Очень низкий ФПС((( Помогите!
Сопсно на картах фпс не подымалось выше 20 сначала на моих, теперь уже и на стандартных. Не пойму в чём дело. FPS_MAX 100
Сделал нубо карту, но там тоже фпс низок. Что же делать?
Вот батник и лог сканирования, скрин в аттаче. Там фпс не пропечаталось - 14
Оффтоп
Оффтоп
Сопсно на картах фпс не подымалось выше 20 сначала на моих, теперь уже и на стандартных. Не пойму в чём дело. FPS_MAX 100
Сделал нубо карту, но там тоже фпс низок. Что же делать?
Вот батник и лог сканирования, скрин в аттаче. Там фпс не пропечаталось - 14
Оффтоп
@echo off
set MAPSPATH=D:\Mapping\maps
set mapname=defrag01
hlcsg.exe -texdata 8192 -estimate defrag01
hlbsp.exe -texdata 8192 -estimate defrag01
hlvis.exe -texdata 8192 -full -estimate defrag01
hlrad.exe -texdata 8192 -chop 128 defrag01
bumprad.exe -texdata 8192 -estimate defrag01
del %mapname%.p0
del %mapname%.p1
del %mapname%.p2
del %mapname%.p3
del %mapname%.prt
del %mapname%.wic
copy defrag01.bsp C:\Games\XTCS\paranoia\maps
cd C:\Games\XTCS
paranoia +map defrag01 +sv_cheats 1
echo COMPILE END
Оффтоп
hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlcsg -----
Command line: hlcsg.exe -texdata 8192 -estimate defrag01
Entering defrag01.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.06 seconds)
Using Wadfile: \games\xtcs\paranoia\halflife2.wad
- Warning: Larger than expected texture (348972 bytes): '+0HELI'
- Warning: Larger than expected texture (348972 bytes): '+1HELI'
- Warning: Larger than expected texture (348972 bytes): '+2HELI'
- Warning: Larger than expected texture (348972 bytes): '+3HELI'
- Warning: Larger than expected texture (348972 bytes): '+4HELI'
- Warning: Larger than expected texture (348972 bytes): '+5HELI'
- Warning: Larger than expected texture (348972 bytes): '0_FLOWER'
- Warning: Larger than expected texture (348972 bytes): '0_NIV1'
- Warning: Larger than expected texture (348972 bytes): '0_NIV3'
- Warning: Larger than expected texture (321772 bytes): '0_VOLG4'
- Warning: Larger than expected texture (196652 bytes): 'GAZ1'
- Warning: Larger than expected texture (294572 bytes): 'GAZ3'
- Warning: Larger than expected texture (294572 bytes): 'GAZ4'
- Warning: Larger than expected texture (305452 bytes): 'GAZ5'
- Warning: Larger than expected texture (338092 bytes): 'GAZ6'
- Warning: Larger than expected texture (294572 bytes): 'GAZ8'
- Warning: Larger than expected texture (294572 bytes): 'GAZ9'
- Contains 6 used textures, 100.00 percent of map (6716 textures in wad)
Using Wadfile: \games\xtcs\paranoia\paiiia.wad
- Warning: Larger than expected texture (348972 bytes): '{SP_KOLESO'
- Warning: Larger than expected texture (348972 bytes): 'SP_BALKON11'
- Warning: Larger than expected texture (348972 bytes): 'SP_DOM_10'
- Warning: Larger than expected texture (306812 bytes): 'SP_PLOSHADKA'
- Warning: Larger than expected texture (306812 bytes): 'SP_TROTUAR2'
- Warning: Larger than expected texture (348972 bytes): 'DR'
- Contains 0 used textures, 0.00 percent of map (1140 textures in wad)
Using Wadfile: \games\xtcs\paranoia\domiki.wad
- Contains 0 used textures, 0.00 percent of map (117 textures in wad)
Using Wadfile: \games\xtcs\paranoia\editor.wad
- Warning: Larger than expected texture (348972 bytes): '1'
- Warning: Larger than expected texture (327552 bytes): '12345'
- Warning: Larger than expected texture (348972 bytes): 'AZABETFEN-1'
- Warning: Larger than expected texture (348972 bytes): 'Безымянный'
- Contains 0 used textures, 0.00 percent of map (44 textures in wad)
Using Wadfile: \games\xtcs\paranoia\decals.wad
- Contains 0 used textures, 0.00 percent of map (229 textures in wad)
Texture usage is at 0.07 mb (of 8.00 mb MAX)
0.20 seconds elapsed
----- END hlcsg -----
hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlbsp -----
Command line: hlbsp.exe -texdata 8192 -estimate defrag01
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 132 (0.02 seconds)
BSP generation successful, writing portal file 'defrag01.prt'
SolidBSP [hull 1] 163 (0.03 seconds)
SolidBSP [hull 2] 163 (0.03 seconds)
SolidBSP [hull 3] 139 (0.02 seconds)
0.20 seconds elapsed
----- END hlbsp -----
hlvis v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlvis -----
Command line: hlvis.exe -texdata 8192 -full -estimate defrag01
86 portalleafs
258 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.09 seconds)
LeafThread:
(0.64 seconds)
average leafs visible: 42
g_visdatasize:1135 compressed from 946
0.75 seconds elapsed
----- END hlvis -----
hlrad v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlrad -----
Command line: hlrad.exe -texdata 8192 -chop 128 defrag01
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 128.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
668 faces
Create Patches : 2180 base patches
0 opaque faces
121355 square feet [17475168.00 square inches]
1 direct lights
BuildFacelights:
(26.50 seconds)
visibility matrix : 0.3 megs
BuildVisLeafs:
(0.47 seconds)
MakeScales:
(0.39 seconds)
SwapTransfers:
(0.08 seconds)
Transfer Lists : 247832 : 247.83k transfers
Indices : 157280 : 153.59k bytes
Data : 991328 : 968.09k bytes
GatherLight:
(0.06 seconds)
FinalLightFace:
(0.53 seconds)
28.39 seconds elapsed
----- END hlrad -----
hlrad v2.5.3 rel Custom Build 1.7 (Apr 2 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: bumprad.exe -texdata 8192 -estimate defrag01
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
668 faces
Create Patches : 6420 base patches
0 opaque faces
121355 square feet [17475168.00 square inches]
1 direct lights
BuildFacelights:
(86.45 seconds)
visibility matrix : 2.5 megs
BuildVisLeafs:
(3.84 seconds)
MakeScales:
(5.47 seconds)
SwapTransfers:
(1.80 seconds)
Transfer Lists : 2341440 transfers
Indices : 627908 bytes
Data : 9365760 bytes
GatherLight:
(0.80 seconds)
FinalLightFace:
(2.81 seconds)
560 faces total, 136 faces has bump, 424 faces has no direct lighting
103.13 seconds elapsed [1m 43s]
----- END hlrad -----
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