=======================================================================
Xash3D 0.95 started at Aug14 2012 [13:46.18]
=======================================================================
Sys_LoadLibrary: Loading xash.dll - ok
FS_Init: done
FS_LoadGameInfo( paranoia )
FS_Rescan( PARANOIA )
Adding wadfile valve/cached.wad (2 files)
Adding wadfile valve/decals.wad (222 files)
Adding wadfile valve/fonts.wad (3 files)
Adding wadfile valve/gfx.wad (7 files)
Adding wadfile valve/halflife.wad (3116 files)
Adding wadfile valve/liquids.wad (32 files)
Adding wadfile valve/spraypaint.wad (14 files)
Adding wadfile valve/tempdecal.wad (1 files)
Adding wadfile valve/xeno.wad (1 files)
Adding wadfile paranoia/decals.wad (229 files)
Adding wadfile paranoia/gfx.wad (7 files)
Adding wadfile paranoia/paranoia.wad (634 files)
Adding wadfile paranoia/tempdecal.wad (1 files)
Adding wadfile paranoia/vehicles.wad (77 files)
InitDecals: 229 decals
Sys_LoadLibrary: Loading wsock32.dll - ok
NET_Init()
Console initialized.
execing video.cfg
execing opengl.cfg
Sys_LoadLibrary: Loading opengl32.dll - ok
Set: Mode 19: 16x9 [1680x1050]
VID_ChoosePFD( color 24, alpha 8, depth 32, stencil 8 )
VID_ChoosePFD: using hardware acceleration
GL PFD: color( 32-bits ) alpha( 8-bits ) Z( 24-bit )
VID_StartupGamma: software gamma initialized
GL_CheckExtension: OpenGL 1.1.0 - enabled
Video: GeForce GTS 250/PCI/SSE2
GL_CheckExtension: OpenGL Internal ProcAddress - enabled
GL_CheckExtension: WGL_EXT_swap_control - enabled
GL_CheckExtension: glDrawRangeElements - enabled
GL_CheckExtension: GL_ARB_multitexture - enabled
GL_CheckExtension: GL_ARB_texture_env_combine - enabled
GL_CheckExtension: GL_ARB_texture_env_dot3 - enabled
GL_CheckExtension: GL_EXT_texture3D - enabled
GL_CheckExtension: GL_SGIS_generate_mipmap - enabled
GL_CheckExtension: GL_ARB_texture_cube_map - enabled
GL_CheckExtension: GL_EXT_point_parameters - enabled
GL_CheckExtension: GL_ARB_texture_non_power_of_two - enabled
GL_CheckExtension: GL_ARB_texture_compression - enabled
GL_CheckExtension: GL_EXT_compiled_vertex_array - enabled
GL_CheckExtension: GL_EXT_texture_edge_clamp - enabled
GL_CheckExtension: GL_EXT_texture_filter_anisotropic - enabled
GL_CheckExtension: GL_EXT_texture_lod_bias - enabled
GL_CheckExtension: GL_ARB_texture_border_clamp - enabled
GL_CheckExtension: GL_EXT_blend_minmax - enabled
GL_CheckExtension: GL_EXT_blend_subtract - enabled
GL_CheckExtension: glStencilOpSeparate - enabled
GL_CheckExtension: GL_EXT_stencil_two_side - enabled
GL_CheckExtension: GL_ARB_vertex_buffer_object - enabled
GL_CheckExtension: GL_ARB_texture_env_add - enabled
GL_CheckExtension: GL_ARB_shader_objects - enabled
GL_CheckExtension: GL_ARB_shading_language_100 - enabled
GL_CheckExtension: GL_ARB_vertex_shader - enabled
GL_CheckExtension: GL_ARB_fragment_shader - enabled
GL_CheckExtension: GL_ARB_depth_texture - enabled
GL_CheckExtension: GL_ARB_shadow - enabled
GL_CheckExtension: GL_ARB_occlusion_query - enabled
GL_Upload: *white s&3 [1 x 1]
GL_Upload: *gray s&3 [1 x 1]
GL_Upload: *black s&3 [1 x 1]
SCR_Init()
Sys_LoadLibrary: Loading ../menu.dll - ok
Sys_LoadLibrary: Loading avifil32.dll - ok
Sys_LoadLibrary: Loading msvfw32.dll - ok
Sys_LoadLibrary: Loading msacm32.dll - ok
AVI_Initailize: done
GL_Upload: gfx/shell/min_n s&3 [19 x 19]
GL_Upload: gfx/shell/min_f s&3 [19 x 19]
GL_Upload: gfx/shell/min_d s&3 [19 x 19]
GL_Upload: gfx/shell/cls_n s&3 [19 x 19]
GL_Upload: gfx/shell/cls_f s&3 [19 x 19]
GL_Upload: gfx/shell/cls_d s&3 [19 x 19]
Sys_LoadLibrary: Loading dlls/spirit.dll - ok
Sys_FreeLibrary: Unloading dlls/spirit.dll
Sys_LoadLibrary: Loading dsound.dll - ok
SNDDMA_InitDirect: creating DS object - ok
DS_CreateBuffers: initialize
DS_CreateBuffers: setting EXCLUSIVE coop level - ok
DS_CreateBuffers: creating primary buffer - ok
DS_CreateBuffers: setting primary sound format - ok
DS_CreateBuffers: creating secondary buffer - ok
DS_CreateBuffers: using secondary sound buffer
Audio: DirectSound
Sys_LoadLibrary: Loading cl_dlls/client.dll - ok
CL_LoadProgs: failed to get address of HUD_ChatInputPosition proc
CL_LoadProgs: failed to get address of HUD_GetRenderInterface proc
CL_LoadProgs: failed to get address of HUD_GetPlayerTeam proc
TextMessage: parsed 660 text messages
CL: hull0, player_mins: -16 -16 -36, player_maxs: 16 16 36
CL: hull1, player_mins: -16 -16 -18, player_maxs: 16 16 18
CL: hull2, player_mins: 0 0 0, player_maxs: 0 0 0
joystick not found -- no valid joysticks (a5)
FMOD v.3.710000 library loaded.
execing config.cfg
couldn't exec userconfig.cfg
execing valve.rc
execing language.cfg
couldn't exec joystick.cfg
execing autoexec.cfg
execing default.cfg
execing config.cfg
couldn't exec userconfig.cfg
Warning: FS_LoadSound: couldn't load "media/launch_upmenu1"
Warning: FS_LoadSound: couldn't load "media/launch_select2"
>\map tex
Sys_LoadLibrary: Loading dlls/spirit.dll - ok
SV_LoadProgs: initailized extended EntityAPI ver. 140
Dll loaded for mod Half-Life: Paranoia
SV: hull0, player_mins: -16 -16 -36, player_maxs: 16 16 36
SV: hull1, player_mins: -16 -16 -18, player_maxs: 16 16 18
SV: hull2, player_mins: 0 0 0, player_maxs: 0 0 0
Spawn Server: tex
Mod_LoadModel: maps/tex.bsp
SV_SpawnEntities( tex )
execing skill.cfg
couldn't exec game.cfg
GAME SKILL LEVEL:1
Mod_LoadModel: models/w_suit.mdl
Mod_LoadModel: models/w_battery.mdl
Mod_LoadModel: models/w_antidote.mdl
Mod_LoadModel: models/w_security.mdl
Mod_LoadModel: models/w_longjump.mdl
Mod_LoadModel: models/w_gasmask.mdl
Mod_LoadModel: models/w_headshield.mdl
Mod_LoadModel: models/v_aks.mdl
Mod_LoadModel: models/w_aks.mdl
Mod_LoadModel: models/p_aks.mdl
Mod_LoadModel: models/aks_shell.mdl
Mod_LoadModel: models/w_aksammo.mdl
Mod_LoadModel: models/w_aksammobox.mdl
Mod_LoadModel: models/v_ak74.mdl
Mod_LoadModel: models/w_ak74.mdl
Mod_LoadModel: models/p_ak74.mdl
Mod_LoadModel: models/ak74_shell.mdl
Mod_LoadModel: models/w_ak74ammo.mdl
Mod_LoadModel: models/w_ak74ammobox.mdl
Mod_LoadModel: models/v_rpk.mdl
Mod_LoadModel: models/w_rpk.mdl
Mod_LoadModel: models/p_rpk.mdl
Mod_LoadModel: models/rpk_shell.mdl
Mod_LoadModel: models/w_rpkammo.mdl
Mod_LoadModel: models/w_rpkammobox.mdl
Mod_LoadModel: models/v_aps.mdl
Mod_LoadModel: models/w_aps.mdl
Mod_LoadModel: models/p_aps.mdl
Mod_LoadModel: models/aps_shell.mdl
Mod_LoadModel: models/w_apsammo.mdl
Mod_LoadModel: models/w_apsammobox.mdl
Mod_LoadModel: models/v_val.mdl
Mod_LoadModel: models/w_val.mdl
Mod_LoadModel: models/p_val.mdl
Mod_LoadModel: models/val_shell.mdl
Mod_LoadModel: models/w_valammo.mdl
Mod_LoadModel: models/w_valammobox.mdl
Mod_LoadModel: models/v_groza.mdl
Mod_LoadModel: models/w_groza.mdl
Mod_LoadModel: models/p_groza.mdl
Mod_LoadModel: models/groza_shell.mdl
Mod_LoadModel: models/w_grammo.mdl
Mod_LoadModel: models/w_grammobox.mdl
Mod_LoadModel: models/v_spas12.mdl
Mod_LoadModel: models/w_spas12.mdl
Mod_LoadModel: models/p_spas12.mdl
Mod_LoadModel: models/spas12_shell.mdl
Mod_LoadModel: models/w_spas12_ammo.mdl
Mod_LoadModel: models/v_crowbar.mdl
Mod_LoadModel: models/w_crowbar.mdl
Mod_LoadModel: models/p_crowbar.mdl
Mod_LoadModel: models/v_9mmAR.mdl
Mod_LoadModel: models/w_9mmAR.mdl
Mod_LoadModel: models/p_9mmAR.mdl
Mod_LoadModel: models/mp5_shell.mdl
Mod_LoadModel: models/grenade.mdl
Mod_LoadModel: models/w_9mmARclip.mdl
Mod_LoadModel: models/w_mp5ammo.mdl
Mod_LoadModel: models/w_ARgrenade.mdl
Mod_LoadModel: models/w_grenade.mdl
Mod_LoadModel: models/v_grenade.mdl
Mod_LoadModel: models/p_grenade.mdl
Mod_LoadModel: models/v_glock.mdl
Mod_LoadModel: models/w_glock.mdl
Mod_LoadModel: models/p_glock.mdl
Mod_LoadModel: models/glock_shell.mdl
Mod_LoadModel: models/w_glockammo.mdl
Mod_LoadModel: models/w_mp5ammobox.mdl
Mod_LoadModel: models/w_rpg.mdl
Mod_LoadModel: models/v_rpg.mdl
Mod_LoadModel: models/p_rpg.mdl
Mod_LoadModel: sprites/laserdot.spr
Mod_LoadModel: models/rpgrocket.mdl
Mod_LoadModel: sprites/smoke.spr
Mod_LoadModel: sprites/muz3.spr
Mod_LoadModel: models/w_rpgammo.mdl
Mod_LoadModel: sprites/zerogxplode.spr
Mod_LoadModel: sprites/WXplo1.spr
Mod_LoadModel: sprites/steam1.spr
Mod_LoadModel: sprites/bubble.spr
Mod_LoadModel: sprites/bloodspray.spr
Mod_LoadModel: sprites/blood.spr
Mod_LoadModel: sprites/laserbeam.spr
Mod_LoadModel: sprites/explode1.spr
Mod_LoadModel: sprites/wsplash_x.spr
Mod_LoadModel: models/can.mdl
10 spread weapons info loaded from spread_settings.txt
Mod_LoadModel: models/player.mdl
Mod_LoadModel: models/hgibs.mdl
Mod_LoadModel: models/agibs.mdl
Mod_LoadModel: sprites/null.spr
Warning: Can't find decal {knife1
Warning: Can't find decal {knife2
0 entities inhibited
Total 9 entities spawned
Mod_LoadModel: sprites/muzzleflash.spr
Mod_LoadModel: sprites/muzzleflash1.spr
Mod_LoadModel: sprites/muzzleflash2.spr
Mod_LoadModel: sprites/muzzleflash3.spr
Mod_LoadModel: sprites/animglow01.spr
Mod_LoadModel: sprites/richo1.spr
Game started
SV_ConnectionlessPacket: loopback : connect
SV_ClientConnect()
CL_ConnectionlessPacket: loopback : client_connect
Spooling demo header.
ucmd->new()
Serverdata packet received.
ucmd->modellist()
ucmd->soundlist()
ucmd->eventlist()
ucmd->lightstyles()
ucmd->usermsgs()
ucmd->deltainfo()
ucmd->baselines()
CL_PrepSound: tex
CL_PrepVideo: tex
VidInit: opengl32.dll loaded successfully
VidInit: OpenGL renderer (GeForce GTS 250/PCI/SSE2)
Paranoia opengl hacks version: 0
| Max texture size: 8192
| Multitexturing support: yes (4 TU)
| Diffuse bump-mapping support: yes
| NV register combiners support: yes (8)
| ARB fragment programs support: yes (32 IU, 8 TC)
| Cubemaps support: yes
| 3D textures support: yes
| VBO support: yes
| Rectangle textures support: yes
41 decal groups created
Loading bitmap font "gfx\vgui\fonts\1600_Scoreboard Title Text.tga"
Loading bitmap font "gfx\vgui\fonts\1600_Scoreboard Small Text.tga"
Unable to open commandmenu.txt
Loading bitmap font "gfx\vgui\fonts\1600_Default Text.tga" using width info file
Loading bitmap font "gfx\vgui\fonts\640_impact.tga" using width info file
ucmd->begin()
level loaded at 11.72 sec
Firing: (game_playerspawn)
Clearing rain data
MP3 player: turning off
Player goal window cleared
Couldn't open file overviews/tex.txt. Using default values for overiew mode.
Couldn't open file overviews/tex.txt. Using default values for overiew mode.
No paranoia hacked opengl32.dll, custom renderer disabled
[B]>gl_renderer 1
No paranoia hacked opengl32.dll, custom renderer disabled[/B] меня это насторожило
Warning: FS_LoadSound: couldn't load "media/launch_upmenu1"
Warning: FS_LoadSound: couldn't load "media/launch_select2"
Host_WriteConfig()
Sys_FreeLibrary: Unloading dlls/spirit.dll
CL_Shutdown()
Host_WriteGLConfig()
Host_WriteVideoConfig()
SCR_Shutdown()
Sys_FreeLibrary: Unloading avifil32.dll
Sys_FreeLibrary: Unloading msvfw32.dll
Sys_FreeLibrary: Unloading msacm32.dll
Sys_FreeLibrary: Unloading ../menu.dll
Sys_FreeLibrary: Unloading cl_dlls/client.dll
DS_DestroyBuffers: shutdown
DS_DestroyBuffers: setting NORMAL coop level
DS_DestroyBuffers: stopping and releasing sound buffer
DS_DestroyBuffers: releasing primary buffer
Sys_FreeLibrary: Unloading dsound.dll
Sys_FreeLibrary: Unloading opengl32.dll
Sys_FreeLibrary: Unloading wsock32.dll
Sys_FreeLibrary: Unloading xash.dll
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Xash3D 0.95 stopped at Aug14 2012 [13:47.17]
=======================================================================