Невидимое препятствие
Проблема появилась недавно. После компиляции в игре появляется некое невидимое препятствие, через него нельзя пройти, нельзя перепрыгнуть (упирается в скай), простреливается, имеет прямоугольную форму (вроде). Ограничивает R_SPEEDS, чем походит на хинт-браш. Но! Я такого браша не делал, в Хаммере он отсутствует полностью. Что это такое, можете объяснить?
Проблема появилась недавно. После компиляции в игре появляется некое невидимое препятствие, через него нельзя пройти, нельзя перепрыгнуть (упирается в скай), простреливается, имеет прямоугольную форму (вроде). Ограничивает R_SPEEDS, чем походит на хинт-браш. Но! Я такого браша не делал, в Хаммере он отсутствует полностью. Что это такое, можете объяснить?
Code:
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -noskyclip -texdata 8192 D:\cs_moy_dom
Entering D:\cs_moy_dom.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ off ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
17 brushes (totalling 102 sides) discarded from clipping hulls
CreateBrush:
(4.58 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.45 seconds)
Using Wadfile: \cs16\valve\halflife.wad
- Contains 9 used textures, 7.96 percent of map (3116 textures in wad)
Using Wadfile: \cs16\cstrike\cs_moy_dom.wad
- Contains 104 used textures, 92.04 percent of map (113 textures in wad)
added 3 additional animating textures.
Texture usage is at 5.56 mb (of 8.00 mb MAX)
9.09 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe D:\cs_moy_dom
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...1730 (0.42 seconds)
BSP generation successful, writing portal file 'D:\cs_moy_dom.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2030 (0.43 seconds)
SolidBSP [hull 2] 500...1000...1500...1942 (0.38 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2228 (0.49 seconds)
6.83 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -full D:\cs_moy_dom
989 portalleafs
3238 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(8.03 seconds)
LeafThread:
(117.64 seconds)
average leafs visible: 161
g_visdatasize:72481 compressed from 122636
125.82 seconds elapsed [2m 5s]
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -extra -bounce 1 -dscale 4 D:\cs_moy_dom
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 4.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
6061 faces
Create Patches : 24275 base patches
1176 opaque faces
96269 square feet [13862817.00 square inches]
10 direct lights
BuildFacelights:
(853.69 seconds)
visibility matrix : 35.1 megs
BuildVisLeafs:
(2603.16 seconds)
MakeScales:
(65.96 seconds)
SwapTransfers:
(15.29 seconds)
Transfer Lists : 26249494 transfers
Indices : 11201616 bytes
Data : 104997976 bytes
GatherLight:
(1.36 seconds)
FinalLightFace:
(4.15 seconds)
3544.50 seconds elapsed [59m 4s]
----- END hlrad -----