Sidebar

Помогите с компиляцией

akne

я пень
Nov 19, 2009
8
33
Помогите с компиляцией

Проблема такая: всё отстраиваю правильно...как в мануалах...
создал карту...скомпилировал,проверил работает,открыл тотже файл .map
отредактировал что нужно...А ТЕПЕРЬ НЕ КОМПИЛИРУЕТ..
иакое уже не первый раз...с год назад также произощло...что делать?
Лог компиляции могу скинуть...текстур левых не использовал....только cstrike.wad и halflife.wad...обьектов тоже=((
 
Last edited:

Monyak

Всэх зарэжу-пэрэрэжу
Apr 22, 2007
1,174
5
0
Ukraine
Без лога компиляции мы тебе ничем не поможем.
П.С. карту храни в формате rmf, а для компиляции используй map.
 

akne

я пень
Nov 19, 2009
8
33
hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: E:\Maps\hlcsg.exe -nowadtextures -estimate E:\Maps\1
Entering E:\Maps\1.map
Error: Entity 39 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory


----- END hlcsg -----



hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: E:\Maps\hlbsp.exe -estimate E:\Maps\1
>> There was a problem compiling the map.
>> Check the file E:\Maps\1.log for the cause.

----- END hlbsp -----



hlvis v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: E:\Maps\hlvis.exe -full -estimate E:\Maps\1
>> There was a problem compiling the map.
>> Check the file E:\Maps\1.log for the cause.

----- END hlvis -----



hlrad v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: E:\Maps\hlrad.exe -dscale 1 -extra -estimate E:\Maps\1
>> There was a problem compiling the map.
>> Check the file E:\Maps\1.log for the cause.

----- END hlrad -----
 
2 akne:
Error: Entity 39 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory

Походу дела у тебя какой-то энтити обьект полностью окшашен спец текстурой. К примеру CLIP текстурой, на это компилятор и ругается.
 

akne

я пень
Nov 19, 2009
8
33
а что эта текстура ложиться только с одной стороны?
которая к игрокам повёрнута?
 

virus33

V
2 akne:
no visible brushes
Нет визуалных брашей (дословно)
Нет видимых объектов или все они CLIP- и ORIGIN-браши (на карте должен быть хотя бы один видимый объект)
Также возможно что у тебя есть Solid-base энтити, за которой не закреплен браш. Попробуй пофиксить в хаммере нажатием Alt+P.
Entity 39
Найди её через Entity report... или Go to brushes number... на вкладке Map.
2 Ренфилд: Тогда будет mixed face contents (Объект имеет на себе текстуры, которые не могут сочетататься)
 

Monyak

Всэх зарэжу-пэрэрэжу
Apr 22, 2007
1,174
5
0
Ukraine
virus33 said:
Тогда будет mixed face contents (Объект имеет на себе текстуры, которые не могут сочетататься)
Тогда будет как раз та ошибка, которая у автора темы.
у тебя какой-то энтити обьект полностью окшашен спец текстурой.
Твоя ошибка будет если стороны браша окрашены разными текстурами, среди которых есть спец. текстуры.
 

akne

я пень
Nov 19, 2009
8
33
Всё c этим разобрался=)Спасибо большое и вот теперь другое...

hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: E:\Maps\hlcsg.exe -nowadtextures -estimate E:\Maps\2
Entering E:\Maps\2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (-2064,-4112,-2084)-(2064,4112,-1948)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check www.zhlt.info for a detailed explanation of this problem

Error: Entity 0, Brush 0: outside world(+/-4096): (-2080,-4128,-2080)-(2080,4128,-1952)
Error: Entity 0, Brush 0: outside world(+/-4096): (-2064,-4112,-2066)-(2064,4112,-1966)
Error: Entity 0, Brush 1: outside world(+/-4096): (-2048,-4093,4032)-(2048,4099,4096)
Error: Entity 0, Brush 1: outside world(+/-4096): (-2064,-4109,3996)-(2064,4115,4132)
Error: Entity 0, Brush 1: outside world(+/-4096): (-2064,-4109,3996)-(2064,4115,4132)
Error: Entity 0, Brush 1: outside world(+/-4096): (-2080,-4125,4000)-(2080,4131,4128)
Error: Entity 0, Brush 1: outside world(+/-4096): (-2080,-4125,4000)-(2080,4131,4128)
Error: Entity 0, Brush 1: outside world(+/-4096): (-2064,-4109,4014)-(2064,4115,4114)
Error: Entity 0, Brush 1: outside world(+/-4096): (-2064,-4109,4014)-(2064,4115,4114)
Error: Entity 0, Brush 2: outside world(+/-4096): (-2064,-4112,-2020)-(-1968,4112,4068)
Error: Entity 0, Brush 2: outside world(+/-4096): (-2080,-4128,-2016)-(-1952,4128,4064)
Error: Entity 0, Brush 2: outside world(+/-4096): (-2064,-4112,-2002)-(-1968,4112,4050)
Error: Entity 0, Brush 3: outside world(+/-4096): (1968,-4112,-2020)-(2064,4112,4068)
Error: Entity 0, Brush 3: outside world(+/-4096): (1952,-4128,-2016)-(2080,4128,4064)
Error: Entity 0, Brush 3: outside world(+/-4096): (1968,-4112,-2002)-(2064,4112,4050)
Error: Entity 0, Brush 4: outside world(+/-4096): (-2000,4016,-2020)-(2000,4112,4068)
Error: Entity 0, Brush 4: outside world(+/-4096): (-2016,4000,-2016)-(2016,4128,4064)
Error: Entity 0, Brush 4: outside world(+/-4096): (-2000,4016,-2002)-(2000,4112,4050)
Error: Entity 0, Brush 5: outside world(+/-4096): (-2000,-4112,-2020)-(2000,-4016,4068)
Error: Entity 0, Brush 5: outside world(+/-4096): (-2016,-4128,-2016)-(2016,-4000,4064)
Error: Entity 0, Brush 5: outside world(+/-4096): (-2000,-4112,-2002)-(2000,-4016,4050)
Error: Entity 0, Brush 42: outside world(+/-4096): (-2064,-4112,-2084)-(2064,4112,-1948)
Error: Entity 0, Brush 42: outside world(+/-4096): (-2080,-4128,-2080)-(2080,4128,-1952)
Error: Entity 0, Brush 42: outside world(+/-4096): (-2064,-4112,-2066)-(2064,4112,-1966)
Error: Entity 0, Brush 43: outside world(+/-4096): (-2048,-4093,4032)-(2048,4099,4096)
Error: Entity 0, Brush 43: outside world(+/-4096): (-2064,-4109,3996)-(2064,4115,4132)
Error: Entity 0, Brush 43: outside world(+/-4096): (-2064,-4109,3996)-(2064,4115,4132)
Error: Entity 0, Brush 43: outside world(+/-4096): (-2080,-4125,4000)-(2080,4131,4128)
Error: Entity 0, Brush 43: outside world(+/-4096): (-2080,-4125,4000)-(2080,4131,4128)
Error: Entity 0, Brush 43: outside world(+/-4096): (-2064,-4109,4014)-(2064,4115,4114)
Error: Entity 0, Brush 43: outside world(+/-4096): (-2064,-4109,4014)-(2064,4115,4114)
Error: Entity 0, Brush 44: outside world(+/-4096): (-2064,-4112,-2020)-(-1968,4112,4068)
Error: Entity 0, Brush 44: outside world(+/-4096): (-2080,-4128,-2016)-(-1952,4128,4064)
Error: Entity 0, Brush 44: outside world(+/-4096): (-2064,-4112,-2002)-(-1968,4112,4050)
Error: Entity 0, Brush 45: outside world(+/-4096): (1968,-4112,-2020)-(2064,4112,4068)
Error: Entity 0, Brush 45: outside world(+/-4096): (1952,-4128,-2016)-(2080,4128,4064)
Error: Entity 0, Brush 45: outside world(+/-4096): (1968,-4112,-2002)-(2064,4112,4050)
Error: Entity 0, Brush 46: outside world(+/-4096): (-2000,4016,-2020)-(2000,4112,4068)
Error: Entity 0, Brush 46: outside world(+/-4096): (-2016,4000,-2016)-(2016,4128,4064)
Error: Entity 0, Brush 46: outside world(+/-4096): (-2000,4016,-2002)-(2000,4112,4050)
Error: Entity 0, Brush 47: outside world(+/-4096): (-2000,-4112,-2020)-(2000,-4016,4068)
Error: Entity 0, Brush 47: outside world(+/-4096): (-2016,-4128,-2016)-(2016,-4000,4064)
Error: Entity 0, Brush 47: outside world(+/-4096): (-2000,-4112,-2002)-(2000,-4016,4050)
(0.77 seconds)

----- END hlcsg -----



hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: E:\Maps\hlbsp.exe -estimate E:\Maps\2
>> There was a problem compiling the map.
>> Check the file E:\Maps\2.log for the cause.

----- END hlbsp -----



hlvis v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: E:\Maps\hlvis.exe -full -estimate E:\Maps\2
>> There was a problem compiling the map.
>> Check the file E:\Maps\2.log for the cause.

----- END hlvis -----



hlrad v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: E:\Maps\hlrad.exe -dscale 1 -extra -estimate E:\Maps\2
>> There was a problem compiling the map.
>> Check the file E:\Maps\2.log for the cause.

----- END hlrad -----
 

Dr.Katz

New member
Feb 3, 2010
740
0
0
2 akne:
Ты уверен что она до этого у тебя компилировалась? :spy:
Несколько брашей чуть более, чем полностью выходят за рамки... строительного пространства ( :agy: )
В хаммере нажимаешь Alt+p и исправляешь все ошибки
Или делаешь как говорил virus33: через Map => Go to...

Почему-то глядя на размеры брашей я начинаю думать, что ты добровольно их туда поставил :spy:
 
Last edited:

Dr.Katz

New member
Feb 3, 2010
740
0
0
2 akne:
Жмешь Ctrl+Shift+G и появляется окошко с двумя полями ввода, куда нужно вписать цифры из лога. Номер Entity в первое, а номер Brush - во второе соответственно.
Code:
Error: Entity [COLOR=Red][B][U]0[/U][/B][/COLOR], Brush [COLOR=Red][B][U]0[/U][/B][/COLOR]: outside world(+/-4096)
И тебя отправит на кривой браш. А уж что дальше с ним делать сам решай - удалять, или отодвигать от границы\исправлять, я же не знаю точно что там.
 

akne

я пень
Nov 19, 2009
8
33
Спс поправил....
теперь новое=)))

SolidBSP [hull 0] 242 (0.05 seconds)
Warning: === LEAK in hull 0 ===
Entity ambient_generic @ (-435,-4032,-966)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 216 (0.08 seconds)
Warning: === LEAK in hull 1 ===
Entity ambient_generic @ (-435,-4032,-966)
SolidBSP [hull 2] 218 (0.08 seconds)
Warning: === LEAK in hull 2 ===
Entity ambient_generic @ (-435,-4032,-966)
SolidBSP [hull 3] 216 (0.06 seconds)
Warning: === LEAK in hull 3 ===
Entity ambient_generic @ (-435,-4032,-966)
0.80 seconds elapsed

----- END hlbsp -----



hlvis v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: E:\Maps\hlvis.exe -full -estimate E:\Maps\2
>> There was a problem compiling the map.
>> Check the file E:\Maps\2.log for the cause.

----- END hlvis -----



hlrad v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: E:\Maps\hlrad.exe -dscale 1 -extra -estimate E:\Maps\2
>> There was a problem compiling the map.
>> Check the file E:\Maps\2.log for the cause.

----- END hlrad -----
 

Game Server

CSM TV

Page QR Code

QR Code

Donate Campaign

Total amount
$0.00
Goal
$25.00

Latest profile posts

TestUser wrote on TRUP@C's profile.
Master?
TestUser wrote on TRUP@C's profile.
Hello Father

Members online

No members online now.

Discord