Извиняюсь, не подумал( Поправил выше.
** Executing...
** Command: "D:\Program Files\SourceSDK\bin\vbsp.exe"
** Parameters: -game "F:\Games\CSSource\cstrike" "f:\csmaps\as_dash"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: F:\Games\CSSource\cstrike\materials
Loading f:\csmaps\as_dash.vmf
Can't find surfaceprop stone for material STONE/INFFLRA, using default
Brush 59326: origin brushes not allowed in world
** Executing...
** Command: "D:\Program Files\SourceSDK\bin\vvis.exe"
** Parameters: -game "F:\Games\CSSource\cstrike" "f:\csmaps\as_dash"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading f:\csmaps\as_dash.bsp
reading f:\csmaps\as_dash.prt
LoadPortals: couldn't read f:\csmaps\as_dash.prt
** Executing...
** Command: "D:\Program Files\SourceSDK\bin\vrad.exe"
** Parameters: -game "F:\Games\CSSource\cstrike" "f:\csmaps\as_dash"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading f:\csmaps\as_dash.bsp
No vis information, direct lighting only.
6567 faces
3 degenerate faces
4208172 square feet [605976832.00 square inches]
0 displacements
0 square feet [0.00 square inches]
14 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (317)
Build Patch/Sample Hash Table(s).....Done<0.1529 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 421/8192 5052/98304 ( 5.1%)
brushsides 2680/65536 21440/524288 ( 4.1%)
planes 3036/65536 60720/1310720 ( 4.6%)
vertexes 9274/65536 111288/786432 (14.2%)
nodes 3902/65536 124864/2097152 ( 6.0%)
texinfos 940/12288 67680/884736 ( 7.6%)
texdata 46/2048 1472/65536 ( 2.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6567/65536 367752/3670016 (10.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1974/65536 110544/3670016 ( 3.0%)
leaves 3906/65536 124992/2097152 ( 6.0%)
leaffaces 8093/65536 16186/131072 (12.3%)
leafbrushes 1644/65536 3288/131072 ( 2.5%)
areas 4/256 32/2048 ( 1.6%)
surfedges 38088/512000 152352/2048000 ( 7.4%)
edges 19974/256000 79896/1024000 ( 7.8%)
LDR worldlights 13/8192 1144/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 431/32768 4310/327680 ( 1.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6555/65536 13110/131072 (10.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 13035692/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 7899/393216 ( 2.0%)
LDR leaf ambient 3906/65536 93744/1572864 ( 6.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/18058 ( 0.0%)
pakfile [variable] 20563/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 159746/4194304 ( 3.8%)
==== Total Win32 BSP file data space used: 14583912 bytes ====
Total triangle count: 17074
Writing f:\csmaps\as_dash.bsp
5 minutes, 21 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "f:\csmaps\as_dash.bsp" "F:\CS-MAPS\as_dash.bsp"
The command failed. Windows reported the error:
"Системе не удается найти указанный путь."
Ищи браш покрытую ориджином и удаляй.origin brushes not allowed in world