** Executing...
** Command: "C:\SourceSDK\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Counter-Strike Source\cstrike" "C:\Program Files\Counter-Strike Source\cstrike\maps\MyHouse"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: C:\Program Files\Counter-Strike Source\cstrike\materials
Loading C:\Program Files\Counter-Strike Source\cstrike\maps\MyHouse.vmf
material "concrete/concretewall047a" not found
Material not found!: CONCRETE/CONCRETEWALL047A
material "metal/metalshutters001a" not found
Material not found!: METAL/METALSHUTTERS001A
material "concrete/concretewall001a" not found
Material not found!: CONCRETE/CONCRETEWALL001A
material "props/carpetfloor008a" not found
Material not found!: PROPS/CARPETFLOOR008A
material "tile/tilefloor010a" not found
Material not found!: TILE/TILEFLOOR010A
material "metal/metalpipe003a" not found
Material not found!: METAL/METALPIPE003A
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-666.33 2653.17 -3545.09) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 3072.0, -1686.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 2560.0, -1686.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 1536.0, -1686.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 2752.7, -3423.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 2240.7, -3423.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 2560.0, -1554.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 3072.0, -1686.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (100.5, 1024.0, -1845.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/assault*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/assaultrt"
Can't load skybox file skybox/assault to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (51306 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 224 texinfos to 148
Reduced 15 texdatas to 15 (319 bytes to 319)
Writing C:\Program Files\Counter-Strike Source\cstrike\maps\dm_MyHouse.bsp
2 seconds elapsed
** Executing...
** Command: "C:\SourceSDK\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Counter-Strike Source\cstrike" "C:\Program Files\Counter-Strike Source\cstrike\maps\MyHouse"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\program files\counter-strike source\cstrike\maps\MyHouse.bsp
reading c:\program files\counter-strike source\cstrike\maps\MyHouse.prt
LoadPortals: couldn't read c:\program files\counter-strike source\cstrike\maps\MyHouse.prt
** Executing...
** Command: "C:\SourceSDK\bin\vrad.exe"
** Parameters: -game "C:\Program Files\Counter-Strike Source\cstrike" "C:\Program Files\Counter-Strike Source\cstrike\maps\MyHouse"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\counter-strike source\cstrike\maps\dm_MyHouse.bsp
No vis information, direct lighting only.
837 faces
60761 square feet [8749622.00 square inches]
0 displacements
0 square feet [0.00 square inches]
8 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 140/8192 1680/98304 ( 1.7%)
brushsides 938/65536 7504/524288 ( 1.4%)
planes 866/65536 17320/1310720 ( 1.3%)
vertexes 1254/65536 15048/786432 ( 1.9%)
nodes 584/65536 18688/2097152 ( 0.9%)
texinfos 148/12288 10656/884736 ( 1.2%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 837/65536 46872/3670016 ( 1.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 413/65536 23128/3670016 ( 0.6%)
leaves 589/65536 18848/2097152 ( 0.9%)
leaffaces 923/65536 1846/131072 ( 1.4%)
leafbrushes 329/65536 658/131072 ( 0.5%)
areas 4/256 32/2048 ( 1.6%)
surfedges 5577/512000 22308/2048000 ( 1.1%)
edges 3330/256000 13320/1024000 ( 1.3%)
LDR worldlights 8/8192 704/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 61/32768 610/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 903/65536 1806/131072 ( 1.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 34940/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 5556/393216 ( 1.4%)
LDR leaf ambient 589/65536 14136/1572864 ( 0.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/516 ( 0.2%)
pakfile [variable] 5142/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 51306/4194304 ( 1.2%)
==== Total Win32 BSP file data space used: 312782 bytes ====
Total triangle count: 2247
Writing c:\program files\counter-strike source\cstrike\maps\MyHouse.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Counter-Strike Source\cstrike\maps\MyHouse.bsp" "C:\Program Files\Counter-Strike Source\cstrike\maps\MyHouse.bsp"