$cd "C:\Users\Umbrella\Desktop\models\player\navigator_72\hunter" $modelname "player/navigator_72/hunter/hunter.mdl" $model "TechKnow" "hunter.smd" $poseparameter move_yaw -180.00 180.00 $poseparameter body_pitch -90.00 90.00 $poseparameter body_yaw -90.00 90.00 $cdmaterials "models/player/hunter/"" $hboxset "cstrike" $hbox 3 "ValveBiped.Bip01_Pelvis" -8.299 -7.727 -5.429 8.299 2.007 6.583 $hbox 6 "ValveBiped.Bip01_L_Thigh" 4.576 -5.377 -3.432 22.880 3.775 4.576 $hbox 6 "ValveBiped.Bip01_L_Calf" -0.291 -4.295 -3.432 20.883 3.151 3.432 $hbox 6 "ValveBiped.Bip01_L_Foot" -2.288 -1.144 -2.579 5.720 4.576 2.007 $hbox 6 "ValveBiped.Bip01_L_Toe0" -2.860 -2.808 -2.860 4.004 1.196 1.716 $hbox 7 "ValveBiped.Bip01_R_Thigh" 4.576 -5.377 -3.432 22.880 3.775 4.576 $hbox 7 "ValveBiped.Bip01_R_Calf" -0.291 -4.295 -3.432 20.883 3.151 3.432 $hbox 7 "ValveBiped.Bip01_R_Foot" -2.288 -1.144 -2.007 5.720 4.576 2.579 $hbox 7 "ValveBiped.Bip01_R_Toe0" -2.860 -2.808 -1.716 4.004 1.196 2.860 $hbox 3 "ValveBiped.Bip01_Spine1" -9.152 -1.258 -8.008 4.576 11.326 8.008 $hbox 2 "ValveBiped.Bip01_Spine2" -3.068 -3.432 -9.693 13.572 10.317 9.693 $hbox 1 "ValveBiped.Bip01_Neck1" -0.104 -4.576 -2.860 5.512 2.288 2.860 $hbox 1 "ValveBiped.Bip01_Head1" -0.416 -6.240 -3.640 9.360 4.441 3.016 $hbox 4 "ValveBiped.Bip01_L_UpperArm" -1.144 -2.579 -2.288 14.872 2.579 2.288 $hbox 4 "ValveBiped.Bip01_L_Forearm" -1.716 -2.402 -2.402 13.156 2.402 2.402 $hbox 4 "ValveBiped.Bip01_L_Hand" 0.291 -2.465 -1.716 6.583 1.550 2.860 $hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.144 -2.579 -2.288 14.872 2.579 2.288 $hbox 5 "ValveBiped.Bip01_R_Forearm" -1.716 -2.402 -2.402 13.156 2.402 2.402 $hbox 5 "ValveBiped.Bip01_R_Hand" 0.291 -2.465 -2.860 6.583 1.550 1.716 // Model uses material "hunter.vmt" $attachment "forward" "ValveBiped.forward" 0.00 -0.00 0.00 rotate 0.00 -0.00 -0.00 $attachment "grenade0" "ValveBiped.Bip01_Spine" 4.08 3.90 8.66 rotate 82.85 25.20 20.51 $attachment "grenade1" "ValveBiped.Bip01_Spine" 3.81 1.45 8.92 rotate 72.71 80.54 78.54 $attachment "grenade2" "ValveBiped.Bip01_Spine" -2.13 4.42 -8.82 rotate -77.40 -55.53 -117.32 $attachment "grenade3" "ValveBiped.Bip01_Spine" 3.84 6.03 8.24 rotate 62.51 -75.79 -79.34 $attachment "pistol" "ValveBiped.Bip01_R_Thigh" 0.81 3.59 -6.30 rotate -1.52 -8.60 80.07 $attachment "primary" "ValveBiped.Bip01_Spine2" 11.08 -4.21 -5.77 rotate -18.93 178.22 1.07 $attachment "defusekit" "ValveBiped.Bip01_Pelvis" 2.21 -0.19 -5.09 rotate -70.24 138.62 133.79 $attachment "eholster" "ValveBiped.Bip01_L_Thigh" 9.84 -6.01 1.49 rotate 84.37 -56.95 120.32 $attachment "c4" "ValveBiped.Bip01_Spine2" 13.67 -7.55 0.95 rotate -29.12 65.25 22.32 $attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0.00 5.20 0.00 rotate -0.00 0.00 -0.00 $attachment "rfoot" "ValveBiped.Bip01_R_Foot" -0.00 5.20 0.00 rotate 0.00 -0.00 0.00 $attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" 0.00 -0.00 -0.00 rotate -0.00 -0.00 0.00 $bonemerge "ValveBiped.Bip01_R_Hand" $bonemerge "ValveBiped.Bip01_L_Hand" $bonemerge "ValveBiped.weapon_bone" $bonemerge "ValveBiped.weapon_bone_Clip" $includemodel "player/cs_player_shared.mdl" $includemodel "player/ak_anims_ct.mdl" $surfaceprop "bloodyflesh" $eyeposition -0.000 0.000 73.000 $illumposition -0.019 0.699 37.558 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000 $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000 $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000 $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000 $ikchain ikclip ValveBiped.weapon_bone_Clip knee 0.707 -0.707 0.000