hlcsg v3.4 VL34 (Dec 21 2017)
- special edition for Xash with change in bsp format
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: hlcsg30.exe -nowadtextures -wadautodetect next21.map
Arguments: -nowadtextures -wadautodetect next21.map -low
Entering next21.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.76 seconds)
CSGBrush:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (63.53 seconds)
added 3 additional animating textures.
Including Wadfile: /VHE/Worldcraft/Vluzacn's ZHLT v34/tools/zhlt.wad
- Contains 2 used textures, 3.57 percent of map (19 textures in wad)
Including Wadfile: /SteamLibrary/SteamApps/common/Half-Life/cstrike/next21.wad
- Contains 8 used textures, 14.29 percent of map (57 textures in wad)
Including Wadfile: /SteamLibrary/SteamApps/common/Half-Life/cstrike/secret.wad
- Contains 6 used textures, 10.71 percent of map (86 textures in wad)
Including Wadfile: /SteamLibrary/SteamApps/common/Half-Life/cstrike/landscape.wad
- Contains 40 used textures, 71.43 percent of map (42 textures in wad)
Wad files required to run the map: (None)
Texture usage is at 2.38 mb (of 32.00 mb MAX)
1 minute, 14 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL34 (Dec 21 2017)
- special edition for Xash with change in bsp format
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: hlbsp30.exe -subdivide 240 next21.map
Arguments: -subdivide 240 next21.map -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 1024)
max node size [ 2048 ] [ 2048 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...14000...14500...15000...15500...16000...16500...17000...17500...18000...18500...19000...19500...20000...20500...21000...21500...22000...22256 (14.30 seconds)
BSP generation successful, writing portal file 'next21.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13067 (6.80 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10248 (4.89 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...14000...14237 (7.98 seconds)
Warning: Number of world leaves(9853) exceeded MAX_MAP_LEAFS(8192)
If you encounter problems when running your map, consider this the most likely cause.
Warning: Number of world faces(3650

exceeded 32768. Some faces will disappear in game.
To reduce world faces, change some world brushes (including func_details) to func_walls.
Reduced 28627 clipnodes to 24916
Reduced 7844 texinfos to 7419
Reduced 56 texdatas to 55 (2498460 bytes to 2497304)
Reduced 41874 planes to 10847
FixBrinks:
Increased 24916 clipnodes to 25216.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 219/2048 14016/131072 (10.7

planes 10847/65536 216940/1310720 (16.6

vertexes 55870/65535 670440/786420 (85.3

nodes 20361/32767 488664/786408 (62.1

texinfos 7419/32767 296760/1310680 (22.6

faces 37647/65535 752940/1310700 (57.4

* worldfaces 36508/32768 0/0 (111.4

clipnodes 25216/32767 201728/262136 (77.0

leaves 11443/32760 320404/917280 (34.9

* worldleaves 9853/8192 0/0 (120.3

marksurfaces 56378/65535 112756/131070 (86.0

surfedges 178967/512000 715868/2048000 (35.0

edges 96390/256000 385560/1024000 (37.7

texdata [variable] 2497304/33554432 ( 7.4

lightdata [variable] 0/50331648 ( 0.0

visdata [variable] 0/8388608 ( 0.0

entdata [variable] 81256/2097152 ( 3.9

* AllocBlock 48/64 0/0 (75.0

normals 0/65535 0/786420 ( 0.0

deluxdata [variable] 0/50331648 ( 0.0

cubemaps 0/1024 0/8192 ( 0.0

faceinfo 0/8192 0/180224 ( 0.0

ambient cubes 0/262144 0/6815744 ( 0.0

direct lights 0/65535 0/3932100 ( 0.0

55 textures referenced
=== Total BSP file data space used: 6754636 bytes ===
Wad files required to run the map: (None)
1 minute, 14 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL34 (Dec 21 2017)
- special edition for Xash with change in bsp format
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: hlvis30.exe -fast next21.map
Arguments: -fast next21.map -low
5443 portalleafs
13809 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (41.31 seconds)
average leafs visible: 639
g_visdatasize:1116031 compressed from 3706683
---- Calc Ambient Sounds ----
43 seconds elapsed
----- END hlvis -----