FaL_DemonoZa said:Чём они левые? Работаю с ними больше десяти лет, и нет никаких проблем.
** Executing...
** Command: Change Directory
** Parameters: C:\SteamLibrary\steamapps\common\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Дмитрий\Desktop\mappa.map" "C:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mappa.map"
** Executing...
** Command: C:\PROGRA~1\vhe\tools\qcsg.exe
** Parameters: "C:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mappa"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mappa.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \steamlibrary\steamapps\common\half-life\valve\halflife.wad
added 4 additional animating textures.
0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\vhe\tools\qbsp2.exe
** Parameters: "C:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mappa"
qbsp2.exe v2.2 (Dec 28 199

---- qbsp2 ----
writing C:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mappa.prt
0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\vhe\tools\vis.exe
** Parameters: "C:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mappa"
vis.exe v1.3 (Dec 30 199

---- vis ----
2 thread(s)
58 portalleafs
144 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (1)
average leafs visible: 42
visdatasize:481 compressed from 464
1.0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\vhe\tools\qrad.exe
** Parameters: -extra "C:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\mappa"
qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
2 threads
[Reading texlights from 'C:\PROGRA~1\vhe\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\vhe\tools\lights.rad']
242 faces
11414 square feet [1643687.75 square inches]
872 patches after subdivision
6 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (0)
visibility matrix: 0.0 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (1)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (0)
transfer lists: 0.6 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(16357, 19104, 19770)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/400 320/25600 ( 1.3

planes 526/32767 10520/655340 ( 1.6

vertexes 320/65535 3840/786420 ( 0.5

nodes 133/32767 3192/786408 ( 0.4

texinfos 68/8192 2720/327680 ( 0.8

faces 242/65535 4840/1310700 ( 0.4

clipnodes 379/32767 3032/262136 ( 1.2

leaves 83/8192 2324/229376 ( 1.0

marksurfaces 338/65535 676/131070 ( 0.5

surfedges 1136/512000 4544/2048000 ( 0.2

edges 569/256000 2276/1024000 ( 0.2

texdata [variable] 1060/2097152 ( 0.1

lightdata [variable] 29889/2097152 ( 1.4

visdata [variable] 481/2097152 ( 0.0

entdata [variable] 1211/131072 ( 0.9

=== Total BSP file data space used: 70925 bytes ===
1 seconds elapsed