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Помогите с компилом!

Eagle

New member
Sep 9, 2008
38
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Помогите с компилом!

компилю карту и в окне компилятора замечаю такие строчки:
.....fy_test.p0 not found...(тест так карта наз)
windows gave error message: "отказано в доступе" :shock: (в етом духе)-- и мертвый глюкк.подскажите нубу как исправить или ето маленькая карта(даже не карта а две комнатки с парой брашев ентитей) так долго компилятся? :crying:(для контр 1.6)
 
Last edited:

Lёха

Старый МеталлистЪ
Jul 18, 2008
510
33
1) Мож он у тебя потерял .bsp-шник при компиле. Такое бывает. Перезапусти хаммер. А лучше комп перезагрузи.
2) подробнее распиши. Какая именно ошибка в логе. Вылазиет ли какоеньть окно? Возможно 1 пункт неверен. :)
 

Eagle

New member
Sep 9, 2008
38
0
0
Windows xp sp2 extreme reanimator edition.Я понимаю что это звучит невероятно но хаммер зависает так что я даже не могу скопировать в буфер то что он пишет в окне компила!!! :crying: завершаю хаммер через диспетчер задач и он не запускается второй раз!приходится комп резет(по-хорошему через пуск)
 

karsar

K
Хаммер откуда скачивал? Он у тебя из набора Source SDK?
 

Eagle

New member
Sep 9, 2008
38
0
0
cs-mapper.by.ru Смотри первое сообщение -- контра 1.6!!!!!!!
 

Eagle

New member
Sep 9, 2008
38
0
0
вирусоф нет.кстати у меня хаммер почемуто не хочет сохранять карты в формате map - он сохраняет, а файл map пустой!в rmf все норм.счас ве нафиг удалю и скачаю заново %)
 
Last edited:

Eagle

New member
Sep 9, 2008
38
0
0
Хелп все одно не компилит.После переустановки уже не виснет но карты в bsp в указанной директории нет.там появляетсо пустой файл с расширением map!! вот лог компилятора:

Code:
** Executing...
** Command: Change Directory
** Parameters: E:\CStrike_1.6


** Executing...
** Command: Copy File
** Parameters: "E:\CSmapping\VHE\maps\fy_test2.map" "E:\CStrike_1.6\cstrike\maps\fy_test2.map"


** Executing...
** Command: E:\CSMAPP~1\ZHLTCB\hlcsg.exe
** Parameters: "E:\CStrike_1.6\cstrike\maps\fy_test2"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: E:\CSMAPP~1\ZHLTCB\hlcsg.exe E:\CStrike_1.6\cstrike\maps\fy_test2 
Entering E:\CStrike_1.6\cstrike\maps\fy_test2.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...80%...90%... (0.02 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...40%...50%...70%...80%...90%... (0.13 seconds)

Using Wadfile: \cstrike_1.6\valve\decals.wad
 - Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \cstrike_1.6\valve\halflife.wad
 - Contains 13 used textures, 81.25 percent of map (3116 textures in wad)
Using Wadfile: \cstrike_1.6\valve\liquids.wad
 - Contains 2 used textures, 12.50 percent of map (32 textures in wad)
Using Wadfile: \cstrike_1.6\valve\tempdecal.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \cstrike_1.6\valve\xeno.wad
 - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \cstrike_1.6\cstrike\czde_stadium_pi.wad
 - Contains 0 used textures, 0.00 percent of map (195 textures in wad)
Using Wadfile: \cstrike_1.6\cstrike\de_airstrip.wad
 - Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \cstrike_1.6\cstrike\de_aztec.wad
 - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
 - Warning: Larger than expected texture (348972 bytes): 'THANKS'
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \cstrike_1.6\cstrike\de_piranesi.wad
 - Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \cstrike_1.6\cstrike\de_storm.wad
 - Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \cstrike_1.6\cstrike\de_vegas.wad
 - Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \cstrike_1.6\cstrike\de_vertigo.wad
 - Contains 1 used texture, 6.25 percent of map (19 textures in wad)
Using Wadfile: \cstrike_1.6\cstrike\decals.wad
 - Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \cstrike_1.6\cstrike\itsitaly.wad
 - Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \cstrike_1.6\cstrike\jos.wad
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \cstrike_1.6\cstrike\n0th1ng.wad
 - Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \cstrike_1.6\cstrike\prodigy.wad
 - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \cstrike_1.6\cstrike\tempdecal.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \cstrike_1.6\cstrike\torntextures.wad
 - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
 - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
 - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
 - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
 - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
 - Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \cstrike_1.6\cstrike\tswad.wad
 - Contains 0 used textures, 0.00 percent of map (29 textures in wad)

Warning: More than 8 wadfiles are in use. (20)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 7 additional animating textures.
Texture usage is at 0.22 mb (of 4.00 mb MAX)
1.00 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: E:\CSMAPP~1\ZHLTCB\hlbsp.exe
** Parameters: "E:\CStrike_1.6\cstrike\maps\fy_test2"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: E:\CSMAPP~1\ZHLTCB\hlbsp.exe E:\CStrike_1.6\cstrike\maps\fy_test2 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'E:\CStrike_1.prt'
0.16 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: E:\CSMAPP~1\ZHLTCB\hlvis.exe
** Parameters: "E:\CStrike_1.6\cstrike\maps\fy_test2"

hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: E:\CSMAPP~1\ZHLTCB\hlvis.exe E:\CStrike_1.6\cstrike\maps\fy_test2 
 168 portalleafs
 483 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.44 seconds)
average leafs visible: 63
g_visdatasize:3324  compressed from 3528
0.45 seconds elapsed

-----   END   hlvis -----





** Executing...
** Command: E:\CSMAPP~1\ZHLTCB\hlrad.exe
** Parameters: "E:\CStrike_1.6\cstrike\maps\fy_test2"

hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: E:\CSMAPP~1\ZHLTCB\hlrad.exe E:\CStrike_1.6\cstrike\maps\fy_test2 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


651 faces
Create Patches : 3172 base patches
0 opaque faces
29074 square feet [4186676.00 square inches]
2 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.50 seconds)
visibility matrix   :   0.6 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.39 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
Transfer Lists :      815912 :  815.91k transfers
       Indices :      441680 :  431.33k bytes
          Data :     3263648 :    3.11M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
2.22 seconds elapsed

-----   END   hlrad -----
 

Eagle

New member
Sep 9, 2008
38
0
0
"CSmapping" так папка называетцо.без кавычек конечно.E:\CSmapping\VHE - полный путь до папки хаммера
сори за оффтоп - кто мне аватарко поставил?
 

Eagle

New member
Sep 9, 2008
38
0
0
VA5I1 said:
Eagle у тебя wad сколько весит?
Это как его... а... вот... ты что все 8 вадов используешь на карте?
ХЗ Я НУУУБ!!!
:lol: :agy: Карта типа "моя первая комната", а скомпилить и полюбоваться на чудеса нубовского творчества + первое двигло ХЛ не могу :crying:
 
Last edited:

Василь

Пассивный теребонькер
Jul 29, 2008
2,144
33
Зайди Tools/Textures и отключи хотяб половину вадов.

А именно:

decals.wad
tempdecal.wad
xeno.wad
czde_stadium_pi.wad
de_airstrip.wad
de_aztec.wad
de_piranesi.wad
de_storm.wad
de_vegas.wad
de_vertigo.wad
itsitaly.wad
jos.wad
n0th1ng.wad
prodigy.wad
tempdecal.wad
torntextures.wad
tswad.wad
 
Last edited:

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