2 moonsond:
в 96, в январе
[ADDED=KaLaSH]1168724420[/ADDED]
А кста может и можно было в дюка по инету
в 96, в январе
[ADDED=KaLaSH]1168724420[/ADDED]
А кста может и можно было в дюка по инету
Duke Nukem 3D was one of the most popular multiplayer games of its time. At the time of its release Internet based gaming was just taking off. Unlike its popular rival at the time, Quake, Duke Nukem 3D did not support the TCP/IP client/server model and instead based its network play on the IPX LAN, Modem or Serial Cable like the FPS games before it. This hampered its online popularity, but its unmatched gameplay in 1-on-1 Deathmatch (thanks to its large arsenal and imaginative inventory) was loved by a hardcore following.
Duke Nukem 3D players either battled modem to modem, or using the $20.00 IPX network utility 'Kali', or via the Total Entertainment Network (TEN) online pay service. Kali allowed users to connect in a chatroom to host and join games, but you typically had less than a 50% chance of getting a good match going where nobody lost their connection. The Total Entertainment Network was far more reliable and user-friendly, with hundreds of Duke 3D players online at any given time, but you had to pay a monthly fee for it (originally $5.00, gradually increased to $20.00).
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