я точно н е знаю, не пробовал даже никогда. Думаю можно попробовать так
ищешь в фгд
//-------------------------------------------------------------------------
//
// Weapons
//
//-------------------------------------------------------------------------
@BaseClass color(0 0 200) base(Targetname, Angles) sphere(fademindist) sphere(fademaxdist) = Weapon
[
spawnflags(Flags) =
[
1 : "Start constrained" : 0
2 : "Deny player pickup (reserve for NPC)" : 0
4 : "Not puntable by Gravity Gun" : 0
]
output OnPlayerUse(void) : "Fires when the player +uses this weapon"
output OnPlayerPickup(void) : "Fires when the player picks up this weapon"
output OnNPCPickup(void) : "Fires when an NPC picks up this weapon"
fademindist(float) : "Start Fade Dist/Pixels" : -1 : "Distance at which the prop starts to fade (<0 = use fademaxdist). If 'Screen Space Fade' is selected, this represents the number of pixels wide covered by the prop when it starts to fade."
fademaxdist(float) : "End Fade Dist/Pixels" : 0 : "Maximum distance at which the prop is visible (0 = don't fade out). If 'Screen Space Fade' is selected, this represents the *minimum* number of pixels wide covered by the prop when it fades."
fadescale(float) : "Fade Scale" : 1 : "If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified." +
" This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades." +
]
@PointClass base(Weapon) studio("models/weapons/w_crowbar.mdl") = weapon_crowbar : "Crowbar" []
@PointClass base(Weapon) studio("models/weapons/w_stunbaton.mdl") = weapon_stunstick : "StunStick" []
@PointClass base(Weapon) studio("models/weapons/w_pistol.mdl") = weapon_pistol : "Pistol" []
@PointClass base(Weapon) studio("models/weapons/w_irifle.mdl") = weapon_ar2 : "Assault Rifle 2" []
@PointClass base(Weapon) studio("models/weapons/w_rocket_launcher.mdl") = weapon_rpg : "Missile Launcher" []
@PointClass base(Weapon) studio("models/weapons/w_smg1.mdl") = weapon_smg1 : "SMG1" []
@PointClass base(Weapon) studio("models/weapons/w_357.mdl") = weapon_357 : "357" []
@PointClass base(Weapon) studio("models/weapons/w_crossbow.mdl") = weapon_crossbow : "Crossbow" []
@PointClass base(Weapon) studio("models/weapons/w_shotgun.mdl") = weapon_shotgun : "Shotgun" []
@PointClass base(Weapon) studio("models/weapons/w_grenade.mdl") = weapon_frag : "Frag Grenade" []
@PointClass base(Weapon) studio("models/weapons/w_physics.mdl") = weapon_physcannon : "Physics Cannon" []
@PointClass base(Weapon) studio("models/spore.mdl") = weapon_bugbait: "Bug bait" []
@PointClass base(Weapon) studio("models/weapons/W_Alyx_Gun.mdl") = weapon_alyxgun: "Alyx Gun" []
@PointClass base(Weapon) studio("models/weapons/W_annabelle.mdl") = weapon_annabelle: "Annabelle (Grigori)" []
. . . . . . . ну и приписываешь туда строчки с желаемым оружием.
[ADDED=MOHCTP]1186682363[/ADDED]
2 4@$er: я так и сделал, но ни фига в халфе не изменилось, всё то же самое что и было. впрчем я начинал не с самого начала игру а загрузил сэйв . . . сча попробую начать новую игру, ох и не люблю я эти ролики смотреть бррр