** Executing...
** Command: Change Directory
** Parameters: "D:\игры\CS_1.6_ТЕСТ_maps"
** Executing...
** Command: D:\gggg\ZONER'~1.3\hlcsg.exe
** Parameters: "d:\gggg\исходники\de_dust2\de_dust2"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: D:\gggg\ZONER'~1.3\hlcsg.exe d:\gggg\исходники\de_dust2\de_dust2
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering d:\gggg\исходники\de_dust2\de_dust2.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.16 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.34 seconds)
Using WAD File: \игры\cs_1.6_тест_maps\valve\halflife.wad
Using WAD File: \игры\cs_1.6_тест_maps\cstrike\cs_dust.wad
Using WAD File: \игры\cs_1.6_тест_maps\cstrike\cs_cbble.wad
Using WAD File: \игры\cs_1.6_тест_maps\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\игры\cs_1.6_тест_maps\cstrike\de_aztec.wad] Texture[3227:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\игры\cs_1.6_тест_maps\cstrike\de_aztec.wad] Texture[3228:THANKS]
Using WAD File: \игры\cs_1.6_тест_maps\cstrike\cs_bdog.wad
added 4 additional animating textures.
Warning: ::FindTexture() texture -0SANDROCK2 not found!
Warning: ::FindTexture() texture SANDWLLDOORDJ2 not found!
Warning: ::FindTexture() texture CSSANDWALLGH1B not found!
Warning: ::FindTexture() texture CSSANDWALLGH1A not found!
Warning: ::FindTexture() texture SANDCCRETE2 not found!
Warning: ::FindTexture() texture CSSANDWALLBTA not found!
Warning: ::LoadLump() texture -0SANDROCK2 not found!
Warning: ::LoadLump() texture CSSANDWALLBTA not found!
Warning: ::LoadLump() texture CSSANDWALLGH1A not found!
Warning: ::LoadLump() texture CSSANDWALLGH1B not found!
Warning: ::LoadLump() texture SANDCCRETE2 not found!
Warning: ::LoadLump() texture SANDWLLDOORDJ2 not found!
Texture usage is at 0.82 mb (of 4.00 mb MAX)
10.69 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\gggg\ZONER'~1.3\hlbsp.exe
** Parameters: "d:\gggg\исходники\de_dust2\de_dust2"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: D:\gggg\ZONER'~1.3\hlbsp.exe d:\gggg\исходники\de_dust2\de_dust2
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity light @ ( 971,-736,-362)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
8.34 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\gggg\ZONER'~1.3\hlvis.exe
** Parameters: "d:\gggg\исходники\de_dust2\de_dust2"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: D:\gggg\ZONER'~1.3\hlvis.exe d:\gggg\исходники\de_dust2\de_dust2
>> There was a problem compiling the map.
>> Check the file d:\gggg\исходники\de_dust2\de_dust2.log for the cause.
----- END hlvis -----
** Executing...
** Command: D:\gggg\ZONER'~1.3\hlrad.exe
** Parameters: "d:\gggg\исходники\de_dust2\de_dust2"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlrad -----
Command line: D:\gggg\ZONER'~1.3\hlrad.exe d:\gggg\исходники\de_dust2\de_dust2
>> There was a problem compiling the map.
>> Check the file d:\gggg\исходники\de_dust2\de_dust2.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "d:\gggg\исходники\de_dust2\de_dust2.bsp" "D:\игры\CS_1.6_ТЕСТ_maps\cstrike\maps\de_dust2.bsp"
** Executing...
** Command: Copy File
** Parameters: "d:\gggg\исходники\de_dust2\de_dust2.pts" "D:\игры\CS_1.6_ТЕСТ_maps\cstrike\maps\de_dust2.pts"
** Executing...
** Command: D:\462E~1\CS_1~1.6__\hl.exe
** Parameters: +map "de_dust2" -game cstrike -dev -console +deathmatch 1
в чем проблема скажите плизз !!!!
вот только исправил была тень настраивал фанари по цвете и запускал смотрел какой цвет и как светит и потом бах и обратно везде светло хелп!!!