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Ошибка компиляции

Nikkilla

New member
Jan 10, 2012
7
38
Ошибка компиляции

Делал мапу. Все шло нормально, а тут под конец в кс нету освещения на мапе. Я думал гдето дыр наделал, а оно совсем другое. Я с такой ошибкой не сталкивался. Прошу помоч. :crying: :crying: :crying:

** Executing...
** Command: Change Directory
** Parameters: "C:\CS16"


** Executing...
** Command: C:\CS16\SDK\bin\hlcsg.exe
** Parameters: -wadinclude de_samvell "c:\cs16\cstrike\maps\de_samvel2"

hlcsg v2.5.3 rel Custom Build 1.7 (Jun 2 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\CS16\SDK\bin\hlcsg.exe -wadinclude de_samvell c:\cs16\cstrike\maps\de_samvel2
Entering c:\cs16\cstrike\maps\de_samvel2.map
Warning: Entity 71 has origin brush


Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[de_samvell]

12 brushes (totalling 72 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.58 seconds)
SetModelCenters:
20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.56 seconds)

Using Wadfile: \cs16\valve\halflife.wad
- Contains 27 used textures, 54.00 percent of map (3116 textures in wad)
Using Wadfile: \cs16\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \cs16\cstrike\cs_dust.wad
- Contains 2 used textures, 4.00 percent of map (28 textures in wad)
Using Wadfile: \cs16\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 6 used textures, 12.00 percent of map (162 textures in wad)
Including Wadfile: \cs16\cstrike\de_samvell.wad
- Warning: Larger than expected texture (697132 bytes): 'PARCHMENT_1_1'
- Warning: Larger than expected texture (348972 bytes): 'PARCHMENT_1_12'
- Warning: Larger than expected texture (348972 bytes): 'PARCHMENT_5_1'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Contains 15 used textures, 30.00 percent of map (48 textures in wad)

added 8 additional animating textures.
Texture usage is at 2.40 mb (of 4.00 mb MAX)
2.63 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\CS16\SDK\bin\hlbsp.exe
** Parameters: "c:\cs16\cstrike\maps\de_samvel2"

hlbsp v2.5.3 rel Custom Build 1.7 (Jun 2 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\CS16\SDK\bin\hlbsp.exe c:\cs16\cstrike\maps\de_samvel2

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'c:\cs16\cstrike\maps\de_samvel2.prt'
4.84 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\CS16\SDK\bin\hlvis.exe
** Parameters: -fast "c:\cs16\cstrike\maps\de_samvel2"

g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Jun 2 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\CS16\SDK\bin\hlvis.exe -fast c:\cs16\cstrike\maps\de_samvel2
1863 portalleafs
5614 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.53 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 433 and 435:
(-828.857 440.000 -416.000)
(-825.143 440.000 -752.000)
(-825.724 457.907 -752.000)
(-829.917 484.898 -416.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 942 and 980:
(-2279.249 -565.412 -149.742)
(-2279.736 -566.842 -150.158)
(-2280.092 -567.908 -152.655)
(-2280.089 -567.911 -153.911)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 1226 and 1227:
(-491.501 -736.000 -416.003)
(-489.188 -736.000 -752.000)
(-488.042 -1283.926 -752.000)
(-491.501 -1303.294 -416.003)

average leafs visible: 648
g_visdatasize:280434 compressed from 434079
2.69 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\CS16\SDK\bin\hlrad.exe
** Parameters: "c:\cs16\cstrike\maps\de_samvel2"

hlrad v2.5.3 rel Custom Build 1.7 (Jun 2 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\CS16\SDK\bin\hlrad.exe c:\cs16\cstrike\maps\de_samvel2

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


12389 faces
Create Patches : 66644 base patches
0 opaque faces
492924 square feet [70981144.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\cs16\cstrike\maps\de_samvel2.bsp" "C:\CS16\cstrike\maps\de_samvel2.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\cs16\cstrike\maps\de_samvel2.pts" "C:\CS16\cstrike\maps\de_samvel2.pts"


** Executing...
** Command: C:\CS16\hl.exe
** Parameters: +map "de_samvel2" -game cstrike -dev -console +deathmatch 1










Меня беспокоят эти строки:

12389 faces
Create Patches : 66644 base patches
0 opaque faces
492924 square feet [70981144.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
 

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