Вобщето это я сделал специально, для более быстрой компиляции? и вобще это - другая карта, маленькая

НО проблема таже. Я уже опустил руки и решил осветить карту обычными light в разных концах карты.
Кстати, эта карта проигрывается на вот этом инет-серваке:
87.251.143.169:27016
название - de_bigcity
Вот список моей большой карты:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\HAMMER#2\ZHLT\hlcsg.exe "C:\Program Files\HAMMER#2\maps\de_bigcity"
Entering C:\Program Files\HAMMER#2\maps\de_bigcity.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.58 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.61 seconds)
Using Wadfile: \games\cs16\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\cs16\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\cs16\cstrike\chateau.wad
- Contains 15 used textures, 16.48 percent of map (136 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_747.wad
- Contains 5 used textures, 5.49 percent of map (143 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_bdog.wad
- Contains 27 used textures, 29.67 percent of map (132 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_cbble.wad
- Contains 2 used textures, 2.20 percent of map (61 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_havana.wad
- Contains 3 used textures, 3.30 percent of map (122 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_office.wad
- Contains 2 used textures, 2.20 percent of map (102 textures in wad)
Using Wadfile: \games\cs16\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\cs16\cstrike\cstrike.wad
- Contains 8 used textures, 8.79 percent of map (123 textures in wad)
Using Wadfile: \games\cs16\cstrike\de_airstrip.wad
- Contains 2 used textures, 2.20 percent of map (69 textures in wad)
Using Wadfile: \games\cs16\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 2 used textures, 2.20 percent of map (24 textures in wad)
Using Wadfile: \games\cs16\cstrike\de_piranesi.wad
- Contains 8 used textures, 8.79 percent of map (160 textures in wad)
Using Wadfile: \games\cs16\cstrike\de_storm.wad
- Contains 1 used texture, 1.10 percent of map (74 textures in wad)
Using Wadfile: \games\cs16\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \games\cs16\cstrike\itsitaly.wad
- Contains 2 used textures, 2.20 percent of map (99 textures in wad)
Using Wadfile: \games\cs16\cstrike\decals.wad
- Contains 6 used textures, 6.59 percent of map (225 textures in wad)
Using Wadfile: \games\cs16\cstrike\jos.wad
- Contains 1 used texture, 1.10 percent of map (24 textures in wad)
Using Wadfile: \games\cs16\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \games\cs16\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\cs16\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\cs16\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 4 used textures, 4.40 percent of map (162 textures in wad)
Using Wadfile: \games\cs16\cstrike\tswad.wad
- Contains 3 used textures, 3.30 percent of map (29 textures in wad)
Using Wadfile: \games\cs16\cstrike\zeditor.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Including Wadfile: \games\cs16\cstrike\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Warning: More than 8 wadfiles are in use. (27)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 1 additional animating textures.
Texture usage is at 3.97 mb (of 4.00 mb MAX)
2.98 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\HAMMER#2\ZHLT\hlbsp.exe "C:\Program Files\HAMMER#2\maps\de_bigcity"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Program Files\HAMMER#2\maps\de_bigcity.prt'
3.64 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\HAMMER#2\ZHLT\hlvis.exe -fast "C:\Program Files\HAMMER#2\maps\de_bigcity"
961 portalleafs
3744 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(3.13 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 187 and 172:
(1063.289 741.013 -219.700)
(1062.521 742.508 -222.000)
(1140.000 595.000 -222.000)
(1139.999 594.998 -221.755)
average leafs visible: 876
g_visdatasize:116202 compressed from 116281
3.25 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\HAMMER#2\ZHLT\hlrad.exe "C:\Program Files\HAMMER#2\maps\de_bigcity"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
6135 faces
Create Patches : 50759 base patches
0 opaque faces
426228 square feet [61376848.00 square inches]
4 direct lights
BuildFacelights:
(95.44 seconds)
visibility matrix : 153.6 megs
BuildVisLeafs:
(654.59 seconds)
MakeScales:
(202.22 seconds)
SwapTransfers:
(123.14 seconds)
Transfer Lists : 211145502 : 211.15M transfers
Indices : 56943140 : 54.31M bytes
Data : 844582008 : 805.46M bytes
GatherLight:
(33.41 seconds)
FinalLightFace:
(13.70 seconds)
1123.91 seconds elapsed [18m 43s]
----- END hlrad -----