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Проблема с компиляцией - Bad Surface Extents

LeNya

Летящий в колодце...
Jan 5, 2013
19
29
Проблема с компиляцией

И снова здравствуйте, к сожалению, опять в разделе "помощь". Проблема в следующем:
При компиляции выдается ошибка Bad Surface Extents. Не сочтите за нуба, я знаю, что это и как лечится :). Так вот, эта ошибка там, где ее поидее не должно быть. Все проблемные(да и нормальные)фейсы покрыты одной и той же текстурой с с масштабом 1. Не 10, не -10, а всего лишь 1. Прежде чем отправляться на форум, я ставил другие скейлы и переделывал браши с проблемными фейсами - результат один и тот же. Я не могу понять причину этой чертовщины, может быть, вы узнаете ее.
Для тех, у кого "многабукафф": скейл текстур нормальный, а ошибка есть.
Code:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\zhlt\hlcsg.exe c:\mv -nowadtextures -texdata 100000 
Entering c:\mv.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 102400000 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [     off ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

17 brushes (totalling 102 sides) discarded from clipping hulls
CreateBrush:
 (0.08 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.33 seconds)

Using Wadfile: \counter-strike 1.6\valve\halflife.wad
 - Contains 28 used textures, 75.68 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\wad.wad
 - Warning: Larger than expected texture (348972 bytes): 'MOUNTVILTEX1A'
 - Warning: Larger than expected texture (348972 bytes): 'CSTRIKE_FT2D001'
 - Warning: Larger than expected texture (348972 bytes): 'CSTRIKE_CJ2B002'
 - Warning: Larger than expected texture (348972 bytes): 'CSTRIKE_CJ2B001'
 - Warning: Larger than expected texture (348972 bytes): 'MOUNTVILTEX2'
 - Warning: Larger than expected texture (348972 bytes): 'MVILLAGEHOUSE01'
 - Warning: Larger than expected texture (348972 bytes): 'MVILLAGEHOUSE03'
 - Warning: Larger than expected texture (348972 bytes): 'MVILLAGETUNSIGN'
 - Warning: Larger than expected texture (348972 bytes): 'WOODNOSOUND'
 - Warning: Larger than expected texture (348972 bytes): 'MVILLAGECRATE01'
 - Warning: Larger than expected texture (298312 bytes): 'MVILLAGECRATE02'
 - Warning: Larger than expected texture (240172 bytes): 'MVILLTUNWALL03'
 - Warning: Larger than expected texture (348972 bytes): 'CSTRIKE_CJ2B003'
 - Warning: Larger than expected texture (348972 bytes): 'CSTRIKE_CJ2B004'
 - Warning: Larger than expected texture (348972 bytes): 'MVILLAGEHOUSE04'
 - Warning: Larger than expected texture (531212 bytes): 'MVILLAGEHOUSE05'
 - Warning: Larger than expected texture (348972 bytes): 'MOUNTVILTEX1B'
 - Contains 9 used textures, 24.32 percent of map (23 textures in wad)

Texture usage is at 2.14 mb (of 97.66 mb MAX)
0.48 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\zhlt\hlbsp.exe c:\mv -texdata 100000 -subdivide 256 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 102400000 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     256 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...614 (0.02 seconds)
BSP generation successful, writing portal file 'c:\mv.prt'
SolidBSP [hull 1] 500...1000...1500...1842 (0.14 seconds)
SolidBSP [hull 2] 500...1000...1500...1747 (0.12 seconds)
SolidBSP [hull 3] 500...1000...1500...1923 (0.16 seconds)
0.73 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\zhlt\hlvis.exe c:\mv -texdata 100000 -full 
 348 portalleafs
1106 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 102400000 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


BasePortalVis:
 (0.06 seconds)
LeafThread:
 (2.76 seconds)
average leafs visible: 114
g_visdatasize:13347  compressed from 15312
2.82 seconds elapsed

-----   END   hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\zhlt\hlrad.exe c:\mv -texdata 100000 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 4 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [         102400000 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'C:\zhlt\lights.rad']
[59 texlights parsed from 'C:\zhlt\lights.rad']

1697 faces
Create Patches : 3894 base patches
234 opaque faces
36032 square feet [5188716.00 square inches]
6 direct lights

BuildFacelights:
Error: 
for Face 67 (texture MVillTunWall01) at 
(-756.000 -968.000 -20.000) (-756.000 -704.000 -20.000) (-756.000 -704.000 -192.000) (-756.000 -1216.000 -192.000) (-756.000 -1216.000 -20.000) 
Error: Bad surface extents (17 x 6)
Check the file ZHLTProblems.html for a detailed explanation of this problem

-----   END   hlrad -----
 
Last edited:

stproz

New member
Mar 31, 2009
1,646
29
2 LeNya:
Нажми ALT+P, нажми на Solid Entity is empty (у тебя их 3) нажми Go to error, а потом DEL.
Еще у тебя присутствуют Invalid Solid Structure, тоже исправь их
 

LeNya

Летящий в колодце...
Jan 5, 2013
19
29
StProZ^ said:
2 LeNya:
Нажми ALT+P, нажми на Solid Entity is empty (у тебя их 3) нажми Go to error, а потом DEL.
Еще у тебя присутствуют Invalid Solid Structure, тоже исправь их
1)Камеру на 2D видах тупо перекидывает в центр сетки
2)Да, там косяк с воротами был, но даже удалив их, ошибка на месте.
 

ZAZA

New member
Nov 8, 2011
2,434
40
0
LeNya said:
1)Камеру на 2D видах тупо перекидывает в центр сетки
Вот перекинуло тебя в центр, и ты должен нажать кнопочку Del. И таких энтитей станет на одну меньше.
 

ZAZA

New member
Nov 8, 2011
2,434
40
0
LeNya said:
Не помогло. Пруф:
Оно и не должно было помочь. Оно тебе убрало пустые энтити.
LeNya said:
Какой компромисс можно найти?
Убей всю карту и начни с начала. Если делать все аккуратно, то этой ошибки не будет.
 

LeNya

Летящий в колодце...
Jan 5, 2013
19
29
ZAZA said:
Убей всю карту и начни с начала. Если делать все аккуратно, то этой ошибки не будет.
Да все решилось. Параметр subdivide похоже, так и не довели до ума. Спасибо всем, кто здесь отписался.
 

ZAZA

New member
Nov 8, 2011
2,434
40
0
2 LeNya:
Я же тебе сказал. Если будешь делать все аккуратно, то этот параметр не будет давать сбоев.
 

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