Делаю карту . Компелирвал много раз всё было хорошо. Потом начал компилировать ещё раз(после того как отредактировал) выдаёт ошибку
hlrad: Error:
for Face 333 (texture ok_dzr_oknos2) at
hlrad: Error: Bad surface extents (4743 x 15)
Check the file ZHLTProblems.html for a detailed explanation of this problem
Удалил эту текстуру начал заново компилировать опять ошибка
hlrad: Error:
for Face 333 (texture ok_dzr_plitka3) at
hlrad: Error: Bad surface extents (4743 x 15)
Check the file ZHLTProblems.html for a detailed explanation of this problem
В чём дело? раньше этого небыло? На cs-mapper.by.ru читал но не понял как эту ошибку исправить! Объясните в чём дело плиз
2 ok[DzZzR]:
Определить можно по логу компиляции (там пишется номер энтити/браша), но тебе посоветовали выделить все (всю карту целиком) и выставить скейл текстур равным 1.
Сейчас прописал скейл 1 все текстуры превратились в каку. Ну посмортим. Но раньше такого небыло! странно.
Post automatically merged:
Ну вот блин. Нашёл причину ошибки. Все получилось но снова задница. Доходит до компилятора hlrad делается свет доходит до определённого колличества и комп виснет. В чём дело?
Вот лог:
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -estimate -nowadtextures dzr_vokzal
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering dzr_vokzal.map
CreateBrush:
(4.30 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(2.84 seconds)
Using WAD File: \games\cs\valve\halflife.wad
Using WAD File: \games\cs\valve\decals.wad
Using WAD File: \games\cs\valve\liquids.wad
Using WAD File: \games\cs\cstrike\cstrike.wad
Using WAD File: \games\cs\cstrike\ok.wad
Embedding textures from WAD File [\games\cs\cstrike\zhlt.wad] into BSP
added 3 additional animating textures.
Texture usage is at 1.03 mb (of 4.00 mb MAX)
8.16 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -estimate dzr_vokzal
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -estimate -full dzr_vokzal
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
935 portalleafs
3360 numportals
BasePortalVis:
(6.17 seconds)
LeafThread:
(440.30 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 11 and 12:
(1281.660 1304.000 -162.466)
(1271.600 1368.000 -196.000)
(1270.700 1374.000 -199.000)
(1323.200 1374.000 -24.000)
(1323.200 1304.000 -24.000)
average leafs visible: 262
g_visdatasize:69753 compressed from 109395
446.75 seconds elapsed [7m 26s]
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 dzr_vokzal
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 4 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]