При компиляции проблемы с моделями.
Доброго времени суток.
Вот уже который день не могу решить проблему с моделями на карте.
Вот лог:
** Executing...
** Command: "D:\Programs\Ultimate SSDK\SourceSDK\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "D:\Games\Counter-Strike Source v70\cstrike" "D:\Programs\Ultimate SSDK\SourceSDK_Content\cstrike\mapsrc\cs_abandoned_building.vmf"
Valve Software - vbsp.exe (Oct 31 2012)
2 threads
materialPath: D:\Games\Counter-Strike Source v70\cstrike\materials
Loading D:\Programs\Ultimate SSDK\SourceSDK_Content\cstrike\mapsrc\cs_abandoned_building.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\games\counter-strike source v70\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 344 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programs\Ultimate SSDK\SourceSDK_Content\cstrike\mapsrc\cs_abandoned_building.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (925396 bytes)
Static prop models/props_wasteland/prison_cagedlight001a.mdl outside the map (-244.00, 618.00, 324.00)
Error! prop_static using model "models/props_wasteland/kitchen_counter001c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/kitchen_counter001c.mdl"!
Error! prop_static using model "models/props_wasteland/kitchen_counter001d.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/kitchen_counter001d.mdl"!
Error! prop_static using model "models/props_junk/ibeam01a_cluster01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/ibeam01a_cluster01.mdl"!
Error! prop_static using model "models/props_junk/garbage_bag001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_bag001a.mdl"!
Error! prop_static using model "models/props_c17/furniturewashingmachine001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturewashingmachine001a.mdl"!
Error! prop_static using model "models/props_wasteland/barricade002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/barricade002a.mdl"!
Error! prop_static using model "models/props_wasteland/barricade001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/barricade001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1775 texinfos to 1316
Reduced 105 texdatas to 92 (2761 bytes to 2385)
Writing D:\Programs\Ultimate SSDK\SourceSDK_Content\cstrike\mapsrc\cs_abandoned_building.bsp
11 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Programs\Ultimate SSDK\SourceSDK_Content\cstrike\mapsrc\cs_abandoned_building.bsp" "D:\Games\Counter Strike Source\cstrike\maps\cs_abandoned_building.bsp"
Искал решение в интернете. Кое где говорилось что проблема в leaked на карте, но небесная коробка идеальна, за пределами ничего нет. Программа ошибается. Использую сборку Psycho.