Как заменить вшитые в bsp текстуры?
hlcsg -cliptype preciseShephard said:застрявать и упираться
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: zhlt\hlcsg.exe -texdata 16000 -nowadtextures -dev 6 -estimate -chart tetrad.map
Developer messages enabled : [MegaSpam Spam Fluff Message Warning Error]
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 6 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 16384000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering tetrad.map
CreateBrush:
WaitForSingleObject on thread #0 [000000CC]
dispatch == workcount, work is complete
dispatch == workcount, work is complete
WaitForSingleObject on thread #1 [000000D0]
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
WaitForSingleObject on thread #2 [000000D4]
dispatch == workcount, work is complete
dispatch == workcount, work is complete
WaitForSingleObject on thread #3 [000000D8]
WaitForSingleObject on thread #4 [000000DC]
WaitForSingleObject on thread #5 [000000E0]
WaitForSingleObject on thread #6 [000000E4]
WaitForSingleObject on thread #7 [000000E8]
(0.23 seconds)
SetModelCenters:
WaitForSingleObject on thread #0 [000000EC]
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
WaitForSingleObject on thread #1 [000000F0]
dispatch == workcount, work is complete
WaitForSingleObject on thread #2 [000000F4]
dispatch == workcount, work is complete
dispatch == workcount, work is complete
WaitForSingleObject on thread #3 [000000F8]
WaitForSingleObject on thread #4 [000000FC]
WaitForSingleObject on thread #5 [00000100]
WaitForSingleObject on thread #6 [00000104]
WaitForSingleObject on thread #7 [00000108]
(0.02 seconds)
CSGBrush:
WaitForSingleObject on thread #0 [0000011C]
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
WaitForSingleObject on thread #1 [00000120]
WaitForSingleObject on thread #2 [00000124]
WaitForSingleObject on thread #3 [00000128]
WaitForSingleObject on thread #4 [0000012C]
dispatch == workcount, work is complete
WaitForSingleObject on thread #5 [00000130]
WaitForSingleObject on thread #6 [00000134]
WaitForSingleObject on thread #7 [00000138]
(0.28 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0)
planes 11334/32767 226680/655340 (34.6)
vertexes 0/65535 0/786420 ( 0.0)
nodes 0/32767 0/786408 ( 0.0)
texinfos 878/32767 35120/1310680 ( 2.7)
faces 0/65535 0/1310700 ( 0.0)
clipnodes 0/32767 0/262136 ( 0.0)
leaves 0/8192 0/229376 ( 0.0)
marksurfaces 0/65535 0/131070 ( 0.0)
surfedges 0/512000 0/2048000 ( 0.0)
edges 0/256000 0/1024000 ( 0.0)
texdata [variable] 0/16384000 ( 0.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 0/524288 ( 0.0)
0 textures referenced
=== Total BSP file data space used: 261800 bytes ===
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\cstrike.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\ajawad.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\chateau.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\cs_747.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\cs_assault.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\cs_bdog.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\cs_cbble.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\cs_dust.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\cs_havana.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\cs_office.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\de_piranesi.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\de_storm.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\de_vertigo.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\itsitaly.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\torntextures.wad] Texture[1262:TK_STONEWALLHI]
Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\torntextures.wad] Texture[1301:TK_CLAYROOF]
Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\torntextures.wad] Texture[1329:{TK_PLANTLG]
Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\torntextures.wad] Texture[1331:{TK_PLANTSM]
Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\torntextures.wad] Texture[1383:TK_TORNMAP]
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\tswad.wad
added 10 additional animating textures.
Texture usage is at 2.75 mb (of 15.63 mb MAX)
0.98 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: zhlt\hlbsp.exe -texdata 16000 -estimate -dev 6 -subdivide 512 tetrad.map
Developer messages enabled : [MegaSpam Spam Fluff Message Warning Error]
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 6 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 16384000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'tetrad.prt'
1.48 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: zhlt\hlvis -texdata 16000 -estimate -full -dev 6 tetrad.map
Developer messages enabled : [MegaSpam Spam Fluff Message Warning Error]
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 6 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 16384000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
715 portalleafs
2855 numportals
BasePortalVis:
WaitForSingleObject on thread #0 [000000CC]
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
WaitForSingleObject on thread #1 [000000D0]
dispatch == workcount, work is complete
dispatch == workcount, work is complete
WaitForSingleObject on thread #2 [000000D4]
dispatch == workcount, work is complete
WaitForSingleObject on thread #3 [000000D8]
WaitForSingleObject on thread #4 [000000DC]
WaitForSingleObject on thread #5 [000000E0]
WaitForSingleObject on thread #6 [000000E4]
WaitForSingleObject on thread #7 [000000E8]
(0.16 seconds)
LeafThread:
WaitForSingleObject on thread #0 [000000EC]
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
WaitForSingleObject on thread #1 [000000F0]
dispatch == workcount, work is complete
WaitForSingleObject on thread #2 [000000F4]
WaitForSingleObject on thread #3 [000000F8]
WaitForSingleObject on thread #4 [000000FC]
WaitForSingleObject on thread #5 [00000100]
dispatch == workcount, work is complete
WaitForSingleObject on thread #6 [00000104]
WaitForSingleObject on thread #7 [00000108]
(38.02 seconds)
average leafs visible: 285
g_visdatasize:46210 compressed from 64350
38.21 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: zhlt\hlrad.exe -bounce 0 -texdata 16000 -chart -extra -dscale 1 -chop 128 -smooth 100 tetrad.map
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 16384000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 0 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 100.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 128.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
[Reading texlights from 'C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\Kompel\zhlt\lights.rad']
[4 texlights parsed from 'C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\Kompel\zhlt\lights.rad']
3865 faces
Create Patches : 4731 base patches
0 opaque faces
53736 square feet [7738124.50 square inches]
2 direct lights
BuildFacelights:
(5.57 seconds)
FinalLightFace:
(0.01 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 31/400 1984/25600 ( 7.
planes 11334/32767 226680/655340 (34.6)
vertexes 5214/65535 62568/786420 ( 8.0)
nodes 2344/32767 56256/786408 ( 7.2)
texinfos 878/32767 35120/1310680 ( 2.7)
faces 3865/65535 77300/1310700 ( 5.9)
clipnodes 9767/32767 78136/262136 (29.
leaves 1679/8192 47012/229376 (20.5)
marksurfaces 4618/65535 9236/131070 ( 7.0)
surfedges 17729/512000 70916/2048000 ( 3.5)
edges 10029/256000 40116/1024000 ( 3.9)
texdata [variable] 2881096/16384000 (17.6)
lightdata [variable] 363777/4194304 ( 8.7)
visdata [variable] 46210/2097152 ( 2.2)
entdata [variable] 10933/524288 ( 2.1)
67 textures referenced
=== Total BSP file data space used: 4007340 bytes ===
5.66 seconds elapsed
----- END hlrad -----
for Face 89 (texture -3Sand) at
(403.000 297.000 -140.000) (-14.000 297.000 -140.000) (-14.000 341.000 -140.000) (80.956 341.000 -140.000) (154.000 341.000 -140.000) (482.000 341.000 -140.000) (482.000 297.000 -140.000)
Error: Bad surface extents (32 x 4)
Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
Skaarj правильно написал, нужно поменять "расчет геометрии" для CSG, однако я бы посоветвал "normalized", т.е.:Shephard said:2 sh0ker:
Ну компиляторы VHLT сразу все порешали. но осталась проблема того, что сложные Арки и прочие НеКубические рельефы заставляют игрока застрявать и упираться
-cliptype normalized
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: zhlt\hlcsg.exe -texdata 16000 -nowadtextures -dev 6 -estimate -chart tetrad.map
Developer messages enabled : [MegaSpam Spam Fluff Message Warning Error]
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 6 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 16384000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering tetrad.map
CreateBrush:
WaitForSingleObject on thread #0 [000000CC]
dispatch == workcount, work is complete
dispatch == workcount, work is complete
WaitForSingleObject on thread #1 [000000D0]
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
WaitForSingleObject on thread #2 [000000D4]
dispatch == workcount, work is complete
dispatch == workcount, work is complete
WaitForSingleObject on thread #3 [000000D8]
WaitForSingleObject on thread #4 [000000DC]
WaitForSingleObject on thread #5 [000000E0]
WaitForSingleObject on thread #6 [000000E4]
WaitForSingleObject on thread #7 [000000E8]
(0.23 seconds)
SetModelCenters:
WaitForSingleObject on thread #0 [000000EC]
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
WaitForSingleObject on thread #1 [000000F0]
dispatch == workcount, work is complete
WaitForSingleObject on thread #2 [000000F4]
dispatch == workcount, work is complete
dispatch == workcount, work is complete
WaitForSingleObject on thread #3 [000000F8]
WaitForSingleObject on thread #4 [000000FC]
WaitForSingleObject on thread #5 [00000100]
WaitForSingleObject on thread #6 [00000104]
WaitForSingleObject on thread #7 [00000108]
(0.02 seconds)
CSGBrush:
WaitForSingleObject on thread #0 [0000011C]
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
WaitForSingleObject on thread #1 [00000120]
WaitForSingleObject on thread #2 [00000124]
WaitForSingleObject on thread #3 [00000128]
WaitForSingleObject on thread #4 [0000012C]
dispatch == workcount, work is complete
WaitForSingleObject on thread #5 [00000130]
WaitForSingleObject on thread #6 [00000134]
WaitForSingleObject on thread #7 [00000138]
(0.28 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0)
planes 11334/32767 226680/655340 (34.6)
vertexes 0/65535 0/786420 ( 0.0)
nodes 0/32767 0/786408 ( 0.0)
texinfos 878/32767 35120/1310680 ( 2.7)
faces 0/65535 0/1310700 ( 0.0)
clipnodes 0/32767 0/262136 ( 0.0)
leaves 0/8192 0/229376 ( 0.0)
marksurfaces 0/65535 0/131070 ( 0.0)
surfedges 0/512000 0/2048000 ( 0.0)
edges 0/256000 0/1024000 ( 0.0)
texdata [variable] 0/16384000 ( 0.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 0/524288 ( 0.0)
0 textures referenced
=== Total BSP file data space used: 261800 bytes ===
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\cstrike.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\ajawad.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\chateau.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\cs_747.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\cs_assault.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\cs_bdog.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\cs_cbble.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\cs_dust.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\cs_havana.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\cs_office.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\de_piranesi.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\de_storm.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\de_vertigo.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\itsitaly.wad
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\torntextures.wad] Texture[1262:TK_STONEWALLHI]
Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\torntextures.wad] Texture[1301:TK_CLAYROOF]
Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\torntextures.wad] Texture[1329:{TK_PLANTLG]
Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\torntextures.wad] Texture[1331:{TK_PLANTSM]
Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\torntextures.wad] Texture[1383:TK_TORNMAP]
Using WAD File: \Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\tswad.wad
added 10 additional animating textures.
Texture usage is at 2.75 mb (of 15.63 mb MAX)
0.98 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: zhlt\hlbsp.exe -texdata 16000 -estimate -dev 6 -subdivide 512 tetrad.map
Developer messages enabled : [MegaSpam Spam Fluff Message Warning Error]
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 6 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 16384000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'tetrad.prt'
1.48 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: zhlt\hlvis -texdata 16000 -estimate -full -dev 6 tetrad.map
Developer messages enabled : [MegaSpam Spam Fluff Message Warning Error]
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 6 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 16384000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
715 portalleafs
2855 numportals
BasePortalVis:
WaitForSingleObject on thread #0 [000000CC]
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
WaitForSingleObject on thread #1 [000000D0]
dispatch == workcount, work is complete
dispatch == workcount, work is complete
WaitForSingleObject on thread #2 [000000D4]
dispatch == workcount, work is complete
WaitForSingleObject on thread #3 [000000D8]
WaitForSingleObject on thread #4 [000000DC]
WaitForSingleObject on thread #5 [000000E0]
WaitForSingleObject on thread #6 [000000E4]
WaitForSingleObject on thread #7 [000000E8]
(0.16 seconds)
LeafThread:
WaitForSingleObject on thread #0 [000000EC]
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
dispatch == workcount, work is complete
WaitForSingleObject on thread #1 [000000F0]
dispatch == workcount, work is complete
WaitForSingleObject on thread #2 [000000F4]
WaitForSingleObject on thread #3 [000000F8]
WaitForSingleObject on thread #4 [000000FC]
WaitForSingleObject on thread #5 [00000100]
dispatch == workcount, work is complete
WaitForSingleObject on thread #6 [00000104]
WaitForSingleObject on thread #7 [00000108]
(38.02 seconds)
average leafs visible: 285
g_visdatasize:46210 compressed from 64350
38.21 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: zhlt\hlrad.exe -bounce 0 -texdata 16000 -chart -extra -dscale 1 -chop 128 -smooth 100 tetrad.map
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 16384000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 0 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 100.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 128.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
[Reading texlights from 'C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\Kompel\zhlt\lights.rad']
[4 texlights parsed from 'C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\Kompel\zhlt\lights.rad']
3865 faces
Create Patches : 4731 base patches
0 opaque faces
53736 square feet [7738124.50 square inches]
2 direct lights
BuildFacelights:
(5.57 seconds)
FinalLightFace:
(0.01 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 31/400 1984/25600 ( 7.
planes 11334/32767 226680/655340 (34.6)
vertexes 5214/65535 62568/786420 ( 8.0)
nodes 2344/32767 56256/786408 ( 7.2)
texinfos 878/32767 35120/1310680 ( 2.7)
faces 3865/65535 77300/1310700 ( 5.9)
clipnodes 9767/32767 78136/262136 (29.
leaves 1679/8192 47012/229376 (20.5)
marksurfaces 4618/65535 9236/131070 ( 7.0)
surfedges 17729/512000 70916/2048000 ( 3.5)
edges 10029/256000 40116/1024000 ( 3.9)
texdata [variable] 2881096/16384000 (17.6)
lightdata [variable] 363777/4194304 ( 8.7)
visdata [variable] 46210/2097152 ( 2.2)
entdata [variable] 10933/524288 ( 2.1)
67 textures referenced
=== Total BSP file data space used: 4007340 bytes ===
5.66 seconds elapsed
----- END hlrad -----
for Face 89 (texture -3Sand) at
(403.000 297.000 -140.000) (-14.000 297.000 -140.000) (-14.000 341.000 -140.000) (80.956 341.000 -140.000) (154.000 341.000 -140.000) (482.000 341.000 -140.000) (482.000 297.000 -140.000)
Error: Bad surface extents (32 x 4)
Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
А subdivide 256 с ними можно использовать, чтобы bad surface extents не получить?Дядя Миша said:2 sh0ker: На вот эти испробуй: https://cs-mapping.com.ua/forum/showthread.php?t=38714
Им пливать на bad surface extents.
может пути до чего-либо (модельки, звуки) корявые - кирилица там, пробелы? Компиляторы с вадниками на одном диске? Либо браш корявый. Если хочешь, можешь исходник скинутьsh0ker said:2 Skrip***:
Все компилось, после того как поставил компиляторы новые началась эта ошибка, поставил старые вообще без причины выкидывает,а то что большие текстуры, лет десять так все выкидывал предупреждение и доделывал спокойно карту, а тут просто обрыв
2 Дядя Миша:
да компиляторы тут роли не играют я так понял, может в реестре что порыть, я даже не знаю что поменялось после того как новые устанавливал
Эти тоже щас попробовал даже компиляция не начинается
с другими картами также?sh0ker said:2 Skrip***:
Я же говорю не в этом дело все это исправлял, просто поменял компиляторы и все, до этого все работало и Компилилось, у всей карты скеил 1.
2 Yo Den:
С путями все нормально, недавно менял настройки по обновлению виндовс в реестре может это как то повлияло, даже не знаю что и думать уже