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Подарочег на новый год =(

kn1fe

Я лучший :D
Dec 14, 2010
127
34
Подарочег на новый год =(

Вообщем небо есть light_environment есть, а карту компилируется по стандартному и свет везде! Хотя когда свет не создаю только такое бывает
HELP !!! :facepalm:
 

^RamZe$^

Half-Life
May 10, 2010
2,048
28
Значит рад не преступил к работе,дай файл .log
И проверь на ошибки в редакторе!Альт+п alt+P
 

kn1fe

Я лучший :D
Dec 14, 2010
127
34
-Iron_Soldier- сейчас
^RamZe$^ я не дурак я проверил.

[ADDED=kn1fe]1293833375[/ADDED]
Code:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: hlcsg.exe -estimate -nowadtextures 1.map 
Entering 1.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [     off ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (1.47 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (10.05 seconds)

Using Wadfile: \mapping\cs16\cstrike\cs_747.wad
 - Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\ajawad.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\cached.wad
 - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\chateau.wad
 - Contains 3 used textures, 14.29 percent of map (136 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\cs_dust.wad
 - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\cs_assault.wad
 - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\cs_bdog.wad
 - Contains 3 used textures, 14.29 percent of map (132 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\cs_cbble.wad
 - Contains 1 used texture, 4.76 percent of map (61 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\cstrike.wad
 - Contains 2 used textures, 9.52 percent of map (123 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\cs_havana.wad
 - Contains 1 used texture, 4.76 percent of map (122 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\cs_office.wad
 - Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\cstraining.wad
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\de_storm.wad
 - Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\de_airstrip.wad
 - Contains 1 used texture, 4.76 percent of map (69 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\de_aztec.wad
 - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
 - Warning: Larger than expected texture (348972 bytes): 'THANKS'
 - Contains 1 used texture, 4.76 percent of map (24 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\de_piranesi.wad
 - Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\itsitaly.wad
 - Contains 1 used texture, 4.76 percent of map (99 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\de_vertigo.wad
 - Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\decals.wad
 - Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\f15.wad
 - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\pb_bluelight_btm.wad
 - Warning: Larger than expected texture (230652 bytes): 'BY_STAKEPOST1'
 - Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\jos.wad
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\n0th1ng.wad
 - Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\torntextures.wad
 - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
 - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
 - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
 - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
 - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
 - Contains 1 used texture, 4.76 percent of map (162 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\power_line.wad
 - Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\prodigy.wad
 - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\tswad.wad
 - Contains 1 used texture, 4.76 percent of map (29 textures in wad)
Using Wadfile: \mapping\cs16\valve\halflife.wad
 - Contains 6 used textures, 28.57 percent of map (3116 textures in wad)

Warning: More than 8 wadfiles are in use. (28)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 5 additional animating textures.
Texture usage is at 1.01 mb (of 4.00 mb MAX)
16.83 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: hlbsp.exe -estimate 1.map 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...585 (3.06 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (-316, -96,-748)
Error: 
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...714 (1.56 seconds)
SolidBSP [hull 2] 500...598 (1.63 seconds)
SolidBSP [hull 3] 500...613 (2.13 seconds)
25.28 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: hlvis.exe -estimate -full 1.map 
>> There was a problem compiling the map.
>> Check the file 1.log for the cause.

-----   END   hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: hlrad.exe -estimate -lights 1.rad -chart -extra -dscale 1 -bounce 4 -smooth 100 1.map 
>> There was a problem compiling the map.
>> Check the file 1.log for the cause.

-----   END   hlrad -----
 

kn1fe

Я лучший :D
Dec 14, 2010
127
34
^RamZe$^ Спасибо, а то я прогу скачал а LIN файла нет спасибо что так оперативно работаете! Тем более на карте 2011 написал :)
 

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