Проблема с картой
Комплектую вот чего пишет:
** Executing...
** Command: "D:\Игры\Steam\SDK\bin\vbsp.exe"
** Parameters: -game "D:\Игры\CSS\Counter-Strike_Source\cstrike" "D:\sourcesdk_content\cstrike\mapsrc\zm_rock"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: D:\Игры\CSS\Counter-Strike_Source\cstrike\materials
Loading D:\sourcesdk_content\cstrike\mapsrc\zm_rock.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_button (-2857.00 -1342.00 2216.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1536.0, 2117.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1191.2, 2704.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1272.0, 2821.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1133.9, 2520.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1564.1, 2464.9)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1536.0, 2932.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1536.0, 3094.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1536.0, 3264.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (35173 bytes)
Static prop models/props/cs_assault/wall_wires2.mdl outside the map (-2927.00, -1131.00, 2306.00)
Static prop models/props/cs_assault/wirepipe.mdl outside the map (-2927.00, -1289.42, 2232.00)
Error! prop_static using model "models/props_junk/pushcart01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/pushcart01a.mdl"!
Static prop models/props/de_dust/du_antenna_a.mdl outside the map (-2750.00, -1134.94, 2476.00)
Error! To use model "models/weapons/w_pist_deagle.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/w_pist_deagle.mdl"!
Static prop models/props/de_dust/du_crate_128x128.mdl outside the map (-2507.00, -914.90, 2239.00)
Static prop models/props/de_dust/du_crate_128x128.mdl outside the map (-2599.00, -916.00, 2350.00)
Static prop models/props/cs_assault/ventilationduct01.mdl outside the map (-2820.00, -1191.08, 2431.00)
Static prop models/props/cs_assault/ventilationduct01.mdl outside the map (-2745.00, -1145.31, 2431.00)
Static prop models/props/cs_assault/ventilationduct01.mdl outside the map (-2727.00, -1255.80, 2431.00)
Static prop models/props/cs_assault/ventilationduct01.mdl outside the map (-2848.00, -1287.90, 2431.00)
Error! prop_static using model "models/combine_apc_destroyed_gib06.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/combine_apc_destroyed_gib06.mdl"!
Static prop models/effects/vol_light.mdl outside the map (-2793.00, -94.00, 2960.00)
Static prop models/props/de_dust/du_crate_128x128.mdl outside the map (-2699.00, -557.00, 2341.52)
Static prop models/props/de_dust/du_crate_128x128.mdl outside the map (-2696.00, -557.00, 2471.20)
Static prop models/props/de_dust/du_crate_128x128.mdl outside the map (-2706.00, -426.00, 2220.00)
Static prop models/props/de_dust/du_crate_128x128.mdl outside the map (-2679.47, -390.00, 2351.00)
Static prop models/props/de_dust/du_crate_64x64.mdl outside the map (-2525.00, -518.00, 2241.00)
Static prop models/props/de_dust/du_crate_64x64.mdl outside the map (-2578.53, -384.11, 2243.84)
Static prop models/props/de_dust/du_crate_64x64.mdl outside the map (-2576.00, -357.00, 2308.41)
Static prop models/props/de_dust/du_crate_64x64.mdl outside the map (-2557.00, -331.00, 2374.00)
Static prop models/props/cs_militia/haybale_target.mdl outside the map (-2144.00, -1524.00, 2148.00)
Static prop models/props_industrial/bridge_deck.mdl outside the map (-2812.00, -595.00, 2149.00)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2078.59, -1036.98, 2158.14)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2012.72, -1215.53, 2174.6
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2134.95, -1557.91, 2147.4
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2134.05, -1615.56, 2147.4
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2130.21, -1561.94, 2196.07)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2127.15, -1613.17, 2196.07)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2010.62, -1571.21, 2147.4
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2009.55, -1622.46, 2147.4
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2121.89, -1653.23, 2147.4
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2068.91, -1647.88, 2147.4
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2111.48, -1655.59, 2196.07)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2065.23, -1660.02, 2196.07)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-1998.72, -1631.75, 2196.07)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2008.76, -1570.15, 2196.07)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-1986.67, -1530.05, 2158.55)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2120.75, -1610.38, 2244.67)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2103.65, -1663.41, 2244.67)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-3130.41, 793.40, 2152.4
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2766.01, -875.38, 2196.07)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2770.39, -936.82, 2196.07)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2767.77, -955.42, 2244.67)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2675.63, -932.64, 2276.32)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2694.00, -909.00, 2323.00)
Static prop models/props/cs_assault/box_stack1.mdl outside the map (-3709.60, 313.87, 2164.4
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 255 texinfos to 199
Reduced 40 texdatas to 35 (1166 bytes to 1009)
Writing D:\sourcesdk_content\cstrike\mapsrc\zm_rock.bsp
4 seconds elapsed
** Executing...
** Command: "D:\Игры\Steam\SDK\bin\vvis.exe"
** Parameters: -game "D:\Игры\CSS\Counter-Strike_Source\cstrike" "D:\sourcesdk_content\cstrike\mapsrc\zm_rock"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading d:\sourcesdk_content\cstrike\mapsrc\zm_rock.bsp
reading d:\sourcesdk_content\cstrike\mapsrc\zm_rock.prt
LoadPortals: couldn't read d:\sourcesdk_content\cstrike\mapsrc\zm_rock.prt
** Executing...
** Command: "D:\Игры\Steam\SDK\bin\vrad.exe"
** Parameters: -game "D:\Игры\CSS\Counter-Strike_Source\cstrike" "D:\sourcesdk_content\cstrike\mapsrc\zm_rock"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\sourcesdk_content\cstrike\mapsrc\zm_rock.bsp
No vis information, direct lighting only.
1176 faces
1 degenerate faces
72560 square feet [10448772.00 square inches]
122 displacements
276795 square feet [39858480.00 square inches]
7 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5
Build Patch/Sample Hash Table(s).....Done<0.0212 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5
brushes 97/8192 1164/98304 ( 1.2
brushsides 935/65536 7480/524288 ( 1.4
planes 1480/65536 29600/1310720 ( 2.3
vertexes 1620/65536 19440/786432 ( 2.5
nodes 880/65536 28160/2097152 ( 1.3
texinfos 199/12288 14328/884736 ( 1.6
texdata 35/2048 1120/65536 ( 1.7
dispinfos 122/0 21472/0 ( 0.0
disp_verts 32330/0 646600/0 ( 0.0
disp_tris 57088/0 114176/0 ( 0.0
disp_lmsamples 68543/0 68543/0 ( 0.0
faces 1176/65536 65856/3670016 ( 1.8
hdr faces 0/65536 0/3670016 ( 0.0
origfaces 535/65536 29960/3670016 ( 0.8
leaves 896/65536 28672/2097152 ( 1.4
leaffaces 1181/65536 2362/131072 ( 1.8
leafbrushes 332/65536 664/131072 ( 0.5
\
но в игре не заходит на карту!
В чем проблема?
Комплектую вот чего пишет:
** Executing...
** Command: "D:\Игры\Steam\SDK\bin\vbsp.exe"
** Parameters: -game "D:\Игры\CSS\Counter-Strike_Source\cstrike" "D:\sourcesdk_content\cstrike\mapsrc\zm_rock"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: D:\Игры\CSS\Counter-Strike_Source\cstrike\materials
Loading D:\sourcesdk_content\cstrike\mapsrc\zm_rock.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_button (-2857.00 -1342.00 2216.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1536.0, 2117.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1191.2, 2704.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1272.0, 2821.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1133.9, 2520.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1564.1, 2464.9)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1536.0, 2932.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1536.0, 3094.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1536.0, 3264.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (35173 bytes)
Static prop models/props/cs_assault/wall_wires2.mdl outside the map (-2927.00, -1131.00, 2306.00)
Static prop models/props/cs_assault/wirepipe.mdl outside the map (-2927.00, -1289.42, 2232.00)
Error! prop_static using model "models/props_junk/pushcart01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/pushcart01a.mdl"!
Static prop models/props/de_dust/du_antenna_a.mdl outside the map (-2750.00, -1134.94, 2476.00)
Error! To use model "models/weapons/w_pist_deagle.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/w_pist_deagle.mdl"!
Static prop models/props/de_dust/du_crate_128x128.mdl outside the map (-2507.00, -914.90, 2239.00)
Static prop models/props/de_dust/du_crate_128x128.mdl outside the map (-2599.00, -916.00, 2350.00)
Static prop models/props/cs_assault/ventilationduct01.mdl outside the map (-2820.00, -1191.08, 2431.00)
Static prop models/props/cs_assault/ventilationduct01.mdl outside the map (-2745.00, -1145.31, 2431.00)
Static prop models/props/cs_assault/ventilationduct01.mdl outside the map (-2727.00, -1255.80, 2431.00)
Static prop models/props/cs_assault/ventilationduct01.mdl outside the map (-2848.00, -1287.90, 2431.00)
Error! prop_static using model "models/combine_apc_destroyed_gib06.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/combine_apc_destroyed_gib06.mdl"!
Static prop models/effects/vol_light.mdl outside the map (-2793.00, -94.00, 2960.00)
Static prop models/props/de_dust/du_crate_128x128.mdl outside the map (-2699.00, -557.00, 2341.52)
Static prop models/props/de_dust/du_crate_128x128.mdl outside the map (-2696.00, -557.00, 2471.20)
Static prop models/props/de_dust/du_crate_128x128.mdl outside the map (-2706.00, -426.00, 2220.00)
Static prop models/props/de_dust/du_crate_128x128.mdl outside the map (-2679.47, -390.00, 2351.00)
Static prop models/props/de_dust/du_crate_64x64.mdl outside the map (-2525.00, -518.00, 2241.00)
Static prop models/props/de_dust/du_crate_64x64.mdl outside the map (-2578.53, -384.11, 2243.84)
Static prop models/props/de_dust/du_crate_64x64.mdl outside the map (-2576.00, -357.00, 2308.41)
Static prop models/props/de_dust/du_crate_64x64.mdl outside the map (-2557.00, -331.00, 2374.00)
Static prop models/props/cs_militia/haybale_target.mdl outside the map (-2144.00, -1524.00, 2148.00)
Static prop models/props_industrial/bridge_deck.mdl outside the map (-2812.00, -595.00, 2149.00)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2078.59, -1036.98, 2158.14)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2012.72, -1215.53, 2174.6

Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2134.95, -1557.91, 2147.4

Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2134.05, -1615.56, 2147.4

Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2130.21, -1561.94, 2196.07)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2127.15, -1613.17, 2196.07)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2010.62, -1571.21, 2147.4

Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2009.55, -1622.46, 2147.4

Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2121.89, -1653.23, 2147.4

Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2068.91, -1647.88, 2147.4

Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2111.48, -1655.59, 2196.07)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2065.23, -1660.02, 2196.07)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-1998.72, -1631.75, 2196.07)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2008.76, -1570.15, 2196.07)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-1986.67, -1530.05, 2158.55)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2120.75, -1610.38, 2244.67)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2103.65, -1663.41, 2244.67)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-3130.41, 793.40, 2152.4

Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2766.01, -875.38, 2196.07)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2770.39, -936.82, 2196.07)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2767.77, -955.42, 2244.67)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2675.63, -932.64, 2276.32)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (-2694.00, -909.00, 2323.00)
Static prop models/props/cs_assault/box_stack1.mdl outside the map (-3709.60, 313.87, 2164.4

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 255 texinfos to 199
Reduced 40 texdatas to 35 (1166 bytes to 1009)
Writing D:\sourcesdk_content\cstrike\mapsrc\zm_rock.bsp
4 seconds elapsed
** Executing...
** Command: "D:\Игры\Steam\SDK\bin\vvis.exe"
** Parameters: -game "D:\Игры\CSS\Counter-Strike_Source\cstrike" "D:\sourcesdk_content\cstrike\mapsrc\zm_rock"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading d:\sourcesdk_content\cstrike\mapsrc\zm_rock.bsp
reading d:\sourcesdk_content\cstrike\mapsrc\zm_rock.prt
LoadPortals: couldn't read d:\sourcesdk_content\cstrike\mapsrc\zm_rock.prt
** Executing...
** Command: "D:\Игры\Steam\SDK\bin\vrad.exe"
** Parameters: -game "D:\Игры\CSS\Counter-Strike_Source\cstrike" "D:\sourcesdk_content\cstrike\mapsrc\zm_rock"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\sourcesdk_content\cstrike\mapsrc\zm_rock.bsp
No vis information, direct lighting only.
1176 faces
1 degenerate faces
72560 square feet [10448772.00 square inches]
122 displacements
276795 square feet [39858480.00 square inches]
7 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5

Build Patch/Sample Hash Table(s).....Done<0.0212 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5
brushes 97/8192 1164/98304 ( 1.2
brushsides 935/65536 7480/524288 ( 1.4
planes 1480/65536 29600/1310720 ( 2.3
vertexes 1620/65536 19440/786432 ( 2.5
nodes 880/65536 28160/2097152 ( 1.3
texinfos 199/12288 14328/884736 ( 1.6
texdata 35/2048 1120/65536 ( 1.7
dispinfos 122/0 21472/0 ( 0.0
disp_verts 32330/0 646600/0 ( 0.0
disp_tris 57088/0 114176/0 ( 0.0
disp_lmsamples 68543/0 68543/0 ( 0.0
faces 1176/65536 65856/3670016 ( 1.8
hdr faces 0/65536 0/3670016 ( 0.0
origfaces 535/65536 29960/3670016 ( 0.8
leaves 896/65536 28672/2097152 ( 1.4
leaffaces 1181/65536 2362/131072 ( 1.8
leafbrushes 332/65536 664/131072 ( 0.5
\
но в игре не заходит на карту!
В чем проблема?
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