve\cstrike\maps\hot22.log for the cause.

-----   END   hlbsp -----




** Executing...
** Command: H:\Games\FORCOU~1\VHE\hlvis.exe
** Parameters: "h:\games\valve\cstrike\maps\hot22"

hlvis v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: H:\Games\FORCOU~1\VHE\hlvis.exe h:\games\valve\cstrike\maps\hot22 
>> There was a problem compiling the map.
>> Check the file h:\games\valve\cstrike\maps\hot22.log for the cause.

-----   END   hlvis -----




** Executing...
** Command: H:\Games\FORCOU~1\VHE\hlrad.exe
** Parameters: "h:\games\valve\cstrike\maps\hot22"

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: H:\Games\FORCOU~1\VHE\hlrad.exe h:\games\valve\cstrike\maps\hot22 
>> There was a problem compiling the map.
>> Check the file h:\games\valve\cstrike\maps\hot22.log for the cause.

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "h:\games\valve\cstrike\maps\hot22.bsp" "H:\Games\Valve\cstrike\maps\hot22.bsp"


** Executing...
** Command: Copy File
** Parameters: "h:\games\valve\cstrike\maps\hot22.pts" "H:\Games\Valve\cstrike\maps\hot22.pts"


** Executing...
** Command: H:\Games\Valve\hl.exe
** Parameters: +map "hot22" -game cstrike -dev -console +deathmatch 1
 

viZor.

New member
Apr 20, 2010
825
28
[FragNaT1c] said:
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map
Поменяй текстуру

- Warning: Larger than expected texture (348972 bytes): 'BRICKWALL003A'
 

*azabetfen*

New member
Mar 2, 2010
1,914
33
17
0
ugu
[FragNaT1c] said:
Щас скину все и воды бля нету у меня вад с рабочими текстурыми вставляю рабобие текстуры из др вада и они не работают ща скину ошибки в хаммере и в консоле кс
VALVE HAMER LOG
Каким размером у тебя текстура (в среднем).
 

[FragNaT1c]

Бездельник
May 20, 2010
15
70
Я использую 3 wada cBou Orig.wad (ОН РАБОТАЕТ НОРМ ВСЕ ТЕКСТУРЫ ИЗ ДР КАРТ И ВСЕ ТЕКСТУРЫ ПАШУТ ВЕСИТ ВАД 6,12МБ он и один пашит . 2 wad half.wad он весит 36,1Мб я делал карты чисто с ними и мне понадобились тектуры рельсов из de_train и я добывил cs_bdog.wad он весит 5,56МБ он полностью пашит тут вопросов нет я поставил всего одну текстуру рельсов на браш и вот карта не компилируется ! что делать

Code:
** Executing...
** Command: Change Directory
** Parameters: "H:\Games\Valve"


** Executing...
** Command: H:\Games\FORCOU~1\VHE\hlcsg.exe
** Parameters: "h:\games\valve\cstrike\maps\hot22"

hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: H:\Games\FORCOU~1\VHE\hlcsg.exe h:\games\valve\cstrike\maps\hot22 
Entering h:\games\valve\cstrike\maps\hot22.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

19 brushes (totalling 106 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)
SetModelCenters:
20%...40%...50%...70%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.30 seconds)

Using Wadfile: \games\valve\valve\halflife.wad
- Contains 21 used textures, 25.93 percent of map (3116 textures in wad)
Using Wadfile: \games\valve\cstrike\orig.wad
- Warning: Larger than expected texture (348972 bytes): 'BRICKWALL003A'
- Contains 58 used textures, 71.60 percent of map (113 textures in wad)
Using Wadfile: \games\valve\cstrike\cs_bdog.wad
- Contains 2 used textures, 2.47 percent of map (132 textures in wad)

Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map


----- END hlcsg -----




** Executing...
** Command: H:\Games\FORCOU~1\VHE\hlbsp.exe
** Parameters: "h:\games\valve\cstrike\maps\hot22"

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: H:\Games\FORCOU~1\VHE\hlbsp.exe h:\games\valve\cstrike\maps\hot22 
>> There was a problem compiling the map.
>> Check the file h:\games\valve\cstrike\maps\hot22.log for the cause.

----- END hlbsp -----




** Executing...
** Command: H:\Games\FORCOU~1\VHE\hlvis.exe
** Parameters: "h:\games\valve\cstrike\maps\hot22"

hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: H:\Games\FORCOU~1\VHE\hlvis.exe h:\games\valve\cstrike\maps\hot22 
>> There was a problem compiling the map.
>> Check the file h:\games\valve\cstrike\maps\hot22.log for the cause.

----- END hlvis -----




** Executing...
** Command: H:\Games\FORCOU~1\VHE\hlrad.exe
** Parameters: "h:\games\valve\cstrike\maps\hot22"

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: H:\Games\FORCOU~1\VHE\hlrad.exe h:\games\valve\cstrike\maps\hot22 
>> There was a problem compiling the map.
>> Check the file h:\games\valve\cstrike\maps\hot22.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "h:\games\valve\cstrike\maps\hot22.bsp" "H:\Games\Valve\cstrike\maps\hot22.bsp"


** Executing...
** Command: Copy File
** Parameters: "h:\games\valve\cstrike\maps\hot22.pts" "H:\Games\Valve\cstrike\maps\hot22.pts"


** Executing...
** Command: H:\Games\Valve\hl.exe
** Parameters: +map "hot22" -game cstrike -dev -console +deathmatch 1
 

Game Server

CSM TV

Page QR Code

QR Code

Donate Campaign

Total amount
$0.00
Goal
$25.00

Latest profile posts

TestUser wrote on TRUP@C's profile.
Master?
TestUser wrote on TRUP@C's profile.
Hello Father

Members online

No members online now.

Discord