$cd "D:\Games\Mapping\secondary_files\other_programms\MDL Convert\Converter"
$modelname "props_desert\damsign.mdl"
$model "Body" "damsign.smd"
$cdmaterials "models\props_desert\"
$hboxset "default"
$hbox 0 "static_prop" -2.520 -42.000 0.000 3.120 42.000 95.514
// Model uses material "DamSign.vmt"
$surfaceprop "Wood_Solid"
$illumposition 0.300 0.000 47.757
$sequence idle "idle" loop fps 30.00
$collisionmodel "phymodel.smd" {
$concave
$mass 120.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
и все скомпилилось.// Output .MDL
$modelname "compiledmodels/silo_server.mdl"
// Directory of .SMD
$cd "D:\Games\Mapping\secondary_files\other_programms\MDL Convert\Converter"
// Directory of .BMP
$cdtexture "D:\Games\Mapping\secondary_files\other_programms\MDL Convert\Converter/materials"
// bodygroups: use relative path from $cd
$bodygroup body
{
studio silo_server
}
// sequences: all sequences are in $cd
$sequence idle "idle" loop fps 1.00

St.Snoop said:Написал свой QC
St.Snoop said:// Output .MDL
// Directory of .SMD
// Directory of .BMP
// bodygroups: use relative path from $cd
// sequences: all sequences are in $cd