** Executing...
** Command: Change Directory
** Parameters: D:\Counter Strike 1.6
** Executing...
** Command: Copy File
** Parameters: "D:\Counter Strike 1.6\cstrike\maps\mimimap\dontfallen.map" "D:\Counter Strike 1.6\cstrike\maps\dontfallen.map"
** Executing...
** Command: D:\HL1SDK\SDK\tools\hlcsg.exe
** Parameters: "D:\Counter Strike 1.6\cstrike\maps\dontfallen"
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: D:\HL1SDK\SDK\tools\hlcsg.exe "D:\Counter Strike 1.6\cstrike\maps\dontfallen"
Entering D:\Counter Strike 1.6\cstrike\maps\dontfallen.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
30%...40%...50%...80%...90%... (0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
10%...40%...70%... (0.13 seconds)
Using Wadfile: \counter strike 1.6\cstrike\cstrike.wad
- Contains 1 used texture, 8.33 percent of map (123 textures in wad)
Using Wadfile: \counter strike 1.6\cstrike\halflife.wad
- Contains 8 used textures, 66.67 percent of map (3116 textures in wad)
Using Wadfile: \counter strike 1.6\cstrike\cs_mansion2009.wad
- Warning: Larger than expected texture (1045292 bytes): 'ZAZA'
- Contains 3 used textures, 25.00 percent of map (4 textures in wad)
added 3 additional animating textures.
Texture usage is at 1.28 mb (of 4.00 mb MAX)
0.16 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\HL1SDK\SDK\tools\hlbsp.exe
** Parameters: "D:\Counter Strike 1.6\cstrike\maps\dontfallen"
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: D:\HL1SDK\SDK\tools\hlbsp.exe "D:\Counter Strike 1.6\cstrike\maps\dontfallen"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 242 (0.02 seconds)
BSP generation successful, writing portal file 'D:\Counter Strike 1.6\cstrike\maps\dontfallen.prt'
SolidBSP [hull 1] 201 (0.02 seconds)
SolidBSP [hull 2] 200 (0.02 seconds)
SolidBSP [hull 3] 201 (0.02 seconds)
0.17 seconds elapsed
----- END hlbsp -----