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Проблема с зонерскими компиляторами

[sas]ha]

New member
Feb 11, 2010
382
34
Проблема с зонерскими компиляторами

Вобщем проблема с компиляторами, а точне думаю с hlrad, компилирую - в итоге карта тупо вся "светится", на карте 2 лампочки а освещение такое что ослепнуть можно...
не знаю в чем проблема...
Компилировал и редактором, и бат-файлом(результат один и тот же), параметры BAT:

@echo off
set WADROOT=e:\games\cs 1.6
set mapname=******.map

hlcsg.exe -estimate "%mapname%"
hlbsp.exe -estimate "%mapname%"
hlvis.exe -estimate -full "%mapname%"
hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 "%mapname%"



Со стандартными хамеровскими компиляторами все работает, но сами понимаете качество не то...

+ карта жудко глючит при компилировании зонеровскими...
 

Scream

aw
Oct 29, 2005
6,857
38
2 [sas]ha]:
А ты уверен, что рад у тебя вообще работает и нету дырки на карте?
Если да, то попробуй минимум параметров, типа такого:
hlvis.exe -fast %mapname%
hlrad.exe %mapname%
 

[sas]ha]

New member
Feb 11, 2010
382
34
2 HeMe3iC: чёрт, я не в курсах что это :headshot:
2 Scream дырки может и есть, там малые зазоры их трудно убрать было...я думал оно не влияет на это...
 

[sas]ha]

New member
Feb 11, 2010
382
34
Старые компиляторы нормально исправно компилируют.

Конф компа:
Amd Sempron 2.1
мать RZ 7nf-rz/7nf-rz-c
Видюха Ati radeon 9600

эот что помню, если ещё чёт надо скажите

Code:
** Executing...
** Command: Change Directory
** Parameters: "E:\Games\Counter Strike 1.6"


** Executing...
** Command: E:\Programs\VHE\tools\ZHLT\hlcsg.exe
** Parameters: "e:\programs\vhe\maps\zm_sewerage"

hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: E:\Programs\VHE\tools\ZHLT\hlcsg.exe e:\programs\vhe\maps\zm_sewerage 

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]


entering e:\programs\vhe\maps\zm_sewerage.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.03 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.52 seconds)
Using WAD File: \games\counter strike 1.6\cstrike\cstrike.wad
Using WAD File: \games\counter strike 1.6\valve\halflife.wad
Using WAD File: \games\counter strike 1.6\valve\liquids.wad
Using WAD File: \games\counter strike 1.6\valve\decals.wad
Using WAD File: \games\counter strike 1.6\cstrike\cs_dust.wad
Using WAD File: \games\counter strike 1.6\cstrike\de_vegas.wad
Using WAD File: \games\counter strike 1.6\cstrike\cs_assault.wad
Using WAD File: \games\counter strike 1.6\cstrike\cs_havana.wad
added 8 additional animating textures.
Texture usage is at 1.91 mb (of 4.00 mb MAX)
10.88 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: E:\Programs\VHE\tools\ZHLT\hlbsp.exe
** Parameters: "e:\programs\vhe\maps\zm_sewerage"

hlbsp v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: E:\Programs\VHE\tools\ZHLT\hlbsp.exe e:\programs\vhe\maps\zm_sewerage 

-= Current hlbsp Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 240)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity light @ ( -80,-1596,-168)
Error: 
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

6.22 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: E:\Programs\VHE\tools\ZHLT\hlvis.exe
** Parameters: "e:\programs\vhe\maps\zm_sewerage"

hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: E:\Programs\VHE\tools\ZHLT\hlvis.exe e:\programs\vhe\maps\zm_sewerage 
>> There was a problem compiling the map.
>> Check the file e:\programs\vhe\maps\zm_sewerage.log for the cause.

-----   END   hlvis -----




** Executing...
** Command: E:\Programs\VHE\tools\ZHLT\hlrad.exe
** Parameters: "e:\programs\vhe\maps\zm_sewerage"

hlrad v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: E:\Programs\VHE\tools\ZHLT\hlrad.exe e:\programs\vhe\maps\zm_sewerage 
>> There was a problem compiling the map.
>> Check the file e:\programs\vhe\maps\zm_sewerage.log for the cause.

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "e:\programs\vhe\maps\zm_sewerage.bsp" "E:\Games\Counter Strike 1.6\cstrike\maps\zm_sewerage.bsp"


** Executing...
** Command: Copy File
** Parameters: "e:\programs\vhe\maps\zm_sewerage.pts" "E:\Games\Counter Strike 1.6\cstrike\maps\zm_sewerage.pts"


** Executing...
** Command: E:\Games\Counter Strike 1.6\hl.exe
** Parameters: +map "zm_sewerage" -game cstrike -dev -console +deathmatch 1
 
Last edited by a moderator:

Scream

aw
Oct 29, 2005
6,857
38
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

А это что? Ищи дыру на карте. Свет не будет просчитываться, пока есть дыра в "космос". Поэтому всё пересвечено. Читай учебник, вопрос более, чем глупый, мог бы сам почитать лог и найти, где ошибка.
 

[sas]ha]

New member
Feb 11, 2010
382
34
лог то я читал, но не заделывал дырку в виду того что старые компиляторы работали я не думал что проблема в ней...щас заделаю и посмотрю...

а учебник дмитрича у меня есть :) спасибо
 

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