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Світло

^Z15_vLas_.I

New member
Oct 22, 2007
178
32
Світло

Якими енітами потрібно зробити світло шоб воно не на всю кімнату світилось а тіпа як свічка і як колір світла змінити*?
 

Aspeed

New member
Oct 19, 2007
17
ставь light в параметрах вкладка Brightness типа такого:
255 255 255 200
первые 3 числа цвет в формате RBG(выбирается Pick color)
последнее яркость освещения(для свечки 20-25 хватит)
а визуально действительно спрайтом
 

^Z15_vLas_.I

New member
Oct 22, 2007
178
32
Aspeed said:
ставь light в параметрах вкладка Brightness типа такого:
255 255 255 200
первые 3 числа цвет в формате RBG(выбирается Pick color)
последнее яркость освещения(для свечки 20-25 хватит)
а визуально действительно спрайтом
CIIACi6o!
 

^Z15_vLas_.I

New member
Oct 22, 2007
178
32
^Z15_vLas_.I said:
CIIACi6o!
Поможіть будь-ласка з ще одной проблемой !
На карті в мене все яскраво і всюди !як зробити шоб я зміг зробити шоб було темно ...параметри light пробував міняти але нічо не получилось аж в очі ріже((( 8)
 

M@K$

DJ
Oct 31, 2005
1,540
42
^Z15_vLas_.I said:
Поможіть будь-ласка з ще одной проблемой !
На карті в мене все яскраво і всюди !як зробити шоб я зміг зробити шоб було темно ...параметри light пробував міняти але нічо не получилось аж в очі ріже((( 8)

у тебя не должно быть дыр за пределы карты LEAK
ты почитай туторы тут на сайте
 

^Z15_vLas_.I

New member
Oct 22, 2007
178
32
M@K$ said:
у тебя не должно быть дыр за пределы карты LEAK
ты почитай туторы тут на сайте
Та в мене й нема дир на карті !все чисто і гладко !компілірувалась нормально без ошибок !може є ще якісь спосіб покращити ситуацію?
 

Lantrat

Hancock
Sep 10, 2006
5,578
41
9
0
2 ^Z15_vLas_.I:
Сколько раз повторять, при подобных вопросах нужно вылаживать лог кампиляции.
 

^Z15_vLas_.I

New member
Oct 22, 2007
178
32
Lantrat said:
2 ^Z15_vLas_.I:
Сколько раз повторять, при подобных вопросах нужно вылаживать лог кампиляции.
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -texdata 12288 -estimate -wadinclude kolegium.wad byg.map

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 12582912 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]
[kolegium.wad]


entering byg.map
CreateBrush:
(1.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.38 seconds)
Using WAD File: \влас\##ігри##\counterstrike 1.6\valve\halflife.wad
Using WAD File: \влас\##ігри##\counterstrike 1.6\valve\decals.wad
Using WAD File: \влас\##ігри##\counterstrike 1.6\valve\liquids.wad
Using WAD File: \влас\##ігри##\counterstrike 1.6\cstrike\cstrike.wad
Embedding textures from WAD File [\mapers programs !\mademapsforcs1.6\zhlt\kolegium.wad] into BSP
Warning: ::: Larger than expected texture (221812 bytes) Wad:wad[\mapers programs !\mademapsforcs1.6\zhlt\kolegium.wad] Texture[3515:ESHER2]

Warning: ::: Larger than expected texture (221812 bytes) Wad:wad[\mapers programs !\mademapsforcs1.6\zhlt\kolegium.wad] Texture[3518:ESHER5]

Warning: ::: Larger than expected texture (221812 bytes) Wad:wad[\mapers programs !\mademapsforcs1.6\zhlt\kolegium.wad] Texture[3525:ESHER12]

Warning: ::: Larger than expected texture (221812 bytes) Wad:wad[\mapers programs !\mademapsforcs1.6\zhlt\kolegium.wad] Texture[3527:ESHER14]

Warning: ::: Larger than expected texture (221812 bytes) Wad:wad[\mapers programs !\mademapsforcs1.6\zhlt\kolegium.wad] Texture[3535:ESHER22]

Using WAD File: \mapers programs !\mademapsforcs1.6\zhlt\decals.wad
Texture usage is at 2.13 mb (of 12.00 mb MAX)
2.61 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -texdata 12288 -estimate byg.map

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 12582912 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'byg.prt'
1.09 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -texdata 12288 -estimate -fast byg.map

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 12582912 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]


458 portalleafs
1477 numportals
BasePortalVis:
(1.94 seconds)
average leafs visible: 254
g_visdatasize:26108 compressed from 26564
2.03 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -texdata 12288 -estimate -extra -dscale 1 -smooth 360 -chop 32 -nomatrix -texchop 16 -bounce 8 -notexscale byg.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 12582912 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ NoMatrix ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 360.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ off ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 32.000 ] [ 64.000 ]
texchop value [ 16.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


2488 faces
Create Patches : 64554 base patches
0 opaque faces
282161 square feet [40631268.00 square inches]
1 direct lights

BuildFacelights:
(50.73 seconds)
MakeScales:
(1843.53 seconds)
SwapTransfers:
(1416.44 seconds)
Transfer Lists : 244906728 transfers
Indices : 33613988 bytes
Data : 979626912 bytes
GatherLight:
(831.44 seconds)
GatherLight:
(681.63 seconds)
GatherLight:
(639.44 seconds)
GatherLight:
(761.69 seconds)
GatherLight:
(790.53 seconds)
GatherLight:
(1072.77 seconds)
GatherLight:
(780.59 seconds)
GatherLight:
(723.67 seconds)
FinalLightFace:
(10.20 seconds)
9645.38 seconds elapsed [2h 40m 45s]

----- END hlrad -----
 

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