
сори что так!
а I\O это что такое? я просто еще нуб в маппинге!
я так думаю это после того как я наставил кубемапов да еще и в консоле прописал buildcubemap но потом же я их удалил и откомпилировал =(
когда карту запускаеш уже в игре пишет вот что :
Spawn Server bhop_many_players[1_7]
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/offdesktop
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/offdesktop
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall077a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall077a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_tilewall005a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_tilewall005a
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/offdra
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/offdra
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow070c
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow070c
Mod_LoadTexinfo: texdata < 0 (index==0/2305)
Mod_LoadTexinfo: texdata < 0 (index==6/2305)
Begin loading faces (loads materials)
End loading faces (loads materials)
execing skill1.cfg
Executing listen server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Precache of sprites/light_glow02_add_noz ambigious (no extension specified)
Precache of sprites/light_glow02_add_noz ambigious (no extension specified)
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
32 player server started
---------------------------------------------------------------------------
Принцип действия карты!
на воде или еще где нибудь как угодно лежит триггер телепорт!
над ним брашевый энтити func_door в котором выставляется время открывания время паузы и путь перемещения при открывании! (направление делается вниз) тоесть в сторону браша! когда игрок распрыгивается ему разрешается стоять на платформе func_door столько сколько указываеш время открывания,тоесть игрок прыгает на платформу->задевает ее, она начинает двигаться в низ, тоесть открывается дверь, а под ней триггер пелепорт у которого в параметрах выставлен info_teleport_destonation зеленый человечек еще обозначается, ставится в начале всех платформ! и вот игрок должен прыгать по ним если замешкается то платформа дойдет до триггера игрок его заденет и телепортнется на начало! ну если конечно поняли я ато объяснять не очень умею
вот лог
Code:
** Executing...
** Command: "C:\SourceSDK\bin\cstbsp.exe"
** Parameters: -game "D:\=CSS=\cstrike" "C:\sourcesdk_content\cstrike\mapsrc\bhop_many_players[1_7]"
----- Binary Space Partition and Calculated Subtractive Geometry ----
Custom Source Tools 1.2 Final
Built by Adam 'amckern' McKern on (Feb 25 2006)
Please submit Bugs or Ideas to [email][email protected][/email]
CST Based on code by, Valve Software LLC
Common Complie errors can be found at [url]http://www.interlopers.net/errors/errors.php[/url]
The Worst stuff is always the worst to clean up!
2 threads
materialPath: D:\=CSS=\cstrike\materials
Loading C:\sourcesdk_content\cstrike\mapsrc\bhop_many_players[1_7].vmf
material "nature/cavewall005a" not found
Material not found!: NATURE/CAVEWALL005A
material "metal/metalwall020a" not found
Material not found!: METAL/METALWALL020A
"materials/dev/water_normal.vtf": cached version doesn't exist
material "metal/citadel_metalwall077a" not found
Material not found!: METAL/CITADEL_METALWALL077A
material "metal/citadel_tilewall005a" not found
Material not found!: METAL/CITADEL_TILEWALL005A
material "metal/metalladder001a" not found
Material not found!: METAL/METALLADDER001A
material "glass/glasswindow070c" not found
Material not found!: GLASS/GLASSWINDOW070C
material "effects/com_shield004a" not found
Material not found!: EFFECTS/COM_SHIELD004A
material "concrete/concretefloor014a" not found
Material not found!: CONCRETE/CONCRETEFLOOR014A
material "metal/metalfloor007a" not found
Material not found!: METAL/METALFLOOR007A
material "wood/woodshelf008a" not found
Material not found!: WOOD/WOODSHELF008A
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces..."materials/dev/water_normal.vtf": cached version doesn't exist
done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
"materials/dev/water_normal.vtf": cached version doesn't exist
"materials/dev/water_normal.vtf": cached version doesn't exist
done (0)
writing C:\sourcesdk_content\cstrike\mapsrc\bhop_many_players[1_7].prt...done (0)
Creating default cubemaps for env_cubemap using skybox hav...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (857108 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (857108 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:\sourcesdk_content\cstrike\mapsrc\bhop_many_players[1_7].bsp
13 seconds elapsed
** Executing...
** Command: "C:\SourceSDK\bin\cstvis.exe"
** Parameters: -game "D:\=CSS=\cstrike" "C:\sourcesdk_content\cstrike\mapsrc\bhop_many_players[1_7]"
----- Visibility Calculator ----
Custom Source Tools 1.2 Final
Built by Adam 'amckern' McKern on (Feb 25 2006)
Please submit Bugs or Ideas to [email][email protected][/email]
CST Based on code by, Valve Software LLC
Common Complie errors can be found at [url]http://www.interlopers.net/errors/errors.php[/url]
The Worst stuff is always the worst to clean up!
2 threads
reading c:\sourcesdk_content\cstrike\mapsrc\bhop_many_players[1_7].bsp
reading c:\sourcesdk_content\cstrike\mapsrc\bhop_many_players[1_7].prt
1348 portalclusters
3712 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (190)
Optimized: 1204 visible clusters (0.00%)
Total clusters visible: 529444
Average clusters visible: 392
Building PAS...
Average clusters audible: 1220
visdatasize:417903 compressed from 474496
writing c:\sourcesdk_content\cstrike\mapsrc\bhop_many_players[1_7].bsp
3 minutes, 12 seconds elapsed
** Executing...
** Command: "C:\SourceSDK\bin\cstrad.exe"
** Parameters: -game "D:\=CSS=\cstrike" "C:\sourcesdk_content\cstrike\mapsrc\bhop_many_players[1_7]"
----- Radiosity Simulator ----
Custom Source Tools 1.2 Final
Built by Adam 'amckern' McKern on (Feb 25 2006)
Please submit Bugs or Ideas to [email][email protected][/email]
CST Based on code by, Valve Software LLC
Common Complie errors can be found at [url]http://www.interlopers.net/errors/errors.php[/url]
The Worst stuff is always the worst to clean up!
2 threads
[Reading texlights from 'lights.rad']
[50 texlights parsed from 'lights.rad']
Loading c:\sourcesdk_content\cstrike\mapsrc\bhop_many_players[1_7].bsp
14077 faces
2468004 square feet [355392608.00 square inches]
0 displacements
0 square feet [0.00 square inches]
14077 patches before subdivision
140959 patches after subdivision
7 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (139)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (66)
transfers 6149542, max 270
transfer lists: 46.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(343784, 250107, 128332)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(18804, 11754, 4716)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(2787, 1623, 616)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(268, 134, 48)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(63, 29, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(8, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1773 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 878/1024 42144/49152 (85.7%) VERY FULL!
brushes 1036/8192 12432/98304 (12.6%)
brushsides 11846/65536 94768/524288 (18.1%)
planes 16800/65536 336000/1310720 (25.6%)
vertexes 20727/65536 248724/786432 (31.6%)
nodes 11104/65536 355328/2097152 (16.9%)
texinfos 2305/12288 165960/884736 (18.8%)
texdata 30/2048 960/65536 ( 1.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 14077/65536 788312/3670016 (21.5%)
origfaces 9132/65536 511392/3670016 (13.9%)
leaves 11983/65536 671048/3670016 (18.3%)
leaffaces 14718/65536 29436/131072 (22.5%)
leafbrushes 2982/65536 5964/131072 ( 4.6%)
surfedges 108393/512000 433572/2048000 (21.2%)
edges 54890/256000 219560/1024000 (21.4%)
worldlights 7/8192 616/720896 ( 0.1%)
waterstrips 388/32768 3880/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6435/65536 12870/131072 ( 9.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 5365864/0 ( 0.0%)
visdata [variable] 417903/16777216 ( 2.5%)
entdata [variable] 359723/393216 (91.5%) VERY FULL!
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/574 ( 0.2%)
pakfile [variable] 20365/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 857108/4194304 (20.4%)
==== Total Win32 BSP file data space used: 10953931 bytes ====
Linux Specific Data:
physicssurface [variable] 857108/6291456 (13.6%)
==== Total Linux BSP file data space used: 10953931 bytes ====
Total triangle count: 37303
Writing c:\sourcesdk_content\cstrike\mapsrc\bhop_many_players[1_7].bsp
3 minutes, 37 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\sourcesdk_content\cstrike\mapsrc\bhop_many_players[1_7].bsp" "C:\SourceSDK\cstrike\maps\bhop_many_players[1_7].bsp"