Помогите! Очень яркое освещение карты!
Привет! У меня проблема с картой. Карта после компиляции очень ярко освещена. В карте нет ДЫР, и присутствует ентити света! Вот что мне выдаёт консоль при компиляции. Я понимаю это что то связано со светом или текстурой. Две недели понемногу расширял, и улучшал карту, и в итоге это! Помогите!!!
----- BEGIN hlrad -----
Command line: "C:\Documents and Settings\Yes\Ìîè äîêóìåíòû\Êàðòû Êîíòðà\Worldcraft\MAP - BSP\hlrad.exe""c:\documents and settings\yes\ðàáî÷èé ñòîë\podzemnij_bunker_3rejh"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
2540 faces
Create Patches : 9856 base patches
0 opaque faces
101559 square feet [14624591.00 square inches]
9 direct lights
BuildFacelights:
10..20..30..Warning: Too many direct light styles on a face(432.000000,-400.000000,-2975.500000)
Warning: Too many direct light styles on a face(400.000000,-416.000000,-2975.500000)
Warning: Too many direct light styles on a face(416.000000,-416.000000,-2975.500000)
Warning: Too many direct light styles on a face(432.000000,-416.000000,-2975.500000)
Warning: Too many direct light styles on a face(384.000000,-432.000000,-2975.500000)
Warning: Too many direct light styles on a face(400.000000,-432.000000,-2975.500000)
Warning: Too many direct light styles on a face(416.000000,-432.000000,-2975.500000)
Warning: Too many direct light styles on a face(432.000000,-432.000000,-2975.500000)
Warning: Too many direct light styles on a face(448.000000,-432.000000,-2975.500000)
Warning: Too many direct light styles on a face(352.000000,-448.000000,-2975.500000)
Warning: Too many direct light styles on a face(368.000000,-448.000000,-2975.500000)
Warning: Too many direct light styles on a face(384.000000,-448.000000,-2975.500000)
Warning: Too many direct light styles on a face(400.000000,-448.000000,-2975.500000)
Warning: Too many direct light styles on a face(416.000000,-448.000000,-2975.500000)
Warning: Too many direct light styles on a face(432.000000,-448.000000,-2975.500000)
Warning: Too many direct light styles on a face(448.000000,-448.000000,-2975.500000)
Warning: Too many direct light styles on a face(336.000000,-464.000000,-2975.500000)
Warning: Too many direct light styles on a face(352.000000,-464.000000,-2975.500000)
Warning: Too many direct light styles on a face(368.000000,-464.000000,-2975.500000)
Warning: Too many direct light styles on a face(384.000000,-464.000000,-2975.500000)
Warning: Too many direct light styles on a face(400.000000,-464.000000,-2975.500000)
Warning: Too many direct light styles on a face(416.000000,-464.000000,-2975.500000)
Warning: Too many direct light styles on a face(432.000000,-464.000000,-2975.500000)
Warning: Too many direct light styles on a face(448.000000,-464.000000,-2975.500000)
Warning: Too many direct light styles on a face(320.000000,-480.000000,-2975.500000)
Warning: Too many direct light styles on a face(336.000000,-480.000000,-2975.500000)
Warning: Too many direct light styles on a face(352.000000,-480.000000,-2975.500000)
Warning: Too many direct light styles on a face(368.000000,-480.000000,-2975.500000)
Warning: Too many direct light styles on a face(384.000000,-480.000000,-2975.500000)
Warning: Too many direct light styles on a face(400.000000,-480.000000,-2975.500000)
Warning: Too many direct light styles on a face(416.000000,-480.000000,-2975.500000)
Warning: Too many direct light styles on a face(432.000000,-480.000000,-2975.500000)
Warning: Too many direct light styles on a face(448.000000,-480.000000,-2975.500000)
Warning: Too many direct light styles on a face(304.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(320.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(336.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(352.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(368.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(384.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(400.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(416.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(432.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(448.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(224.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(288.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(304.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(320.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(336.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(352.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(368.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(384.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(400.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(416.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(432.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(448.000000,-512.000000,-2975.500000)40..50..60..70..80..Malformed face (2285) normal @
(374.00, 403.00, -2952.00)
(375.00, 403.00, -2955.00)
(375.00, 403.00, -2940.00)
(374.00, 403.00, -2940.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----
Зарание Вам спасибо. Надеюсь влится в коллектив маперов, и получить огромную звезду в награду!
Привет! У меня проблема с картой. Карта после компиляции очень ярко освещена. В карте нет ДЫР, и присутствует ентити света! Вот что мне выдаёт консоль при компиляции. Я понимаю это что то связано со светом или текстурой. Две недели понемногу расширял, и улучшал карту, и в итоге это! Помогите!!!
----- BEGIN hlrad -----
Command line: "C:\Documents and Settings\Yes\Ìîè äîêóìåíòû\Êàðòû Êîíòðà\Worldcraft\MAP - BSP\hlrad.exe""c:\documents and settings\yes\ðàáî÷èé ñòîë\podzemnij_bunker_3rejh"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
2540 faces
Create Patches : 9856 base patches
0 opaque faces
101559 square feet [14624591.00 square inches]
9 direct lights
BuildFacelights:
10..20..30..Warning: Too many direct light styles on a face(432.000000,-400.000000,-2975.500000)
Warning: Too many direct light styles on a face(400.000000,-416.000000,-2975.500000)
Warning: Too many direct light styles on a face(416.000000,-416.000000,-2975.500000)
Warning: Too many direct light styles on a face(432.000000,-416.000000,-2975.500000)
Warning: Too many direct light styles on a face(384.000000,-432.000000,-2975.500000)
Warning: Too many direct light styles on a face(400.000000,-432.000000,-2975.500000)
Warning: Too many direct light styles on a face(416.000000,-432.000000,-2975.500000)
Warning: Too many direct light styles on a face(432.000000,-432.000000,-2975.500000)
Warning: Too many direct light styles on a face(448.000000,-432.000000,-2975.500000)
Warning: Too many direct light styles on a face(352.000000,-448.000000,-2975.500000)
Warning: Too many direct light styles on a face(368.000000,-448.000000,-2975.500000)
Warning: Too many direct light styles on a face(384.000000,-448.000000,-2975.500000)
Warning: Too many direct light styles on a face(400.000000,-448.000000,-2975.500000)
Warning: Too many direct light styles on a face(416.000000,-448.000000,-2975.500000)
Warning: Too many direct light styles on a face(432.000000,-448.000000,-2975.500000)
Warning: Too many direct light styles on a face(448.000000,-448.000000,-2975.500000)
Warning: Too many direct light styles on a face(336.000000,-464.000000,-2975.500000)
Warning: Too many direct light styles on a face(352.000000,-464.000000,-2975.500000)
Warning: Too many direct light styles on a face(368.000000,-464.000000,-2975.500000)
Warning: Too many direct light styles on a face(384.000000,-464.000000,-2975.500000)
Warning: Too many direct light styles on a face(400.000000,-464.000000,-2975.500000)
Warning: Too many direct light styles on a face(416.000000,-464.000000,-2975.500000)
Warning: Too many direct light styles on a face(432.000000,-464.000000,-2975.500000)
Warning: Too many direct light styles on a face(448.000000,-464.000000,-2975.500000)
Warning: Too many direct light styles on a face(320.000000,-480.000000,-2975.500000)
Warning: Too many direct light styles on a face(336.000000,-480.000000,-2975.500000)
Warning: Too many direct light styles on a face(352.000000,-480.000000,-2975.500000)
Warning: Too many direct light styles on a face(368.000000,-480.000000,-2975.500000)
Warning: Too many direct light styles on a face(384.000000,-480.000000,-2975.500000)
Warning: Too many direct light styles on a face(400.000000,-480.000000,-2975.500000)
Warning: Too many direct light styles on a face(416.000000,-480.000000,-2975.500000)
Warning: Too many direct light styles on a face(432.000000,-480.000000,-2975.500000)
Warning: Too many direct light styles on a face(448.000000,-480.000000,-2975.500000)
Warning: Too many direct light styles on a face(304.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(320.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(336.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(352.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(368.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(384.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(400.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(416.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(432.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(448.000000,-496.000000,-2975.500000)
Warning: Too many direct light styles on a face(224.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(288.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(304.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(320.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(336.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(352.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(368.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(384.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(400.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(416.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(432.000000,-512.000000,-2975.500000)
Warning: Too many direct light styles on a face(448.000000,-512.000000,-2975.500000)40..50..60..70..80..Malformed face (2285) normal @
(374.00, 403.00, -2952.00)
(375.00, 403.00, -2955.00)
(375.00, 403.00, -2940.00)
(374.00, 403.00, -2940.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----
Зарание Вам спасибо. Надеюсь влится в коллектив маперов, и получить огромную звезду в награду!


