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partosik.cs

New member
Sep 8, 2008
7
29
Подскажите плиз

при компиляции выдаёт такую ошибку
Using Wadfile: \partos\gamesы\cs-1.6v28\halflife.wad
- Contains 13 used textures, 37.14 percent of map (3116 textures in wad)
Using Wadfile: \partos\textur's\partosik.wad
- Warning: Larger than expected texture (213312 bytes): '{LLS'
- Warning: Larger than expected texture (213312 bytes): 'NJIUTKA2'
- Warning: Larger than expected texture (213312 bytes): '3EMJI9'
- Warning: Larger than expected texture (213312 bytes): 'MYCOP'
- Warning: Larger than expected texture (213312 bytes): 'CYXA9'
- Warning: Larger than expected texture (213312 bytes): 'ROAD'
- Contains 7 used textures, 20.00 percent of map (28 textures in wad)

Texture usage is at 2.03 mb (of 4.00 mb MAX)
0.36 seconds elapsed

----- END hlcsg -----


(текстуры мои собственные) и когда запускаю карту через c.s выкидывает с такой ошибкой : Bad surface extens 2416/0 at position (-1023, 1661, -95)
 

=ST@YER=

iii ʁɔvʎнdǝʚǝdǝu dиW
Jul 20, 2008
740
33
У меня токая же фигня...нада попробовать размер у тексов уменьшить :)
 

partosik.cs

New member
Sep 8, 2008
7
29
Вот полныё лог
** Executing...
** Command: Change Directory
** Parameters: D:\Partos\gamesЫ\CS-1.6v28\cstrike\maps


** Executing...
** Command: Copy File
** Parameters: "D:\Partos\gamesЫ\j.map" "D:\Partos\gamesЫ\CS-1.6v28\cstrike\maps\j.map"


** Executing...
** Command: D:\Partos\GAMES~1\NA_C~1.S_1\C3386~1.S1-\_9D8D~1\ZHLT\hlcsg.exe
** Parameters: "D:\Partos\gamesЫ\CS-1.6v28\cstrike\maps\j"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\Partos\GAMES~1\NA_C~1.S_1\C3386~1.S1-\_9D8D~1\ZHLT\hlcsg.exe D:\Partos\gamesЫ\CS-1.6v28\cstrike\maps\j
Entering D:\Partos\gamesЫ\CS-1.6v28\cstrike\maps\j.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)

Using Wadfile: \partos\gamesы\cs-1.6v28\halflife.wad
- Contains 13 used textures, 38.24 percent of map (3116 textures in wad)
Using Wadfile: \partos\gamesы\cs_1.6_v28_evpanet\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \partos\gamesы\cs-1.6v28\cs_mydvor.wad
- Contains 15 used textures, 44.12 percent of map (175 textures in wad)
Using Wadfile: \partos\textur's\partosik.wad
- Warning: Larger than expected texture (213312 bytes): '{LLS'
- Warning: Larger than expected texture (213312 bytes): 'NJIUTKA2'
- Warning: Larger than expected texture (213312 bytes): '3EMJI9'
- Warning: Larger than expected texture (213312 bytes): 'MYCOP'
- Warning: Larger than expected texture (213312 bytes): 'CYXA9'
- Warning: Larger than expected texture (213312 bytes): 'ROAD'
- Contains 6 used textures, 17.65 percent of map (28 textures in wad)

Texture usage is at 1.82 mb (of 4.00 mb MAX)
0.38 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: D:\Partos\GAMES~1\NA_C~1.S_1\C3386~1.S1-\_9D8D~1\ZHLT\hlbsp.exe
** Parameters: "D:\Partos\gamesЫ\CS-1.6v28\cstrike\maps\j"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\Partos\GAMES~1\NA_C~1.S_1\C3386~1.S1-\_9D8D~1\ZHLT\hlbsp.exe D:\Partos\gamesЫ\CS-1.6v28\cstrike\maps\j

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...685 (0.08 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 440, 348,-175)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...646 (0.03 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 500...646 (0.05 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( 440, 348,-175)
SolidBSP [hull 3] 500...648 (0.03 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 440, 348,-175)
0.92 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: D:\Partos\GAMES~1\NA_C~1.S_1\C3386~1.S1-\_9D8D~1\ZHLT\hlvis.exe
** Parameters: "D:\Partos\gamesЫ\CS-1.6v28\cstrike\maps\j"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\Partos\GAMES~1\NA_C~1.S_1\C3386~1.S1-\_9D8D~1\ZHLT\hlvis.exe D:\Partos\gamesЫ\CS-1.6v28\cstrike\maps\j
>> There was a problem compiling the map.
>> Check the file D:\Partos\gamesЫ\CS-1.6v28\cstrike\maps\j.log for the cause.

----- END hlvis -----




** Executing...
** Command: D:\Partos\GAMES~1\NA_C~1.S_1\C3386~1.S1-\_9D8D~1\ZHLT\hlrad.exe
** Parameters: "D:\Partos\gamesЫ\CS-1.6v28\cstrike\maps\j"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\Partos\GAMES~1\NA_C~1.S_1\C3386~1.S1-\_9D8D~1\ZHLT\hlrad.exe D:\Partos\gamesЫ\CS-1.6v28\cstrike\maps\j
>> There was a problem compiling the map.
>> Check the file D:\Partos\gamesЫ\CS-1.6v28\cstrike\maps\j.log for the cause.

----- END hlrad -----




** Executing...
** Command: D:\Partos\GAMES~1\CS-1~1.6V2\cstrike.exe
** Parameters: pryanik +map "j"

[ADDED=partosik.cs]1224437562[/ADDED]
=ST@YER= said:
У меня токая же фигня...нада попробовать размер у тексов уменьшить :)
с текстами всё норм
 
Last edited:

Lёха

Старый МеталлистЪ
Jul 18, 2008
510
33
partosik.cs
ну по основной проблемме ничего сказать не могу. но у тебя LEAK. Найти его просто: жми Map> LoadPointfile . Теперь летай в 3Д виде и ищи красную полосу. Она одним концом дудет на энтите info_player_start, а другим в месте дырки.
 
Какие иероглифы?? У тебя дырка в карте. Поинтфайл указывает на дырку (линия), он выходит в космос в её месте.
Entity info_player_start @ ( 440, 348,-175) ← координаты ближайшей энтити к дыпке.
 

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