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С v75 на v34

Limatov

New member
Aug 18, 2010
71
0
0
С v75 на v34

Как нормально сконвертить карту на v34 из новой CS:S? :agy:
 

Limatov

New member
Aug 18, 2010
71
0
0
NekromanceR , это нормально не назовёшь.Там после компиляции на v34 жуткие баги и глюки.
 

ShotT

Has left this world
Feb 24, 2010
3,574
25
0
2 Limatov
Именно так я и делал. Декомпил, фикс багов и компил под 34.
 

dimonz222

New member
Jan 4, 2013
10
0
0
хелп

Всем здравия, помогите плз, начал портировать карту с v75 на v34
в логе вот что
Code:
** Executing...
** Command: "C:\Ultimate SSDK v3\SourceSDK\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "C:\Games\Counter Strike Source v34\cstrike" "C:\Users\Äèìà\Desktop\maps\ze_rooftop_reborn_v3_2_d.vmf"

Valve Software - vbsp.exe (Oct 31 2012)
2 threads
materialPath: C:\Games\Counter Strike Source v34\cstrike\materials
Loading C:\Users\Äèìà\Desktop\maps\ze_rooftop_reborn_v3_2_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\games\counter strike source v34\cstrike\gameinfo.txt
Patching WVT material: maps/ze_rooftop_reborn_v3_2_d/nature/blendgrassgravel003a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_dynamic (-4963.43 -1558.57 -3249.06) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 42 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/de_cobble_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/de_cobble_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (326268 bytes)
Static prop models/props/cs_militia/ropeladder01.mdl outside the map (-4810.37, 868.00, -3339.00)
Static prop models/props/cs_militia/ropeladder01.mdl outside the map (-4808.37, 788.00, -3340.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1600 texinfos to 1120
Reduced 139 texdatas to 129 (4213 bytes to 3612)
Writing C:\Users\Äèìà\Desktop\maps\ze_rooftop_reborn_v3_2_d.bsp
6 seconds elapsed

** Executing...
** Command: "C:\Ultimate SSDK v3\SourceSDK\bin\orangebox\bin\vvis.exe"
** Parameters: -game "C:\Games\Counter Strike Source v34\cstrike" "C:\Users\Äèìà\Desktop\maps\ze_rooftop_reborn_v3_2_d"

Valve Software - vvis.exe (Oct 31 2012)
2 threads
reading c:\users\Äèìà\desktop\maps\ze_rooftop_reborn_v3_2_d.bsp
reading c:\users\Äèìà\desktop\maps\ze_rooftop_reborn_v3_2_d.prt
LoadPortals: couldn't read c:\users\Äèìà\desktop\maps\ze_rooftop_reborn_v3_2_d.prt


** Executing...
** Command: "C:\Ultimate SSDK v3\SourceSDK\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "C:\Games\Counter Strike Source v34\cstrike" "C:\Users\Äèìà\Desktop\maps\ze_rooftop_reborn_v3_2_d"

Valve Software - vrad.exe SSE (Oct 31 2012)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\Äèìà\desktop\maps\ze_rooftop_reborn_v3_2_d.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.45 seconds)
4969 faces
3279188 square feet [472203072.00 square inches]
1 Displacements
2388 Square Feet [343875.44 Square Inches]
20 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (39)
Build Patch/Sample Hash Table(s).....Done<0.0305 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (37)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 146/1024         7008/49152    (14.3%) 
brushes                760/8192         9120/98304    ( 9.3%) 
brushsides            5406/65536       43248/524288   ( 8.2%) 
planes                6024/65536      120480/1310720  ( 9.2%) 
vertexes              7850/65536       94200/786432   (12.0%) 
nodes                 3996/65536      127872/2097152  ( 6.1%) 
texinfos              1120/12288       80640/884736   ( 9.1%) 
texdata                129/2048         4128/65536    ( 6.3%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts              81/0            1620/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples        5888/0            5888/0        ( 0.0%) 
faces                 4969/65536      278264/3670016  ( 7.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2804/65536      157024/3670016  ( 4.3%) 
leaves                4143/65536      132576/2097152  ( 6.3%) 
leaffaces             5759/65536       11518/131072   ( 8.8%) 
leafbrushes           1563/65536        3126/131072   ( 2.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            34278/512000     137112/2048000  ( 6.7%) 
edges                19316/256000      77264/1024000  ( 7.5%) 
LDR worldlights         20/8192         1760/720896   ( 0.2%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            3/32768          36/393216   ( 0.0%) 
waterstrips            363/32768        3630/327680   ( 1.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5739/65536       11478/131072   ( 8.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     3585076/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]      151421/393216   (38.5%) 
LDR ambient table     4143/65536       16572/262144   ( 6.3%) 
HDR ambient table     4143/65536       16572/262144   ( 6.3%) 
LDR leaf ambient     18668/65536      522704/1835008  (28.5%) 
HDR leaf ambient      4143/65536      116004/1835008  ( 6.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/14374    ( 0.0%) 
pakfile               [variable]      177283/0        ( 0.0%) 
physics               [variable]      326268/4194304  ( 7.8%) 
physics terrain       [variable]         223/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 13127
Writing c:\users\Äèìà\desktop\maps\ze_rooftop_reborn_v3_2_d.bsp
1 minute, 22 seconds elapsed
Valve Software - vrad.exe SSE (Oct 31 2012)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\Äèìà\desktop\maps\ze_rooftop_reborn_v3_2_d.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.45 seconds)
4969 faces
3279188 square feet [472203072.00 square inches]
1 Displacements
2388 Square Feet [343875.44 Square Inches]
20 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (37)
Build Patch/Sample Hash Table(s).....Done<0.0311 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (36)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 146/1024         7008/49152    (14.3%) 
brushes                760/8192         9120/98304    ( 9.3%) 
brushsides            5406/65536       43248/524288   ( 8.2%) 
planes                6024/65536      120480/1310720  ( 9.2%) 
vertexes              7850/65536       94200/786432   (12.0%) 
nodes                 3996/65536      127872/2097152  ( 6.1%) 
texinfos              1120/12288       80640/884736   ( 9.1%) 
texdata                129/2048         4128/65536    ( 6.3%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts              81/0            1620/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples        5888/0            5888/0        ( 0.0%) 
faces                 4969/65536      278264/3670016  ( 7.6%) 
hdr faces             4969/65536      278264/3670016  ( 7.6%) 
origfaces             2804/65536      157024/3670016  ( 4.3%) 
leaves                4143/65536      132576/2097152  ( 6.3%) 
leaffaces             5759/65536       11518/131072   ( 8.8%) 
leafbrushes           1563/65536        3126/131072   ( 2.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            34278/512000     137112/2048000  ( 6.7%) 
edges                19316/256000      77264/1024000  ( 7.5%) 
LDR worldlights         20/8192         1760/720896   ( 0.2%) 
HDR worldlights         20/8192         1760/720896   ( 0.2%) 
leafwaterdata            3/32768          36/393216   ( 0.0%) 
waterstrips            363/32768        3630/327680   ( 1.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5739/65536       11478/131072   ( 8.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     3585076/0        ( 0.0%) 
HDR lightdata         [variable]     3585076/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]      151421/393216   (38.5%) 
LDR ambient table     4143/65536       16572/262144   ( 6.3%) 
HDR ambient table     4143/65536       16572/262144   ( 6.3%) 
LDR leaf ambient     18668/65536      522704/1835008  (28.5%) 
HDR leaf ambient     18668/65536      522704/1835008  (28.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/14374    ( 0.0%) 
pakfile               [variable]      177283/0        ( 0.0%) 
physics               [variable]      326268/4194304  ( 7.8%) 
physics terrain       [variable]         223/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 13127
Writing c:\users\Äèìà\desktop\maps\ze_rooftop_reborn_v3_2_d.bsp
1 minute, 19 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Äèìà\Desktop\maps\ze_rooftop_reborn_v3_2_d.bsp" "C:\Games\Counter Strike Source v34\cstrike\maps\ze_rooftop_reborn_v3_2_d.bsp"

после того как зашел в игру, начал запускать карту
когда началась загрузка, вылетело вот что
http://s004.radikal.ru/i205/1301/ad/5af67182e90b.png

помогите нубу, первый раз делаю порт
 

dimonz222

New member
Jan 4, 2013
10
0
0
NekromanceR said:
2 dimonz222:
Ну во-первых, дырка в карте, а во-вторых кириллица в путях компиляции.
а из за кирилицы может быть?

P.S сейчас проверять буду ;)
 

NekromanceR

a.k.a JIyKAC.
Jul 1, 2011
1,236
27
2 dimonz222:
Все возможно. И еще, нажми в хаммере комбинацию клавиш "Alt" и "P". Откроется проверка карты на ошибки. Будут ошибки - исправь их.
 
Last edited:

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