** Executing...
** Command: "C:\SourceSDK\bin\vbsp.exe"
** Parameters: -game "C:\Games\Counter-Strike Source\cstrike" "C:\SourceSDK\sourcesdk_content\cstrike\mapsrc\ze_diving_a"
Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: C:\Games\Counter-Strike Source\cstrike\materials
Loading C:\SourceSDK\sourcesdk_content\cstrike\mapsrc\ze_diving_a.vmf
"materials/Nature/dirtfloor009c.vtf": cached version doesn't exist
material "nature/dirtfloor011a" not found
Material not found!: NATURE/DIRTFLOOR011A
material "brick/brickwall001a" not found
Material not found!: BRICK/BRICKWALL001A
material "nature/dirtfloor009c" not found
Material not found!: NATURE/DIRTFLOOR009C
material "nature/blendrockdirt007d" not found
Material not found!: NATURE/BLENDROCKDIRT007D
material "nature/rockwall006a" not found
Material not found!: NATURE/ROCKWALL006A
material "nature/grassfloor002a" not found
Material not found!: NATURE/GRASSFLOOR002A
material "metal/metalfloor005a" not found
Material not found!: METAL/METALFLOOR005A
material "metal/metalfence001a" not found
Material not found!: METAL/METALFENCE001A
material "effects/combineshield/comshieldwall2" not found
Material not found!: EFFECTS/COMBINESHIELD/COMSHIELDWALL2
material "brick/brickfloor001a" not found
Material not found!: BRICK/BRICKFLOOR001A
material "concrete/concretefloor001a" not found
Material not found!: CONCRETE/CONCRETEFLOOR001A
"materials/models/cs_italy/lamp_street-2a.vtf": cached version doesn't exist
"materials/dev/water.vtf": cached version doesn't exist
material "nature/water_canals03" not found
Material not found!: NATURE/WATER_CANALS03
"materials/Models/Props_foliage/treebark01.vtf": cached version doesn't exist
material "concrete/concretewall038d" not found
Material not found!: CONCRETE/CONCRETEWALL038D
material "nature/grassfloor003a" not found
Material not found!: NATURE/GRASSFLOOR003A
material "wood/woodfloor008a" not found
Material not found!: WOOD/WOODFLOOR008A
material "effects/combineshield/comshieldwall2faded" not found
Material not found!: EFFECTS/COMBINESHIELD/COMSHIELDWALL2FADED
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
material "nature/water_dx70_beneath" not found
error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
error: material NATURE/WATER_CANALS03 doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
"materials/dev/water.vtf": cached version doesn't exist
done (0)
writing C:\SourceSDK\sourcesdk_content\cstrike\mapsrc\ze_diving_a.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (26459 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 223 texinfos to 154
Reduced 34 texdatas to 31 (802 bytes to 705)
Writing C:\SourceSDK\sourcesdk_content\cstrike\mapsrc\ze_diving_a.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\SourceSDK\sourcesdk_content\cstrike\mapsrc\ze_diving_a.bsp" "C:\SourceSDK\cstrike\maps\ze_diving_a.bsp"
The command failed. Windows reported the error:
"Системе не удается найти указанный путь."