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Проблема с текстурами высокого разрешения

Limera1ne

New member
Aug 31, 2014
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Проблема с текстурами высокого разрешения

Вот такая штука пишется в логе после провального компила карты. Как быть?

Using Wadfile: \counter-strike 1.6\cstrike\cstrike.wad
- Contains 3 used textures, 2.94 percent of map (123 textures in wad)
Using Wadfile: \wally\zp_pollution_v2.wad
- Contains 34 used textures, 33.33 percent of map (116 textures in wad)
Using Wadfile: \wally\zp_safeplace.wad
- Contains 13 used textures, 12.75 percent of map (60 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\halflife.wad
- Contains 49 used textures, 48.04 percent of map (3116 textures in wad)
Using Wadfile: \wally\zm_cave_new.wad
- Warning: Larger than expected texture (227646 bytes): 'ZM_TEAM2'
- Contains 2 used textures, 1.96 percent of map (23 textures in wad)
Using Wadfile: \wally\lime.wad
- Contains 1 used texture, 0.98 percent of map (1 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\liquids.wad
- Warning: Larger than expected texture (348972 bytes): '!BWATER1'
- Warning: Larger than expected texture (348972 bytes): '!BWATER2'
- Warning: Larger than expected texture (348972 bytes): '!BWATER3'
- Warning: Larger than expected texture (348972 bytes): '!C2A5'
- Warning: Larger than expected texture (348972 bytes): '!C2A52'
- Warning: Larger than expected texture (348972 bytes): '!C2A52B'
- Warning: Larger than expected texture (348972 bytes): '!C2A53'
- Warning: Larger than expected texture (348972 bytes): '!C2A54'
- Warning: Larger than expected texture (348972 bytes): '!C2A542'
- Warning: Larger than expected texture (348972 bytes): '!C2A54B'
- Warning: Larger than expected texture (348972 bytes): '!GWATER1'
- Warning: Larger than expected texture (348972 bytes): '!GWATER2'
- Warning: Larger than expected texture (348972 bytes): '!GWATER3'
- Warning: Larger than expected texture (348972 bytes): '!GWATER4A'
- Warning: Larger than expected texture (348972 bytes): '!GWATER4B'
- Warning: Larger than expected texture (348972 bytes): '!GWATER5'
- Warning: Larger than expected texture (348972 bytes): '!GWATER5B'
- Warning: Larger than expected texture (348972 bytes): '!GWATER6'
- Warning: Larger than expected texture (348972 bytes): '!RADIO'
- Warning: Larger than expected texture (348972 bytes): '!RWATER1'
- Warning: Larger than expected texture (348972 bytes): '!RWATER2'
- Warning: Larger than expected texture (348972 bytes): '!RWATER3'
- Warning: Larger than expected texture (348972 bytes): '!WATER1'
- Warning: Larger than expected texture (348972 bytes): '!WATER2A'
- Warning: Larger than expected texture (348972 bytes): '!WATER2B'
- Warning: Larger than expected texture (348972 bytes): '!WATER2C'
- Warning: Larger than expected texture (348972 bytes): '+0WATERFALL1'
- Warning: Larger than expected texture (348972 bytes): '+1WATERFALL1'
- Warning: Larger than expected texture (348972 bytes): '+2WATERFALL1'
- Warning: Larger than expected texture (348972 bytes): '+3WATERFALL1'
- Warning: Larger than expected texture (348972 bytes): '+4WATERFALL1'
- Warning: Larger than expected texture (348972 bytes): 'SCROLLTOXIC'
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)

added 9 additional animating textures.
Texture usage is at 3.69 mb (of 4.00 mb MAX)
6.23 seconds elapsed
 

Limera1ne

New member
Aug 31, 2014
22
0
0
Дядя Миша said:
Да он всегда так пишет, это несущественно. Есть и другие ошибки.

не существенно? но при этом он не создает bsp Файл.
 

Limera1ne

New member
Aug 31, 2014
22
0
0
Дядя Миша said:
2 Limera1ne: тогда выкладывай весь лог полностью, а мы почитаем.

Хочу сказать, что если убрать эти текстуры с карты с поставить обычные, то проблема исчезает, но мне очень хотелось-бы поставить именно эти, (Файл текстур http://hl-lab.ru/rus/wad_goldsrc/liquids.wad)

Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -estimate -nowadtextures 1.map
Entering 1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

14 brushes (totalling 84 sides) discarded from clipping hulls
CreateBrush:
(2.39 seconds)
SetModelCenters:
(0.04 seconds)
CSGBrush:
(2.91 seconds)

Using Wadfile: \counter-strike 1.6\cstrike\cstrike.wad
- Contains 3 used textures, 2.94 percent of map (123 textures in wad)
Using Wadfile: \wally\zp_pollution_v2.wad
- Contains 34 used textures, 33.33 percent of map (116 textures in wad)
Using Wadfile: \wally\zp_safeplace.wad
- Contains 13 used textures, 12.75 percent of map (60 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\halflife.wad
- Contains 49 used textures, 48.04 percent of map (3116 textures in wad)
Using Wadfile: \wally\zm_cave_new.wad
- Warning: Larger than expected texture (227646 bytes): 'ZM_TEAM2'
- Contains 2 used textures, 1.96 percent of map (23 textures in wad)
Using Wadfile: \wally\lime.wad
- Contains 1 used texture, 0.98 percent of map (1 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\liquids.wad
- Warning: Larger than expected texture (348972 bytes): '!BWATER1'
- Warning: Larger than expected texture (348972 bytes): '!BWATER2'
- Warning: Larger than expected texture (348972 bytes): '!BWATER3'
- Warning: Larger than expected texture (348972 bytes): '!C2A5'
- Warning: Larger than expected texture (348972 bytes): '!C2A52'
- Warning: Larger than expected texture (348972 bytes): '!C2A52B'
- Warning: Larger than expected texture (348972 bytes): '!C2A53'
- Warning: Larger than expected texture (348972 bytes): '!C2A54'
- Warning: Larger than expected texture (348972 bytes): '!C2A542'
- Warning: Larger than expected texture (348972 bytes): '!C2A54B'
- Warning: Larger than expected texture (348972 bytes): '!GWATER1'
- Warning: Larger than expected texture (348972 bytes): '!GWATER2'
- Warning: Larger than expected texture (348972 bytes): '!GWATER3'
- Warning: Larger than expected texture (348972 bytes): '!GWATER4A'
- Warning: Larger than expected texture (348972 bytes): '!GWATER4B'
- Warning: Larger than expected texture (348972 bytes): '!GWATER5'
- Warning: Larger than expected texture (348972 bytes): '!GWATER5B'
- Warning: Larger than expected texture (348972 bytes): '!GWATER6'
- Warning: Larger than expected texture (348972 bytes): '!RADIO'
- Warning: Larger than expected texture (348972 bytes): '!RWATER1'
- Warning: Larger than expected texture (348972 bytes): '!RWATER2'
- Warning: Larger than expected texture (348972 bytes): '!RWATER3'
- Warning: Larger than expected texture (348972 bytes): '!WATER1'
- Warning: Larger than expected texture (348972 bytes): '!WATER2A'
- Warning: Larger than expected texture (348972 bytes): '!WATER2B'
- Warning: Larger than expected texture (348972 bytes): '!WATER2C'
- Warning: Larger than expected texture (348972 bytes): '+0WATERFALL1'
- Warning: Larger than expected texture (348972 bytes): '+1WATERFALL1'
- Warning: Larger than expected texture (348972 bytes): '+2WATERFALL1'
- Warning: Larger than expected texture (348972 bytes): '+3WATERFALL1'
- Warning: Larger than expected texture (348972 bytes): '+4WATERFALL1'
- Warning: Larger than expected texture (348972 bytes): 'SCROLLTOXIC'
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)

added 9 additional animating textures.
Texture usage is at 3.69 mb (of 4.00 mb MAX)
6.23 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -estimate 1.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3838 (0.62 seconds)
BSP generation successful, writing portal file '1.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4137 (0.47 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3983 (0.47 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4335 (0.50 seconds)
6.50 seconds elapsed

----- END hlbsp -----
 

Flash

Administrator
Sep 21, 2004
16,695
41
2 Limera1ne:
Это по твоему полный лог?
Warning — это не ошибка, просто уведомление, которое следует игнорировать.

[ADDED=Flash]1409946550[/ADDED]
ЗЫ. "розришенея" - одно слова, три ошибки. Мастер. :)
 

Limera1ne

New member
Aug 31, 2014
22
0
0
Flash said:
2 Limera1ne:
Это по твоему полный лог?
Warning — это не ошибка, просто уведомление, которое следует игнорировать.

[ADDED=Flash]1409946550[/ADDED]
ЗЫ. "розришенея" - одно слова, три ошибки. Мастер. :)

лог полный, однако карта всё такие не копилится, а ошибка походу вот Contains 0 used textures, 0.00 percent of map (32 textures in wad)
 

Limera1ne

New member
Aug 31, 2014
22
0
0
Flash said:
2 Limera1ne:
Видишь ли, в компиле карты обычно участвует 4 компилятора, а в логе у тебя их только два.
В общем приложи карту, посмотрим.

проблема решилась сама, скачал эту штуку (http://cs-mapping.com.ua/forum/showthread.php?t=8910) и все нормально скомпилировалось)
 

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