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прошу помощи с ...

gugelom

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Jul 28, 2011
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прошу помощи с ...

Здравствуйте у меня возникла проблема, я начил делать карту и у меня всё хорошо компилируется вроде без ошибок но когда я захожу на неё там не работают ни лампы не солнце просто сильно светло из за этого очень падает фпс прошу помогите с проблемой.
Вот исходник http://rghost.ru/25921271

Вот статья компиляции...
Code:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: D:\7E0C~1\SDK\SDK\tools\hlcsg.exe c:\users\123\desktop\map22 
Entering c:\users\123\desktop\map22.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       8 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.11 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.42 seconds)

Using Wadfile: \всякая хрень\sdk\counter-strike 1.6\cstrike\cstrike.wad
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \всякая хрень\sdk\counter-strike 1.6\cstrike\halflife.wad
 - Contains 29 used textures, 82.86 percent of map (3116 textures in wad)
Using Wadfile: \всякая хрень\sdk\counter-strike 1.6\cstrike\hns_qdi.wad
 - Warning: Larger than expected texture (348972 bytes): '-AA1'
 - Warning: Larger than expected texture (348972 bytes): '-AA2'
 - Warning: Larger than expected texture (207532 bytes): '-AA3'
 - Warning: Larger than expected texture (207532 bytes): '-AA4'
 - Warning: Larger than expected texture (348972 bytes): '-AA5'
 - Warning: Larger than expected texture (327212 bytes): '-AA6'
 - Warning: Larger than expected texture (207532 bytes): '-AA7'
 - Warning: Larger than expected texture (348972 bytes): '-AA8'
 - Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \всякая хрень\sdk\counter-strike 1.6\cstrike\hns_cccp.wad
 - Warning: Larger than expected texture (348972 bytes): 'SP_BALKON11'
 - Warning: Larger than expected texture (348972 bytes): 'SP_DOM_10'
 - Warning: Larger than expected texture (306812 bytes): 'NUKFLOORC'
 - Contains 1 used texture, 2.86 percent of map (37 textures in wad)
Using Wadfile: \всякая хрень\sdk\counter-strike 1.6\cstrike\1q11\as_riverside.wad
 - Contains 0 used textures, 0.00 percent of map (27 textures in wad)
Using Wadfile: \всякая хрень\sdk\counter-strike 1.6\cstrike\1q11\chateau.wad
 - Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \всякая хрень\sdk\counter-strike 1.6\cstrike\1q11\cs_747.wad
 - Contains 2 used textures, 5.71 percent of map (143 textures in wad)
Using Wadfile: \всякая хрень\sdk\counter-strike 1.6\cstrike\1q11\cs_assault.wad
 - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \всякая хрень\sdk\counter-strike 1.6\cstrike\1q11\cs_bdog.wad
 - Contains 3 used textures, 8.57 percent of map (132 textures in wad)
Using Wadfile: \всякая хрень\sdk\counter-strike 1.6\cstrike\1q11\cs_cbble.wad
 - Contains 0 used textures, 0.00 percent of map (61 textures in wad)

Warning: More than 8 wadfiles are in use. (10)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 5 additional animating textures.
Texture usage is at 0.97 mb (of 4.00 mb MAX)
1.00 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: D:\7E0C~1\SDK\SDK\tools\hlbsp.exe c:\users\123\desktop\map22 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       8 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3183 (0.08 seconds)
BSP generation successful, writing portal file 'c:\users\123\desktop\map22.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2706 (0.07 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2284 (0.06 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2708 (0.07 seconds)
0.98 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: D:\7E0C~1\SDK\SDK\tools\hlvis.exe c:\users\123\desktop\map22 
1681 portalleafs
4868 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       8 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
 (0.43 seconds)
LeafThread:
 (6.42 seconds)
Warning: Leaf portals saw into leaf
    Problem at portal between leaves 1423 and 1413:
       (-1960.573 -120.000 288.958)
    (-1962.000 -120.000 288.000)
    (-1962.000 -245.000 288.000)
    (-1960.573 -245.000 288.485)

average leafs visible: 153
g_visdatasize:137187  compressed from 354691
6.90 seconds elapsed

-----   END   hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: D:\7E0C~1\SDK\SDK\tools\hlrad.exe c:\users\123\desktop\map22 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 8 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'D:\7E0C~1\SDK\SDK\tools\lights.rad']
[59 texlights parsed from 'D:\7E0C~1\SDK\SDK\tools\lights.rad']

9339 faces
Create Patches : 74367 base patches
0 opaque faces
1069516 square feet [154010400.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file [url]http://www.zhlt.info/common-mapping-problems.html[/url] for a detailed explanation of this problem


-----   END   hlrad -----
 
Last edited by a moderator:

KPE030T

Герой Советского Союза
Nov 9, 2010
3,830
28
106
36
RnD
Научись читать err файл и логи. Изза ошибки у тебя не компилит рад, попробуй закрасить все невидимые грани нуллом :umnik:

[ADDED=KPE030T]1318844095[/ADDED]
И на будущее, модеры не дремлют, поэтому называй темы правильно. А то отхватишь замечание за неинформативность)
 
Last edited:

gugelom

New member
Jul 28, 2011
74
0
0
Я просто с этим не разу не сталкивался( ну а так всё спасибо я исправил.
 

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