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Проблема с освещением

skiller

New member
Jan 24, 2008
10
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Проблема с освещением

Создал карту.
Но одна проблема. Карта идет хорошо только после компиляции в BSP с CSG и с VIS. Но, такая картая можно сказать "пробная". Абсолютно без теней и с однородным освещением по всей поверхности. (карта с небом и light_environment (солнцем)), даже фонарик не отображается на поверхности.
Если я пытаюсь сделать компиляцию задействовав RAD, то после этого, карта становиться АБСОЛЮТНО ЧЕРНОЙ. Без освещения вообще.
Вобщем нужна помощь бывалых мапперов. Поиски в инете ничего не дали. Бесполезное лазение по map propereties -тоже.
Или хотябы дайте ссылочку, где есть инструкция по устранению проблемы такого рода.
 

Lantrat

Hancock
Sep 10, 2006
5,578
41
9
0
2 skiller:
Скомпилируй со всеми кампиляторами и выложи нам сюда лог кампиляции.
 

skiller

New member
Jan 24, 2008
10
0
0
GL_monolights ничего не дает. Видимо софт плохой. Забыл подметить, что черная только сама карта, а небо - обычное. И если надеть найтвижн, становится все видно. Ну и фонарик тоже немного освещает. Хотя в настройках все нормально, и по идее карта должна быть светлая.
2 Lantrat:
Можешь объяснить, что такое лог компиляции. Это моя первая карта, поэтому я еще далеко не во всем разобрался.
 

antoha.by

Критик
Jun 12, 2007
981
32
2 skiller:
В корневой папке компиляторов, есть такой файл Имя_карты.log вот его открой
с помощью блокнота и в пост скопируй содержимое!
Да ещё посмотри вот такой файл есть ли он- название_карты.err если есть тоже вылаживай!
И ещё, какими компиляторами пользуешься!
 
Last edited:

skiller

New member
Jan 24, 2008
10
0
0
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe D:\\exp

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering D:\\exp.map
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.16 seconds)
CSGBrush:
(0.08 seconds)
Using WAD File: \games\cs16\cstrike\ajawad.wad
Using WAD File: \games\cs16\cstrike\cached.wad
Using WAD File: \games\cs16\cstrike\chateau.wad
Using WAD File: \games\cs16\cstrike\cs_747.wad
Using WAD File: \games\cs16\cstrike\cs_assault.wad
Using WAD File: \games\cs16\cstrike\cs_bdog.wad
Using WAD File: \games\cs16\cstrike\cs_cbble.wad
Using WAD File: \games\cs16\cstrike\cs_dust.wad
Using WAD File: \games\cs16\cstrike\cs_havana.wad
Using WAD File: \games\cs16\cstrike\cs_office.wad
Using WAD File: \games\cs16\cstrike\cstraining.wad
Using WAD File: \games\cs16\cstrike\cstrike.wad
Using WAD File: \games\cs16\cstrike\de_airstrip.wad
Using WAD File: \games\cs16\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\cs16\cstrike\de_aztec.wad] Texture[987:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\cs16\cstrike\de_aztec.wad] Texture[988:THANKS]

Using WAD File: \games\cs16\cstrike\n0th1ng.wad
Using WAD File: \games\cs16\cstrike\prodigy.wad
Using WAD File: \games\cs16\cstrike\tempdecal.wad
Using WAD File: \games\cs16\cstrike\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\games\cs16\cstrike\torntextures.wad] Texture[1040:TK_STONEWALLHI]

Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\games\cs16\cstrike\torntextures.wad] Texture[1079:TK_CLAYROOF]

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\games\cs16\cstrike\torntextures.wad] Texture[1107:{TK_PLANTLG]

Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\games\cs16\cstrike\torntextures.wad] Texture[1109:{TK_PLANTSM]

Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\games\cs16\cstrike\torntextures.wad] Texture[1161:TK_TORNMAP]

Using WAD File: \games\cs16\cstrike\tswad.wad
Using WAD File: \games\cs16\cstrike\de_piranesi.wad
Using WAD File: \games\cs16\cstrike\de_storm.wad
Using WAD File: \games\cs16\cstrike\de_vertigo.wad
Using WAD File: \games\cs16\cstrike\decals.wad
Using WAD File: \games\cs16\cstrike\itsitaly.wad
Using WAD File: \games\cs16\cstrike\jos.wad
Texture usage is at 0.20 mb (of 4.00 mb MAX)
1.03 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe D:\\exp

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'D:\\exp.prt'
1.06 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe D:\\exp

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


4 portalleafs
5 numportals
BasePortalVis:
(0.09 seconds)
LeafThread:
(0.12 seconds)
average leafs visible: 4
g_visdatasize:12 compressed from 4
0.41 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe -extra D:\\exp

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


52 faces
Create Patches : 628 base patches
0 opaque faces
10815 square feet [1557408.00 square inches]
2 direct lights

BuildFacelights:
(5.12 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.13 seconds)
MakeScales:
(0.12 seconds)
SwapTransfers:
(0.28 seconds)
Transfer Lists : 164650 transfers
Indices : 26272 bytes
Data : 658600 bytes
GatherLight:
(0.14 seconds)
FinalLightFace:
(0.38 seconds)
6.47 seconds elapsed

----- END hlrad -----

Вот это содержимое карты.txt после компиляции.
Кстати режим light работает. ПОхоже, что не работает только light_environment.
Log и err не нашел(
Да, и я пользуюсь компилятором от zonera (ZHLT)
 

skiller

New member
Jan 24, 2008
10
0
0
Так, вобще файлов в этом формате найти не могу. Лучше я дам свою асю - 241-404-480, я вам лично передам эту карту в формате rmf.
 

skiller

New member
Jan 24, 2008
10
0
0
Вобщето это я сделал специально, для более быстрой компиляции? и вобще это - другая карта, маленькая=) НО проблема таже. Я уже опустил руки и решил осветить карту обычными light в разных концах карты.
Кстати, эта карта проигрывается на вот этом инет-серваке:
87.251.143.169:27016
название - de_bigcity
Вот список моей большой карты:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\HAMMER#2\ZHLT\hlcsg.exe "C:\Program Files\HAMMER#2\maps\de_bigcity"
Entering C:\Program Files\HAMMER#2\maps\de_bigcity.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.58 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.61 seconds)

Using Wadfile: \games\cs16\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\cs16\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\cs16\cstrike\chateau.wad
- Contains 15 used textures, 16.48 percent of map (136 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_747.wad
- Contains 5 used textures, 5.49 percent of map (143 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_bdog.wad
- Contains 27 used textures, 29.67 percent of map (132 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_cbble.wad
- Contains 2 used textures, 2.20 percent of map (61 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_havana.wad
- Contains 3 used textures, 3.30 percent of map (122 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_office.wad
- Contains 2 used textures, 2.20 percent of map (102 textures in wad)
Using Wadfile: \games\cs16\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\cs16\cstrike\cstrike.wad
- Contains 8 used textures, 8.79 percent of map (123 textures in wad)
Using Wadfile: \games\cs16\cstrike\de_airstrip.wad
- Contains 2 used textures, 2.20 percent of map (69 textures in wad)
Using Wadfile: \games\cs16\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 2 used textures, 2.20 percent of map (24 textures in wad)
Using Wadfile: \games\cs16\cstrike\de_piranesi.wad
- Contains 8 used textures, 8.79 percent of map (160 textures in wad)
Using Wadfile: \games\cs16\cstrike\de_storm.wad
- Contains 1 used texture, 1.10 percent of map (74 textures in wad)
Using Wadfile: \games\cs16\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \games\cs16\cstrike\itsitaly.wad
- Contains 2 used textures, 2.20 percent of map (99 textures in wad)
Using Wadfile: \games\cs16\cstrike\decals.wad
- Contains 6 used textures, 6.59 percent of map (225 textures in wad)
Using Wadfile: \games\cs16\cstrike\jos.wad
- Contains 1 used texture, 1.10 percent of map (24 textures in wad)
Using Wadfile: \games\cs16\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \games\cs16\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\cs16\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\cs16\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 4 used textures, 4.40 percent of map (162 textures in wad)
Using Wadfile: \games\cs16\cstrike\tswad.wad
- Contains 3 used textures, 3.30 percent of map (29 textures in wad)
Using Wadfile: \games\cs16\cstrike\zeditor.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Including Wadfile: \games\cs16\cstrike\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Warning: More than 8 wadfiles are in use. (27)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 1 additional animating textures.
Texture usage is at 3.97 mb (of 4.00 mb MAX)
2.98 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\HAMMER#2\ZHLT\hlbsp.exe "C:\Program Files\HAMMER#2\maps\de_bigcity"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Program Files\HAMMER#2\maps\de_bigcity.prt'
3.64 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\HAMMER#2\ZHLT\hlvis.exe -fast "C:\Program Files\HAMMER#2\maps\de_bigcity"
961 portalleafs
3744 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(3.13 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 187 and 172:
(1063.289 741.013 -219.700)
(1062.521 742.508 -222.000)
(1140.000 595.000 -222.000)
(1139.999 594.998 -221.755)

average leafs visible: 876
g_visdatasize:116202 compressed from 116281
3.25 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\HAMMER#2\ZHLT\hlrad.exe "C:\Program Files\HAMMER#2\maps\de_bigcity"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


6135 faces
Create Patches : 50759 base patches
0 opaque faces
426228 square feet [61376848.00 square inches]
4 direct lights

BuildFacelights:
(95.44 seconds)
visibility matrix : 153.6 megs
BuildVisLeafs:
(654.59 seconds)
MakeScales:
(202.22 seconds)
SwapTransfers:
(123.14 seconds)
Transfer Lists : 211145502 : 211.15M transfers
Indices : 56943140 : 54.31M bytes
Data : 844582008 : 805.46M bytes
GatherLight:
(33.41 seconds)
FinalLightFace:
(13.70 seconds)
1123.91 seconds elapsed [18m 43s]

----- END hlrad -----
 
Last edited:

Spoilt13

New member
May 23, 2005
1,052
38
Если у тебя остальные источники света работают, то скорей всего ты неправильно настроил солнце- он же light_enveronment. Сделай угол в минусовом значении.
 

skiller

New member
Jan 24, 2008
10
0
0
Да это не помогало.
Правда с недавнего времяни само собой все заработоло)
 

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