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непойму чего рад не компилит

Ahito

Disk Killer
Oct 7, 2008
70
30
непойму чего рад не компилит

Code:
** Executing...
** Command: D:\C1C2~1\VALVEH~1\tools\ZHLT34~1\hlrad.exe
** Parameters: "d:\дима\valve hammer editor\maps\aa"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: D:\C1C2~1\VALVEH~1\tools\ZHLT34~1\hlrad.exe "d:\дима\valve hammer editor\maps\aa"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'D:\C1C2~1\VALVEH~1\tools\ZHLT34~1\lights.rad']
[59 texlights parsed from 'D:\C1C2~1\VALVEH~1\tools\ZHLT34~1\lights.rad']

698 faces
Create Patches : 5922 base patches
0 opaque faces
85925 square feet [12373204.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...Malformed face (407) normal @ 
(-256.00, -256.00, 240.00)
(-272.00, -256.00, 240.00)
(-272.00,  0.00, 240.00)
(-256.00,  0.00, 240.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


-----   END   hlrad -----

я на карте 1 лампочку создал, и такая хрень, на карте всего 1 ламкочка, чего ето оно, у меня похожее было когда штук 150 ламп было, ну то понятно а тут, хз

дак в чем проблема, розшыфруйте??
я даже стандартным радом пробовал
 
Last edited by a moderator:

FiEctro

Ведущий
Jul 28, 2006
17,139
33
2 Ahito:
И еще убери кирилицу и пробелы из путей. Это так совет, воизбежание других пакостей.
Ах да, не забывай читать сам лог, в этой части всё описанно:
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
 

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