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Срочно!Проблемка с освещением на карте!

Rawer

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Nov 6, 2008
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Срочно!Проблемка с освещением на карте!

Сорри что так много вопросов задаю но у меня проблема.Я создал мапу,поместил на мапу лайты(обычные) и тут когда я сохраняю карту,захожу в кс у меня на карте кажется как будто теней не отбрасивает ни один обьект,типа вся карта освещенна сама.Это fullbright какой то :( ...подскажите как сделать так чтобы свет был виден и тени...
(Заранее говорю что CSS лицензия а на других картах все нормально...)
 

Rawer

New member
Nov 6, 2008
25
32
0
0
Через RunMap?

[ADDED=Rawer]1243860031[/ADDED]
Code:
** Executing...
** Command: "C:\SourceSDK\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Counter-Strike Source\cstrike" "C:\Program Files\Counter-Strike Source\cstrike\maps\MyHouse"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: C:\Program Files\Counter-Strike Source\cstrike\materials
Loading C:\Program Files\Counter-Strike Source\cstrike\maps\MyHouse.vmf
material "concrete/concretewall047a" not found
Material not found!: CONCRETE/CONCRETEWALL047A
material "metal/metalshutters001a" not found
Material not found!: METAL/METALSHUTTERS001A
material "concrete/concretewall001a" not found
Material not found!: CONCRETE/CONCRETEWALL001A
material "props/carpetfloor008a" not found
Material not found!: PROPS/CARPETFLOOR008A
material "tile/tilefloor010a" not found
Material not found!: TILE/TILEFLOOR010A
material "metal/metalpipe003a" not found
Material not found!: METAL/METALPIPE003A
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-666.33 2653.17 -3545.09) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 3072.0, -1686.1)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 2560.0, -1686.1)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 1536.0, -1686.1)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 2752.7, -3423.7)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 2240.7, -3423.7)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 2560.0, -1554.6)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 3072.0, -1686.1)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (100.5, 1024.0, -1845.6)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/assault*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/assaultrt"
Can't load skybox file skybox/assault to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (51306 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 224 texinfos to 148
Reduced 15 texdatas to 15 (319 bytes to 319)
Writing C:\Program Files\Counter-Strike Source\cstrike\maps\dm_MyHouse.bsp
2 seconds elapsed

** Executing...
** Command: "C:\SourceSDK\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Counter-Strike Source\cstrike" "C:\Program Files\Counter-Strike Source\cstrike\maps\MyHouse"

Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\program files\counter-strike source\cstrike\maps\MyHouse.bsp
reading c:\program files\counter-strike source\cstrike\maps\MyHouse.prt
LoadPortals: couldn't read c:\program files\counter-strike source\cstrike\maps\MyHouse.prt


** Executing...
** Command: "C:\SourceSDK\bin\vrad.exe"
** Parameters:  -game "C:\Program Files\Counter-Strike Source\cstrike" "C:\Program Files\Counter-Strike Source\cstrike\maps\MyHouse"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\counter-strike source\cstrike\maps\dm_MyHouse.bsp
No vis information, direct lighting only.
837 faces
60761 square feet [8749622.00 square inches]
0 displacements
0 square feet [0.00 square inches]
8 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   4/1024          192/49152    ( 0.4%) 
brushes                140/8192         1680/98304    ( 1.7%) 
brushsides             938/65536        7504/524288   ( 1.4%) 
planes                 866/65536       17320/1310720  ( 1.3%) 
vertexes              1254/65536       15048/786432   ( 1.9%) 
nodes                  584/65536       18688/2097152  ( 0.9%) 
texinfos               148/12288       10656/884736   ( 1.2%) 
texdata                 15/2048          480/65536    ( 0.7%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  837/65536       46872/3670016  ( 1.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              413/65536       23128/3670016  ( 0.6%) 
leaves                 589/65536       18848/2097152  ( 0.9%) 
leaffaces              923/65536        1846/131072   ( 1.4%) 
leafbrushes            329/65536         658/131072   ( 0.5%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges             5577/512000      22308/2048000  ( 1.1%) 
edges                 3330/256000      13320/1024000  ( 1.3%) 
LDR worldlights          8/8192          704/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             61/32768         610/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           903/65536        1806/131072   ( 1.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       34940/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]        5556/393216   ( 1.4%) 
LDR leaf ambient       589/65536       14136/1572864  ( 0.9%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/516      ( 0.2%) 
pakfile               [variable]        5142/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       51306/4194304  ( 1.2%) 
==== Total Win32 BSP file data space used: 312782 bytes ====

Total triangle count: 2247
Writing c:\program files\counter-strike source\cstrike\maps\MyHouse.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Counter-Strike Source\cstrike\maps\MyHouse.bsp" "C:\Program Files\Counter-Strike Source\cstrike\maps\MyHouse.bsp"
 
Last edited:

qpAHToMAS

New member
Oct 22, 2006
9,289
33
2 Mpak:
Если я не ошибаюсь, то в Source даже при дырах нормальное освещение :).

А так да, судя по первому двиглу особенно — NULL.
 

PoD-Stas

Lolwhat? 0.o
Apr 29, 2007
3,509
33
для испытания в этом ли проблема заключи карту в коробку и скажи про результат. есл ипоможет, ищи дырку. если нет - проблема в другом.
 

Rawer

New member
Nov 6, 2008
25
32
0
0
Нет...С коробкой не прокатило...дырку вроде найти не могу.Дырок вообще нет у меня...Мне кажется что это не из за дырок.Дело вот в чем:У меня пол на карте деревянный,он освещение отображает а самое странное что стены из камня и потолок-нет...Есть другой способ?
 
Last edited:

Rawer

New member
Nov 6, 2008
25
32
0
0
Кароче стена,потолок(из камня)-FULLBRIGHT а пол из дерева-освещается нормально
 

karsar

K
2 Rawer:
Entity prop_static (-666.33 2653.17 -3545.09) leaked!
Это что-то с моделью наверное, поскольку коробка результатов не дала
 

Rawer

New member
Nov 6, 2008
25
32
0
0
Которая на логе,нет это не она но проблема та же.Там дыр вообще не должно быть...(Вы уже наверное убедились в этом)
карта тест...просто пример.Я не говорю что это шедевр.Я хотел на примере показать...
 

karsar

K
2 Rawer:
говоришь теней не отбрасывает? в том, что ты выложил отбрасывать не должно
 

Rawer

New member
Nov 6, 2008
25
32
0
0
2 Gega[RuS]:
Я знаю...Ты видел,у тебя стены fullbright или нет?Светятся?

[ADDED=Rawer]1243882568[/ADDED]
2 karsar:
Я лайты по карте поставил!Должно же свет отображаться.Я конечно понимаю,там где лайтов нет то тень не отбрасывается а тут какая то проблема...
 
Last edited:

Rawer

New member
Nov 6, 2008
25
32
0
0
2 karsar:
Я говору я лайты расставил,лампочки такие по карте а когда в игру захожу все как бы освещенно но тени не отбрасывает(странно но свет с тенью виден только на деревянном полу а на каменных стенах и потолках нет)
 

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