** Executing...
** Command: "D:\HL2_SDK\bin\vbsp.exe"
** Parameters: -game "D:\HL2_SDK\hl2" "d:\sourcesdk_content\hl2\mapsrc\flat1_p"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: D:\HL2_SDK\hl2\materials
Loading d:\sourcesdk_content\hl2\mapsrc\flat1_p.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-4117.00 -1107.00 -283.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0, 15872.0, 217.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0, 15872.0, 15840.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0, 15872.0, 15879.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0, 16384.0, 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0, 15872.0, 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0, 15360.0, -15368.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0, 15360.0, 1800.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0, 15872.0, 217.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 226 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (234530 bytes)
Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/playground_carousel01.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1307 texinfos to 679
Reduced 245 texdatas to 198 (8740 bytes to 7126)
Writing d:\sourcesdk_content\hl2\mapsrc\flat1_p.bsp
9 seconds elapsed
** Executing...
** Command: "D:\HL2_SDK\bin\vvis.exe"
** Parameters: -game "D:\HL2_SDK\hl2" "d:\sourcesdk_content\hl2\mapsrc\flat1_p"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading d:\sourcesdk_content\hl2\mapsrc\flat1_p.bsp
reading d:\sourcesdk_content\hl2\mapsrc\flat1_p.prt
LoadPortals: couldn't read d:\sourcesdk_content\hl2\mapsrc\flat1_p.prt
** Executing...
** Command: "D:\HL2_SDK\bin\vrad.exe"
** Parameters: -both -final -game "D:\HL2_SDK\hl2" "d:\sourcesdk_content\hl2\mapsrc\flat1_p"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\sourcesdk_content\hl2\mapsrc\flat1_p.bsp
No vis information, direct lighting only.
9087 faces
5 degenerate faces
46362930 square feet [6676261888.00 square inches]
60 displacements
385524 square feet [55515544.00 square inches]
WARNING: light_spot at (-1133 -647 -187) has inner angle larger than 90 degrees! Clamping to 90...
WARNING: light_spot at (-1133 -647 -187) has outer angle larger than 90 degrees! Clamping to 90...
40 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7672)
Build Patch/Sample Hash Table(s).....Done<0.0697 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8 )
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5% )
brushes 657/8192 7884/98304 ( 8.0% )
brushsides 5218/65536 41744/524288 ( 8.0% )
planes 2838/65536 56760/1310720 ( 4.3% )
vertexes 10103/65536 121236/786432 (15.4% )
nodes 8505/65536 272160/2097152 (13.0% )
texinfos 679/12288 48888/884736 ( 5.5% )
texdata 198/2048 6336/65536 ( 9.7% )
dispinfos 60/0 10560/0 ( 0.0% )
disp_verts 2060/0 41200/0 ( 0.0% )
disp_tris 2880/0 5760/0 ( 0.0% )
disp_lmsamples 847504/0 847504/0 ( 0.0% )
faces 9087/65536 508872/3670016 (13.9% )
hdr faces 0/65536 0/3670016 ( 0.0% )
origfaces 1696/65536 94976/3670016 ( 2.6% )
leaves 8521/65536 272672/2097152 (13.0% )
leaffaces 9484/65536 18968/131072 (14.5% )
leafbrushes 4518/65536 9036/131072 ( 6.9% )
areas 5/256 40/2048 ( 2.0% )
surfedges 44486/512000 177944/2048000 ( 8.7% )
edges 24273/256000 97092/1024000 ( 9.5% )
LDR worldlights 40/8192 3520/720896 ( 0.5% )
HDR worldlights 0/8192 0/720896 ( 0.0% )
waterstrips 268/32768 2680/327680 ( 0.8% )
waterverts 0/65536 0/786432 ( 0.0% )
waterindices 4176/65536 8352/131072 ( 6.4% )
cubemapsamples 28/1024 448/16384 ( 2.7% )
overlays 77/512 27104/180224 (15.0% )
LDR lightdata [variable] 3519660/0 ( 0.0% )
HDR lightdata [variable] 0/0 ( 0.0% )
visdata [variable] 0/16777216 ( 0.0% )
entdata [variable] 93514/393216 (23.8% )
LDR leaf ambient 8521/65536 204504/1572864 (13.0% )
HDR leaf ambient 0/65536 0/1572864 ( 0.0% )
occluders 0/0 0/0 ( 0.0% )
occluder polygons 0/0 0/0 ( 0.0% )
occluder vert ind 0/0 0/0 ( 0.0% )
detail props [variable] 1/699012 ( 0.0% )
dtl prp lght [variable] 1/4 (25.0% )
HDR dtl prp lght [variable] 1/4 (25.0% )
static props [variable] 1/31818 ( 0.0% )
pakfile [variable] 312680/0 ( 0.0% )
Level flags = 0
Win32 Specific Data:
physics [variable] 234530/4194304 ( 5.6% )
==== Total Win32 BSP file data space used: 7047348 bytes ====
Total triangle count: 19596
Writing d:\sourcesdk_content\hl2\mapsrc\flat1_p.bsp
2 hours, 8 minutes, 42 seconds elapsed
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\sourcesdk_content\hl2\mapsrc\flat1_p.bsp
No vis information, direct lighting only.
9087 faces
5 degenerate faces
46362930 square feet [6676261888.00 square inches]
60 displacements
385524 square feet [55515544.00 square inches]
WARNING: light_spot at (-1133 -647 -187) has inner angle larger than 90 degrees! Clamping to 90...
WARNING: light_spot at (-1133 -647 -187) has outer angle larger than 90 degrees! Clamping to 90...
40 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7842)
Build Patch/Sample Hash Table(s).....Done<0.1140 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5% )
brushes 657/8192 7884/98304 ( 8.0% )
brushsides 5218/65536 41744/524288 ( 8.0% )
planes 2838/65536 56760/1310720 ( 4.3% )
vertexes 10103/65536 121236/786432 (15.4% )
nodes 8505/65536 272160/2097152 (13.0% )
texinfos 679/12288 48888/884736 ( 5.5% )
texdata 198/2048 6336/65536 ( 9.7% )
dispinfos 60/0 10560/0 ( 0.0% )
disp_verts 2060/0 41200/0 ( 0.0% )
disp_tris 2880/0 5760/0 ( 0.0% )
disp_lmsamples 847504/0 847504/0 ( 0.0% )
faces 9087/65536 508872/3670016 (13.9% )
hdr faces 9087/65536 508872/3670016 (13.9% )
origfaces 1696/65536 94976/3670016 ( 2.6% )
leaves 8521/65536 272672/2097152 (13.0% )
leaffaces 9484/65536 18968/131072 (14.5% )
leafbrushes 4518/65536 9036/131072 ( 6.9% )
areas 5/256 40/2048 ( 2.0% )
surfedges 44486/512000 177944/2048000 ( 8.7% )
edges 24273/256000 97092/1024000 ( 9.5% )
LDR worldlights 40/8192 3520/720896 ( 0.5% )
HDR worldlights 40/8192 3520/720896 ( 0.5% )
waterstrips 268/32768 2680/327680 ( 0.8% )
waterverts 0/65536 0/786432 ( 0.0% )
waterindices 4176/65536 8352/131072 ( 6.4% )
cubemapsamples 28/1024 448/16384 ( 2.7% )
overlays 77/512 27104/180224 (15.0% )
LDR lightdata [variable] 3519660/0 ( 0.0% )
HDR lightdata [variable] 3519660/0 ( 0.0% )
visdata [variable] 0/16777216 ( 0.0% )
entdata [variable] 93514/393216 (23.8% )
LDR leaf ambient 8521/65536 204504/1572864 (13.0% )
HDR leaf ambient 8521/65536 204504/1572864 (13.0% )
occluders 0/0 0/0 ( 0.0% )
occluder polygons 0/0 0/0 ( 0.0% )
occluder vert ind 0/0 0/0 ( 0.0% )
detail props [variable] 1/699012 ( 0.0% )
dtl prp lght [variable] 1/4 (25.0% )
HDR dtl prp lght [variable] 1/4 (25.0% )
static props [variable] 1/31818 ( 0.0% )
pakfile [variable] 312680/0 ( 0.0% )
Level flags = 0
Win32 Specific Data:
physics [variable] 234530/4194304 ( 5.6% )
==== Total Win32 BSP file data space used: 11283904 bytes ====
Total triangle count: 19596
Writing d:\sourcesdk_content\hl2\mapsrc\flat1_p.bsp
2 hours, 11 minutes, 27 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "d:\sourcesdk_content\hl2\mapsrc\flat1_p.bsp" "D:\HL2_SDK\hl2\maps\flat1_p.bsp"
** Executing...
** Command: "D:\HL2_SDK\hl2.exe"
** Parameters: -dev -console -allowdebug -game "D:\HL2_SDK\hl2" +map "flat1_p"