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Сбой компиляции на VIS

Roler

New member
May 24, 2008
18
0
0
Блин, нормально делал карту и тут снова. В этом билде я просто добавил один дом, 5 лайтов, и исправил старые глюки.

Code:
** Executing...
** Command: "D:\Program Files\SourceSDK\bin\vbsp.exe"
** Parameters: -game "F:\Games\CSSource\cstrike" "f:\csmaps\as_dash"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: F:\Games\CSSource\cstrike\materials
Loading f:\csmaps\as_dash.vmf
Can't find surfaceprop stone for material STONE/INFFLRA, using default
Brush 59326: origin brushes not allowed in world

** Executing...
** Command: "D:\Program Files\SourceSDK\bin\vvis.exe"
** Parameters: -game "F:\Games\CSSource\cstrike" "f:\csmaps\as_dash"

Valve Software - vvis.exe (May 22 2006)
2 threads
reading f:\csmaps\as_dash.bsp
reading f:\csmaps\as_dash.prt
LoadPortals: couldn't read f:\csmaps\as_dash.prt


** Executing...
** Command: "D:\Program Files\SourceSDK\bin\vrad.exe"
** Parameters: -game "F:\Games\CSSource\cstrike" "f:\csmaps\as_dash"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading f:\csmaps\as_dash.bsp
No vis information, direct lighting only.
6567 faces
3 degenerate faces
4208172 square feet [605976832.00 square inches]
0 displacements
0 square feet [0.00 square inches]
14 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (317)
Build Patch/Sample Hash Table(s).....Done<0.1529 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                421/8192         5052/98304    ( 5.1%) 
brushsides            2680/65536       21440/524288   ( 4.1%) 
planes                3036/65536       60720/1310720  ( 4.6%) 
vertexes              9274/65536      111288/786432   (14.2%) 
nodes                 3902/65536      124864/2097152  ( 6.0%) 
texinfos               940/12288       67680/884736   ( 7.6%) 
texdata                 46/2048         1472/65536    ( 2.2%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 6567/65536      367752/3670016  (10.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1974/65536      110544/3670016  ( 3.0%) 
leaves                3906/65536      124992/2097152  ( 6.0%) 
leaffaces             8093/65536       16186/131072   (12.3%) 
leafbrushes           1644/65536        3288/131072   ( 2.5%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            38088/512000     152352/2048000  ( 7.4%) 
edges                19974/256000      79896/1024000  ( 7.8%) 
LDR worldlights         13/8192         1144/720896   ( 0.2%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            431/32768        4310/327680   ( 1.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          6555/65536       13110/131072   (10.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]    13035692/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]        7899/393216   ( 2.0%) 
LDR leaf ambient      3906/65536       93744/1572864  ( 6.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/18058    ( 0.0%) 
pakfile               [variable]       20563/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      159746/4194304  ( 3.8%) 
==== Total Win32 BSP file data space used: 14583912 bytes ====

Total triangle count: 17074
Writing f:\csmaps\as_dash.bsp
5 minutes, 21 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "f:\csmaps\as_dash.bsp" "F:\CS-MAPS\as_dash.bsp"

The command failed. Windows reported the error:
  "Системе не удается найти указанный путь."
 

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