GUIStudioMDL 2.1/Source - © 2007 Neil 'Jed' Jedrzejewski -
http://www.wunderboy.org/
Created command line: D:\Soft\SourceSDK\bin\studiomdl.exe -notxbox -game D:\Games\CSSource\cstrike D:\tea.qc
qdir: "d:\"
gamedir: "D:\Games\CSSource\cstrike\"
g_path: "tea"
Working on "tea.qc"
SMD MODEL D:\tea.smd
SMD MODEL D:\/tea_idle.smd
SMD MODEL D:\/tea_phys.smd
Collision model completed.
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writing D:\Games\CSSource\cstrike\models/tea.mdl:
bones 420 bytes (0)
animations 104 bytes (1 anims) (1 frames) [0:01]
sequences 216 bytes (1 seq)
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 4 bytes
keyvalues 0 bytes
collision 0 bytes
total 976
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writing D:\Games\CSSource\cstrike\models/tea.vvd:
vertices 0 bytes (0 vertices)
tangents 0 bytes (0 vertices)
total 64 bytes
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Generating optimized mesh "D:\Games\CSSource\cstrike\models/tea.sw.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 0 bytes
strip groups: 0 bytes
strips: 0 bytes
verts: 0 bytes
indices: 0 bytes
bone changes: 8 bytes
everything: 72 bytes
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Generating optimized mesh "D:\Games\CSSource\cstrike\models/tea.dx80.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 0 bytes
strip groups: 0 bytes
strips: 0 bytes
verts: 0 bytes
indices: 0 bytes
bone changes: 8 bytes
everything: 72 bytes
---------------------
Generating optimized mesh "D:\Games\CSSource\cstrike\models/tea.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 0 bytes
strip groups: 0 bytes
strips: 0 bytes
verts: 0 bytes
indices: 0 bytes
bone changes: 8 bytes
everything: 72 bytes
---------------------
Generating optimized mesh "D:\Games\CSSource\cstrike\models/tea.xbox.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 0 bytes
strip groups: 0 bytes
strips: 0 bytes
verts: 0 bytes
indices: 0 bytes
bone changes: 8 bytes
everything: 72 bytes
Completed "tea.qc"