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Резкое падение ФПС

Волшебник

New member
Nov 21, 2006
115
Резкое падение ФПС

Карта резко начала лагать. Причём очень жутко. В-поли не более 800 .. Е-поли около 4-6к. Раньше не лагала. А после того (вроде бы) как добавил функ-волл (шириной в 1 юнит) - начало жутко лагать (предположение не верно. Все функ-волы сделал по 4-10 юнитов. Одно и тоже.) .фпс упал до 15
 

nobody

New member
May 21, 2005
2,801
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0
удалите плиз второе сообщение

...мало того что я смог отправить 2 сообщения с интервалом в долю секунды, так они еще и не соеденились...
 

nobody

New member
May 21, 2005
2,801
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0
Ты случайно не поменял себе модельки оружия в кс? Это все без ботов было?

Я думаю проблема не в самой карте, а чем-то другом
 

Волшебник

New member
Nov 21, 2006
115
Убрал функ-воллы. Никаких изменений. лаги сплошные.

Ну модели оружия и игроков у меня уже 2 года помененые стоят :) .. Это не из-за них.

А вспомнил. Перед тем как появился низкий фпс я поставил в центр карты модельку - дерево - стало лагать. Я поменял на другое дерево. Всё равно лагало также (значит не из-за него).. Ну попробую убрать. Посомтрим что будет :)
 

nobody

New member
May 21, 2005
2,801
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2 HuN+eR:
Волшебник said:
В-поли не более 800 .. Е-поли около 4-6к.
даже если она и большая р_спизд в приделах нормы
 

HuN+eR

New member
Jun 3, 2007
552
33
Дело не в этом,у меня как-то на большой карте(большое открытое пространство) lightdata зашкаливала аж за 110% а средний вполи был 600-1000
 

Волшебник

New member
Nov 21, 2006
115
Ну она длинная. Довольно. Ну хотя я думаю свободного пространства не больше, чем на азтеке. Когда было 4096 юнитов max vieweiable distance (или ка коно там) - вида не хватало. Т.е. конец карты не рисовался. Я сделал 8192 . Теперь всё рисуется :) но как только сделал - не лагало тогда.

Убрал дерево - всё равно такой же фпс. Значит не из-за дерева. Его можн назад ставить.. Попробую дистанцию прорисовки немного уменьшить. до 6 к.
 
Last edited:

Волшебник

New member
Nov 21, 2006
115
Счас. Компилю повторно. С 5120 дистанцией прорисовки..

P.S. Также. Вот лог:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg stargate -wadinclude museum.wad
Entering stargate.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[museum.wad]

23 brushes (totalling 138 sides) discarded from clipping hulls
CreateBrush:
(0.23 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.52 seconds)

Using Wadfile: \games\counter-strike\cstrike\decals.wad
- Contains 1 used texture, 3.45 percent of map (225 textures in wad)
Including Wadfile: \games\counter-strike\cstrike\museum.wad
- Warning: Larger than expected texture (272812 bytes): '{VISULKA2'
- Contains 26 used textures, 89.66 percent of map (57 textures in wad)

Warning: ::FindTexture() texture -2GRYSTUCCO not found!
Warning: ::FindTexture() texture KT_ZABOR not found!
Warning: ::LoadLump() texture -2GRYSTUCCO not found!
Warning: ::LoadLump() texture KT_ZABOR not found!
Texture usage is at 1.52 mb (of 4.00 mb MAX)
0.84 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp stargate

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...1737 (0.09 seconds)
BSP generation successful, writing portal file 'stargate.prt'
SolidBSP [hull 1] 500...1000...1417 (0.08 seconds)
SolidBSP [hull 2] 500...1000...1353 (0.06 seconds)
SolidBSP [hull 3] 500...1000...1500...1566 (0.08 seconds)
1.05 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis -fast stargate
978 portalleafs
3174 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(2.77 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 256 and 258:
(-574.000 53.000 -279.000)
(-572.483 48.914 -279.000)
(-571.531 46.372 -278.720)
(-571.531 58.416 -131.177)
(-574.014 65.038 -132.005)

average leafs visible: 552
g_visdatasize:117724 compressed from 120294
3.03 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad stargate

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

3045 faces
Create Patches : 16486 base patches
0 opaque faces
248761 square feet [35821688.00 square inches]
2 direct lights

BuildFacelights:
(32.28 seconds)
visibility matrix : 16.2 megs
BuildVisLeafs:
(154.55 seconds)
MakeScales:
(26.45 seconds)
SwapTransfers:
(28.91 seconds)
Transfer Lists : 45261668 : 45.26M transfers
Indices : 20313112 : 19.37M bytes
Data : 181046672 : 172.66M bytes
GatherLight:
(6.02 seconds)
FinalLightFace:
(2.36 seconds)
251.00 seconds elapsed [4m 11s]

----- END hlrad -----
 
Last edited:

HuN+eR

New member
Jun 3, 2007
552
33
Мож от этого?:
Warning: ::FindTexture() texture -2GRYSTUCCO not found!
Warning: ::FindTexture() texture KT_ZABOR not found!
Warning: ::LoadLump() texture -2GRYSTUCCO not found!
Warning: ::LoadLump() texture KT_ZABOR not found!

Или от этого:
Warning: Leaf portals saw into leaf
Problem at portal between leaves 256 and 258:
(-574.000 53.000 -279.000)
(-572.483 48.914 -279.000)
(-571.531 46.372 -278.720)
(-571.531 58.416 -131.177)
(-574.014 65.038 -132.005)

Но я не уверен:(....
 

nobody

New member
May 21, 2005
2,801
0
0
Однозначно, карта нормально не откомпилирована, начнем хотя б с того что автор компилировал не с фул, а фаст висом
Советую
1. Разберись с текстурами, которые у тебя есть на карте, но их нету в вад-файлах
2. в хаммере нажми alp+p, оно тебе выдаст некоторые ошибки на карте
3. Попробуй вместо -wadinclude использовать параметр -nowadtextures
4. Откомпилируй карту с -full висом
 

Волшебник

New member
Nov 21, 2006
115
Дэк фаст - для проверкок. С фуллом дольше намного будет компилить..

ПОправил текстуры. Кое-где не совпадали имена текстур.
 
Last edited:

nobody

New member
May 21, 2005
2,801
0
0
Так у тебя эти все лаги только при -фаст компиле или при -фул тоже?
 

Волшебник

New member
Nov 21, 2006
115
Сейчас компильну на фулл - гляну.

Что значит эта ошибка в логе?

BasePortalVis:
(2.66 seconds)
LeafThread:
(474.91 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 256 and 258:
(-574.000 53.000 -279.000)
(-572.483 48.914 -279.000)
(-571.531 46.372 -278.720)
(-571.531 58.416 -131.177)
(-574.014 65.038 -132.005)

average leafs visible: 328
g_visdatasize:104130 compressed from 120294
477.66 seconds elapsed [7m 57s]

----- END hlvis -----



P.S. Компильнул фулл-визом. Всё равно лаги.

Вот лог с фулл-виза..





hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg stargate -wadinclude museum.wad
Entering stargate.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[museum.wad]

23 brushes (totalling 138 sides) discarded from clipping hulls
CreateBrush:
(0.22 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.52 seconds)

Using Wadfile: \games\counter-strike\cstrike\decals.wad
- Contains 1 used texture, 3.70 percent of map (225 textures in wad)
Including Wadfile: \games\counter-strike\cstrike\museum.wad
- Warning: Larger than expected texture (272812 bytes): '{VISULKA2'
- Contains 26 used textures, 96.30 percent of map (57 textures in wad)

Texture usage is at 1.52 mb (of 4.00 mb MAX)
0.84 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp stargate

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...1737 (0.11 seconds)
BSP generation successful, writing portal file 'stargate.prt'
SolidBSP [hull 1] 500...1000...1417 (0.08 seconds)
SolidBSP [hull 2] 500...1000...1353 (0.08 seconds)
SolidBSP [hull 3] 500...1000...1500...1566 (0.09 seconds)
1.02 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis -full stargate
978 portalleafs
3174 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(2.66 seconds)
LeafThread:
(474.91 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 256 and 258:
(-574.000 53.000 -279.000)
(-572.483 48.914 -279.000)
(-571.531 46.372 -278.720)
(-571.531 58.416 -131.177)
(-574.014 65.038 -132.005)

average leafs visible: 328
g_visdatasize:104130 compressed from 120294
477.66 seconds elapsed [7m 57s]

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad stargate

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

3016 faces
Create Patches : 16292 base patches
0 opaque faces
248214 square feet [35742816.00 square inches]
2 direct lights

BuildFacelights:
(31.50 seconds)
visibility matrix : 15.8 megs
BuildVisLeafs:
(122.91 seconds)
MakeScales:
(24.78 seconds)
SwapTransfers:
(25.95 seconds)
Transfer Lists : 45203606 : 45.20M transfers
Indices : 20329152 : 19.39M bytes
Data : 180814424 : 172.44M bytes
GatherLight:
(5.48 seconds)
FinalLightFace:
(2.14 seconds)
213.13 seconds elapsed [3m 33s]

----- END hlrad -----






Вроде нашёл ошибки. Вообщем модели деревьев (арньше норм работали) почемуто стали очень длинными т.е. не сами деревья (они в 3д виде номральные).. А на чертеже вверх тянутся до конца границ хаммера.



P.P.S. Убрал деревья - лаги не убрались.... :((( Может кто-то сможешь решить проблему? Я дам рмф..
 
Last edited:

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