** Executing...
** Command: "D:\Program Files\SourceSDK\bin\vbsp.exe"
** Parameters: -game "F:\Games\CSSource\cstrike" "d:\documents and settings\roler\рабочий стол\as_dash"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: F:\Games\CSSource\cstrike\materials
Loading d:\documents and settings\roler\рабочий стол\as_dash.vmf
"materials/dev/water_normal.vtf": cached version doesn't exist
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-6490.00 -10326.00 -2884.81) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0, -6144.0, -1741.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0, -6656.0, -1741.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0, -7680.0, -1741.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, -6144.0, -1741.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, -6144.0, -1741.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0, -8704.0, -1741.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0, -9728.0, -1741.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0, -11264.0, -1741.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
material "dev/dev_waterbeneath2" not found
"materials/dev/water_normal.vtf": cached version doesn't exist
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (42615 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 273 texinfos to 261
Reduced 17 texdatas to 16 (417 bytes to 368)
Writing d:\documents and settings\roler\рабочий стол\as_dash.bsp
3 seconds elapsed
** Executing...
** Command: "D:\Program Files\SourceSDK\bin\vvis.exe"
** Parameters: -game "F:\Games\CSSource\cstrike" "d:\documents and settings\roler\рабочий стол\as_dash"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading d:\documents and settings\roler\рабочий стол\as_dash.bsp
reading d:\documents and settings\roler\рабочий стол\as_dash.prt
LoadPortals: couldn't read d:\documents and settings\roler\рабочий стол\as_dash.prt
** Executing...
** Command: "D:\Program Files\SourceSDK\bin\vrad.exe"
** Parameters: -game "F:\Games\CSSource\cstrike" "d:\documents and settings\roler\рабочий стол\as_dash"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\documents and settings\roler\рабочий стол\as_dash.bsp
No vis information, direct lighting only.
2673 faces
3247048 square feet [467574976.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (164)
Build Patch/Sample Hash Table(s).....Done<0.0910 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 109/8192 1308/98304 ( 1.3%)
brushsides 686/65536 5488/524288 ( 1.0%)
planes 974/65536 19480/1310720 ( 1.5%)
vertexes 3442/65536 41304/786432 ( 5.3%)
nodes 1571/65536 50272/2097152 ( 2.4%)
texinfos 261/12288 18792/884736 ( 2.1%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2673/65536 149688/3670016 ( 4.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 568/65536 31808/3670016 ( 0.9%)
leaves 1574/65536 50368/2097152 ( 2.4%)
leaffaces 3242/65536 6484/131072 ( 4.9%)
leafbrushes 603/65536 1206/131072 ( 0.9%)
areas 4/256 32/2048 ( 1.6%)
surfedges 14064/512000 56256/2048000 ( 2.7%)
edges 7210/256000 28840/1024000 ( 2.8%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 131/32768 1310/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1806/65536 3612/131072 ( 2.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 9223172/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 983/393216 ( 0.2%)
LDR leaf ambient 1574/65536 37776/1572864 ( 2.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4732 ( 0.0%)
pakfile [variable] 10321/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 42615/4194304 ( 1.0%)
==== Total Win32 BSP file data space used: 9781901 bytes ====
Total triangle count: 6446
Writing d:\documents and settings\roler\рабочий стол\as_dash.bsp
2 minutes, 46 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "d:\documents and settings\roler\рабочий стол\as_dash.bsp" "D:\Program Files\SourceSDK\cstrike\maps\as_dash.bsp"
The command failed. Windows reported the error:
"Системе не удается найти указанный путь."
** Executing...
** Command: "D:\Program Files\SourceSDK\hl2.exe"
** Parameters: -dev -console -allowdebug -game "F:\Games\CSSource\cstrike" +map "as_dash"