Krueger said:
А на других картах у тя такая же фигня???
Да.
лог компиляции
** Executing...
** Command: "C:\SourceSDK\bin\cstbsp.exe"
** Parameters: -game "D:\Program Files\Counter Strike - Source\cstrike" "C:\sourcesdk_content\cstrike\mapsrc\test_skybox"
----- Binary Space Partition and Calculated Subtractive Geometry ----
Custom Source Tools 1.2 Final
Built by Adam 'amckern' McKern on (Feb 25 2006)
Please submit Bugs or Ideas to
[email protected]
CST Based on code by, Valve Software LLC
Common Complie errors can be found at
http://www.interlopers.net/errors/errors.php
The Worst stuff is always the worst to clean up!
2 threads
materialPath: D:\Program Files\Counter Strike - Source\cstrike\materials
Loading C:\sourcesdk_content\cstrike\mapsrc\test_skybox.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...material "dev/dev_waterbeneath2" not found
done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\sourcesdk_content\cstrike\mapsrc\test_skybox.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_dust...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (14534 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (14534 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\sourcesdk_content\cstrike\mapsrc\test_skybox.bsp
0 seconds elapsed
** Executing...
** Command: "C:\SourceSDK\bin\cstvis.exe"
** Parameters: -game "D:\Program Files\Counter Strike - Source\cstrike" "C:\sourcesdk_content\cstrike\mapsrc\test_skybox"
----- Visibility Calculator ----
Custom Source Tools 1.2 Final
Built by Adam 'amckern' McKern on (Feb 25 2006)
Please submit Bugs or Ideas to
[email protected]
CST Based on code by, Valve Software LLC
Common Complie errors can be found at
http://www.interlopers.net/errors/errors.php
The Worst stuff is always the worst to clean up!
2 threads
reading c:\sourcesdk_content\cstrike\mapsrc\test_skybox.bsp
reading c:\sourcesdk_content\cstrike\mapsrc\test_skybox.prt
44 portalclusters
108 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00

Total clusters visible: 1392
Average clusters visible: 31
Building PAS...
Average clusters audible: 44
visdatasize:892 compressed from 704
writing c:\sourcesdk_content\cstrike\mapsrc\test_skybox.bsp
0 seconds elapsed
** Executing...
** Command: "C:\SourceSDK\bin\cstrad.exe"
** Parameters: -game "D:\Program Files\Counter Strike - Source\cstrike" -noextra "C:\sourcesdk_content\cstrike\mapsrc\test_skybox"
----- Radiosity Simulator ----
Custom Source Tools 1.2 Final
Built by Adam 'amckern' McKern on (Feb 25 2006)
Please submit Bugs or Ideas to
[email protected]
CST Based on code by, Valve Software LLC
Common Complie errors can be found at
http://www.interlopers.net/errors/errors.php
The Worst stuff is always the worst to clean up!
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\sourcesdk_content\cstrike\mapsrc\test_skybox.bsp
132 faces
31312 square feet [4508928.00 square inches]
0 displacements
0 square feet [0.00 square inches]
132 patches before subdivision
1248 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 22270, max 155
transfer lists: 0.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(2238, 2381, 2381)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(214, 226, 223)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(26, 27, 26)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(3, 3, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0011 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8
brushes 38/8192 456/98304 ( 0.5
brushsides 228/65536 1824/524288 ( 0.3
planes 116/65536 2320/1310720 ( 0.2
vertexes 338/65536 4056/786432 ( 0.5
nodes 149/65536 4768/2097152 ( 0.2
texinfos 54/12288 3888/884736 ( 0.4
texdata 9/2048 288/65536 ( 0.4
dispinfos 0/0 0/0 ( 0.0
disp_verts 0/0 0/0 ( 0.0
disp_tris 0/0 0/0 ( 0.0
disp_lmsamples 0/0 0/0 ( 0.0
faces 132/65536 7392/3670016 ( 0.2
origfaces 78/65536 4368/3670016 ( 0.1
leaves 158/65536 8848/3670016 ( 0.2
leaffaces 168/65536 336/131072 ( 0.3
leafbrushes 79/65536 158/131072 ( 0.1
surfedges 952/512000 3808/2048000 ( 0.2
edges 616/256000 2464/1024000 ( 0.2
worldlights 2/8192 176/720896 ( 0.0
waterstrips 15/32768 150/327680 ( 0.0
waterverts 0/65536 0/786432 ( 0.0
waterindices 237/65536 474/131072 ( 0.4
cubemapsamples 1/1024 16/16384 ( 0.1
overlays 0/512 0/180224 ( 0.0
lightdata [variable] 38888/0 ( 0.0
visdata [variable] 892/16777216 ( 0.0
entdata [variable] 3148/393216 ( 0.8
occluders 0/0 0/0 ( 0.0
occluder polygons 0/0 0/0 ( 0.0
occluder vert ind 0/0 0/0 ( 0.0
detail props [variable] 1/12 ( 8.3
static props [variable] 1/12 ( 8.3
pakfile [variable] 20461/0 ( 0.0
Win32 Specific Data:
physics [variable] 14534/4194304 ( 0.3
==== Total Win32 BSP file data space used: 124099 bytes ====
Linux Specific Data:
physicssurface [variable] 14534/6291456 ( 0.2
==== Total Linux BSP file data space used: 124099 bytes ====
Total triangle count: 376
Writing c:\sourcesdk_content\cstrike\mapsrc\test_skybox.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\sourcesdk_content\cstrike\mapsrc\test_skybox.bsp" "D:\Program Files\Counter Strike - Source\cstrike\maps\test_skybox.bsp"