у меня на днях компилы чет разматерились, я сам в этом совсем не парю вот посмотрите:
** Executing...
** Command: "E:\SourceSDK\bin\cstbsp.exe"
** Parameters: -game "e:\SourceSDK\bin\vconfig" "e:\sourcesdk\bin\prefabs\prefabs hl2\untitled - textured shaded"
----- Binary Space Partition and Calculated Subtractive Geometry ----
Custom Source Tools 1.0 Final
Built by Adam 'amckern' McKern on (May 27 2005)
Please submit Bugs or Ideas to
[email protected]
CST Based on code by, Valve Software, and Troika LLC
Common Complie errors can be found at
http://www.interlopers.net/errors/errors.php
The CST Team would like to thank all the Level Designers For There Support
1 threads
materialPath: e:\SourceSDK\bin\vconfig\materials
Loading e:\sourcesdk\bin\prefabs\prefabs hl2\untitled - textured shaded.vmf
material "dev/valuesand80" not found
Material not found!: DEV/VALUESAND80
material "concrete/concretewall041c" not found
Material not found!: CONCRETE/CONCRETEWALL041C
material "building_template/building_template010a" not found
Material not found!: BUILDING_TEMPLATE/BUILDING_TEMPLATE010A
material "cs_havana/iflrd" not found
Material not found!: CS_HAVANA/IFLRD
material "tile/tilefloor010a" not found
Material not found!: TILE/TILEFLOOR010A
material "brick/brickwall004a" not found
Material not found!: BRICK/BRICKWALL004A
material "brick/brickwall003a" not found
Material not found!: BRICK/BRICKWALL003A
material "wood/woodfloor005a" not found
Material not found!: WOOD/WOODFLOOR005A
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\sourcesdk\bin\prefabs\prefabs hl2\untitled - textured shaded.prt...done (1)
Can't load skybox file sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
** Executing...
** Command: "E:\SourceSDK\bin\cstvis.exe"
** Parameters: -fast -game "e:\SourceSDK\bin\vconfig" "e:\sourcesdk\bin\prefabs\prefabs hl2\untitled - textured shaded"
----- Visibility Calculator ----
Custom Source Tools 1.0.1
Built by Adam 'amckern' McKern on (Jul 29 2005)
Please submit Bugs or Ideas to
[email protected]
CST Based on code by, Valve Software LLC
Common Complie errors can be found at
http://www.interlopers.net/errors/errors.php
Place Your Own Information Banner Here - Contact Adam McKern on
[email protected] for more information
fastvis = true
1 threads
reading e:\sourcesdk\bin\prefabs\prefabs hl2\untitled - textured shaded.bsp
e:\sourcesdk\bin\prefabs\prefabs hl2\untitled - textured shaded.bsp is version 20, not 19
** Executing...
** Command: "E:\SourceSDK\bin\cstrad.exe"
** Parameters: -bounce 2 -noextra -game "e:\SourceSDK\bin\vconfig" "e:\sourcesdk\bin\prefabs\prefabs hl2\untitled - textured shaded"
----- Radiosity Simulator ----
Custom Source Tools 1.0.1
Built by Adam 'amckern' McKern on (Jul 29 2005)
Please submit Bugs or Ideas to
[email protected]
CST Based on code by, Valve Software LLC
Common Complie errors can be found at
http://www.interlopers.net/errors/errors.php
Place Your Own Information Banner Here - Contact Adam McKern on
[email protected] for more information
1 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\SourceSDK\bin\lights.rad.
Loading e:\sourcesdk\bin\prefabs\prefabs hl2\untitled - textured shaded.bsp
e:\sourcesdk\bin\prefabs\prefabs hl2\untitled - textured shaded.bsp is version 20, not 19
** Executing...
** Command: Copy File
** Parameters: "e:\sourcesdk\bin\prefabs\prefabs hl2\untitled - textured shaded.bsp" "E:\Counter Strike - Source\cstrike\maps\untitled - textured shaded.bsp"
и все так весело глючит,глючит.везде выскакивают ошибки.ну и потом не запускается