Ошибка компиляции! Карта не до конца компилируется.
После компиляции карта становится яркой как будто в ней где то дырка,но дыр точно нет. Он что то пишет про текстуры, я нифига непонимаю чё он хочет..
Вот отсчет:
** Executing...
** Command: Change Directory
** Parameters: D:\Games\Valve
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Admin\Мои документы\Documents\obshaga_temp.map" "C:\Documents and Settings\Admin\Мои документы\obshaga_temp.map"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe
** Parameters: "C:\Documents and Settings\Admin\Мои документы\obshaga_temp"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe "C:\Documents and Settings\Admin\Мои документы\obshaga_temp"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\Documents and Settings\Admin\Мои документы\obshaga_temp.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.50 seconds)
SetModelCenters:
10%...40%...70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.62 seconds)
Using WAD File: \games\valve\cstrike\cstrike.wad
Using WAD File: \games\valve\cstrike\floor_textures.wad
Warning: ::: Larger than expected texture (196652 bytes) Wad:wad[\games\valve\cstrike\floor_textures.wad] Texture[196:940BF]
Warning: ::: Larger than expected texture (196652 bytes) Wad:wad[\games\valve\cstrike\floor_textures.wad] Texture[198:FP767_12]
Warning: ::: Larger than expected texture (196652 bytes) Wad:wad[\games\valve\cstrike\floor_textures.wad] Texture[218:FP767_12_CS]
Warning: ::: Larger than expected texture (196652 bytes) Wad:wad[\games\valve\cstrike\floor_textures.wad] Texture[232:FP767_12_TC]
Using WAD File: \games\valve\valve\halflife.wad
Using WAD File: \games\valve\cstrike\obhaga.wad
Using WAD File: \games\valve\cstrike\cs_assault.wad
Using WAD File: \games\valve\cstrike\cs_office.wad
Using WAD File: \games\valve\cstrike\decals.wad
Using WAD File: \games\valve\cstrike\cs_dust.wad
added 3 additional animating textures.
Texture usage is at 2.51 mb (of 4.00 mb MAX)
3.23 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe
** Parameters: "C:\Documents and Settings\Admin\Мои документы\obshaga_temp"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe "C:\Documents and Settings\Admin\Мои документы\obshaga_temp"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Documents and Settings\Admin\Мои документы\obshaga_temp.prt'
2.50 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe
** Parameters: "C:\Documents and Settings\Admin\Мои документы\obshaga_temp"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe "C:\Documents and Settings\Admin\Мои документы\obshaga_temp"
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
884 portalleafs
2469 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.31 seconds)
average leafs visible: 66
g_visdatasize:29993 compressed from 98124
5.80 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe
** Parameters: "C:\Documents and Settings\Admin\Мои документы\obshaga_temp"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe "C:\Documents and Settings\Admin\Мои документы\obshaga_temp"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
5027 faces
Create Patches : 29768 base patches
0 opaque faces
166872 square feet [24029708.00 square inches]
24 direct lights
BuildFacelights:
10%...Malformed face (849) normal @
(660.00, -324.00, -128.00)
(660.00, -324.00, -220.00)
(662.00, -324.00, -220.00)
(662.00, -324.00, -128.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----
После компиляции карта становится яркой как будто в ней где то дырка,но дыр точно нет. Он что то пишет про текстуры, я нифига непонимаю чё он хочет..
Вот отсчет:
** Executing...
** Command: Change Directory
** Parameters: D:\Games\Valve
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Admin\Мои документы\Documents\obshaga_temp.map" "C:\Documents and Settings\Admin\Мои документы\obshaga_temp.map"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe
** Parameters: "C:\Documents and Settings\Admin\Мои документы\obshaga_temp"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe "C:\Documents and Settings\Admin\Мои документы\obshaga_temp"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\Documents and Settings\Admin\Мои документы\obshaga_temp.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.50 seconds)
SetModelCenters:
10%...40%...70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.62 seconds)
Using WAD File: \games\valve\cstrike\cstrike.wad
Using WAD File: \games\valve\cstrike\floor_textures.wad
Warning: ::: Larger than expected texture (196652 bytes) Wad:wad[\games\valve\cstrike\floor_textures.wad] Texture[196:940BF]
Warning: ::: Larger than expected texture (196652 bytes) Wad:wad[\games\valve\cstrike\floor_textures.wad] Texture[198:FP767_12]
Warning: ::: Larger than expected texture (196652 bytes) Wad:wad[\games\valve\cstrike\floor_textures.wad] Texture[218:FP767_12_CS]
Warning: ::: Larger than expected texture (196652 bytes) Wad:wad[\games\valve\cstrike\floor_textures.wad] Texture[232:FP767_12_TC]
Using WAD File: \games\valve\valve\halflife.wad
Using WAD File: \games\valve\cstrike\obhaga.wad
Using WAD File: \games\valve\cstrike\cs_assault.wad
Using WAD File: \games\valve\cstrike\cs_office.wad
Using WAD File: \games\valve\cstrike\decals.wad
Using WAD File: \games\valve\cstrike\cs_dust.wad
added 3 additional animating textures.
Texture usage is at 2.51 mb (of 4.00 mb MAX)
3.23 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe
** Parameters: "C:\Documents and Settings\Admin\Мои документы\obshaga_temp"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe "C:\Documents and Settings\Admin\Мои документы\obshaga_temp"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Documents and Settings\Admin\Мои документы\obshaga_temp.prt'
2.50 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe
** Parameters: "C:\Documents and Settings\Admin\Мои документы\obshaga_temp"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe "C:\Documents and Settings\Admin\Мои документы\obshaga_temp"
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
884 portalleafs
2469 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.31 seconds)
average leafs visible: 66
g_visdatasize:29993 compressed from 98124
5.80 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe
** Parameters: "C:\Documents and Settings\Admin\Мои документы\obshaga_temp"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe "C:\Documents and Settings\Admin\Мои документы\obshaga_temp"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
5027 faces
Create Patches : 29768 base patches
0 opaque faces
166872 square feet [24029708.00 square inches]
24 direct lights
BuildFacelights:
10%...Malformed face (849) normal @
(660.00, -324.00, -128.00)
(660.00, -324.00, -220.00)
(662.00, -324.00, -220.00)
(662.00, -324.00, -128.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----