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Ошибка компиляции

ok[DzZzR]

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Jun 30, 2007
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Ошибка компиляции

Делаю карту . Компелирвал много раз всё было хорошо. Потом начал компилировать ещё раз(после того как отредактировал) выдаёт ошибку
hlrad: Error:
for Face 333 (texture ok_dzr_oknos2) at

hlrad: Error: Bad surface extents (4743 x 15)
Check the file ZHLTProblems.html for a detailed explanation of this problem

Удалил эту текстуру начал заново компилировать опять ошибка
hlrad: Error:
for Face 333 (texture ok_dzr_plitka3) at

hlrad: Error: Bad surface extents (4743 x 15)
Check the file ZHLTProblems.html for a detailed explanation of this problem

В чём дело? раньше этого небыло? На cs-mapper.by.ru читал но не понял как эту ошибку исправить! Объясните в чём дело плиз
 

Skaarj

Супер Модератор
Aug 12, 2004
18,747
Где-то скейл дикий. Выдели все поверхности и пропиши скейл 1.
Если поможет, то точно оно.
 

ok[DzZzR]

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Jun 30, 2007
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Skaarj said:
Где-то скейл дикий. Выдели все поверхности и пропиши скейл 1.
Если поможет, то точно оно.
а можно русскими словами? не чё не понял и где чё писать %)
 

TwisteR

Техническая поддержка
Jul 24, 2006
4,043
2 ok[DzZzR]:
Определить можно по логу компиляции (там пишется номер энтити/браша), но тебе посоветовали выделить все (всю карту целиком) и выставить скейл текстур равным 1.
 

ok[DzZzR]

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Jun 30, 2007
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Сейчас прописал скейл 1 все текстуры превратились в каку. Ну посмортим. Но раньше такого небыло! странно.

Post automatically merged:

Ну вот блин. Нашёл причину ошибки. Все получилось но снова задница. Доходит до компилятора hlrad делается свет доходит до определённого колличества и комп виснет. В чём дело?
Вот лог:
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -estimate -nowadtextures dzr_vokzal

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering dzr_vokzal.map
CreateBrush:
(4.30 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(2.84 seconds)
Using WAD File: \games\cs\valve\halflife.wad
Using WAD File: \games\cs\valve\decals.wad
Using WAD File: \games\cs\valve\liquids.wad
Using WAD File: \games\cs\cstrike\cstrike.wad
Using WAD File: \games\cs\cstrike\ok.wad
Embedding textures from WAD File [\games\cs\cstrike\zhlt.wad] into BSP
added 3 additional animating textures.
Texture usage is at 1.03 mb (of 4.00 mb MAX)
8.16 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -estimate dzr_vokzal

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'dzr_vokzal.prt'
4.48 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -estimate -full dzr_vokzal

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


935 portalleafs
3360 numportals
BasePortalVis:
(6.17 seconds)
LeafThread:
(440.30 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 11 and 12:
(1281.660 1304.000 -162.466)
(1271.600 1368.000 -196.000)
(1270.700 1374.000 -199.000)
(1323.200 1374.000 -24.000)
(1323.200 1304.000 -24.000)

average leafs visible: 262
g_visdatasize:69753 compressed from 109395
446.75 seconds elapsed [7m 26s]

----- END hlvis -----



hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 dzr_vokzal

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 4 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 100.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


6856 faces
Create Patches : 53811 base patches
0 opaque faces
184427 square feet [26557552.00 square inches]
2 direct lights

BuildFacelights:
Чё то тут ещё. И виснет
 
Last edited:

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