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Проблемы с тенями

Distort

Metalhead
Apr 4, 2009
67
32
Проблемы с тенями

На карте пропали тени. До того ка лампочки на карте раставил были тёмные места. а после тени пропали даже там где нету ламп. При этом карта глючит.

Вот батник:

Code:
hlcsg.exe de_crossfire.map
hlbsp.exe de_crossfire.map
hlvis.exe -full de_crossfire.map
hlrad.exe -dscale 1 -extra de_crossfire.map
echo COMPILE END

В чём дело?=(((
 

Distort

Metalhead
Apr 4, 2009
67
32
Хм...внатуре leak а как от него избавться. Я вроде карту загерметизировал

Code:
hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: hlcsg.exe de_crossfire.map 

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]


entering de_crossfire.map
CreateBrush:
 (3.81 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (2.47 seconds)
Using WAD File: \games\counter-strike 1.6\cstrike\cs_assault.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cstrike.wad
Using WAD File: \games\counter-strike 1.6\cstrike\de_aztec.wad
Warning:  ::: Larger than expected texture (348972 bytes)  Wad:wad[\games\counter-strike 1.6\cstrike\de_aztec.wad] Texture[167:SPECIAL_THANKS]

Warning:  ::: Larger than expected texture (348972 bytes)  Wad:wad[\games\counter-strike 1.6\cstrike\de_aztec.wad] Texture[168:THANKS]

Using WAD File: \games\counter-strike 1.6\cstrike\de_piranesi.wad
Using WAD File: \games\counter-strike 1.6\cstrike\de_storm.wad
Using WAD File: \games\counter-strike 1.6\cstrike\prodigy.wad
Using WAD File: \games\counter-strike 1.6\valve\halflife.wad
Using WAD File: \games\counter-strike 1.6\valve\decals.wad
Using WAD File: \games\counter-strike 1.6\valve\fonts.wad
Using WAD File: \games\counter-strike 1.6\cstrike\jos.wad
Using WAD File: \games\counter-strike 1.6\cstrike\de_vertigo.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cs_dust.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cs_cbble.wad
Using WAD File: \games\counter-strike 1.6\cstrike\tswad.wad
Using WAD File: \games\counter-strike 1.6\cstrike\n0th1ng.wad
Using WAD File: \games\counter-strike 1.6\cstrike\de_airstrip.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cs_havana.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cs_bdog.wad
added 19 additional animating textures.
Texture usage is at 1.21 mb (of 4.00 mb MAX)
6.69 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: hlbsp.exe de_crossfire.map 

-= Current hlbsp Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 240)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity light @ (-465,-2047,-1668)
Error: 
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( -96,-1944,-1696)
Warning: === LEAK in hull 3 ===
Entity light @ (-240,-1728,-1712)
4.67 seconds elapsed

-----   END   hlbsp -----



hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: hlvis.exe -full de_crossfire.map 
>> There was a problem compiling the map.
>> Check the file de_crossfire.log for the cause.

-----   END   hlvis -----



hlrad v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: hlrad.exe -dscale 1 -extra de_crossfire.map 
>> There was a problem compiling the map.
>> Check the file de_crossfire.log for the cause.

-----   END   hlrad -----

[ADDED=Distort]1243006023[/ADDED]
А зачем расширение уберать????
 
Last edited:

PoD-Stas

Lolwhat? 0.o
Apr 29, 2007
3,509
33
Потому что vis и rad уже компилят bsp-файл.

[ADDED=PoD-Stas]1243006192[/ADDED]
И кстати чт осложного от дырки избавиться?
 
Last edited:

Distort

Metalhead
Apr 4, 2009
67
32
Ага=) Ну чуь позже дыру найду. а пока пусть коробка пока карту делаю. А потом заделаю. Кстати кому интересно будет скину. Переделую crossfire с ХЛ1 в КС
 

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